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报告翻译问题
Basically it's a standard FOV calculation where 80 hFOV at 4:3 is used as the basis.
http://casualhacks.net/Source-FOV-calculator.html
Use the "real FOV" calculator, with "80" in the FOV setting box.
The "Limit Vertical View" setting does it differently where it calculates based on using 80 hFOV for a 2:1 screen, resulting in lower values for 16:9 since that's less wide than 2:1.
My laptop got 16:10 :^)
https://imgsli.com/Mjc4NzY1
Change the dropdown for the image on the right to see the difference.
Specifically pay attention to horizontal features, such as where the corner of the pylon on the left appears.
To me, your FOV settings make the FOV too nauseatingly low in my opinion, especially compared to the original game.
The discrepancy is due to the HUD having a slightly smaller height on screen than the original, so the vertical view is also expanded a little bit.
The main reason I don't like the FOV settings you suggest is that with a fullscreen HUD (such as Basic HUD) it actually results in a LOWER horizontal FOV than the original game has at 4:3!
I tried, and this option (Limit VertView On) gives the same result, as "precise FOV override", but for every aspect ratio.