Total War: WARHAMMER III

Total War: WARHAMMER III

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Grandmaster Engineer Lord for Dwarfs
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13 lipca 2024 o 2:16
2 września o 20:58
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Grandmaster Engineer Lord for Dwarfs

W 1 kolekcji stworzonej przez Masterdelta41
Fateweaver's Mods
Przedmioty: 12
Opis
As the title says this is a generic lord for the dwarf race. Introducing the Grandmaster Engineer Lord who focuses on abilities and shooting enemies with range whether it is from the sky or land. He also features two mounts a gyrobomber and a gyrocopter which both focus on something else. The Gyrobomber is more of general unit while the Gyrocopter is more of anti infantry mount.

Special Thanks to Ylech for his engineer gyrocopter mod which helped me make the mounts for this mod, especially with the campaign animations.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2883683632
Komentarzy: 33
Fierro 6 godz. temu 
Would it be possible to add the mount to malakai too? It would be neat to have a full gyrocopter army :)
AI-Man 19 listopada o 1:10 
that's true fair point, don't sell yourself short though, you also make amazing mods! I'm sure you're aware of Da modding den discord if you ever feel like asking fellow modders (not exactly mixu)
Masterdelta41  [autor] 19 listopada o 0:41 
@AI-Man Last Thing I would want to do is bother Mixu. He does so much for the community.
AI-Man 19 listopada o 0:34 
aah damn, i see. Maybe we should ask Mixu to share his magic and wisdom and show you how he managed to make it work. :WH3_psycology:
It's not a big deal though since it's only on the campaign map
Masterdelta41  [autor] 18 listopada o 22:59 
@Al-Man it is not bugged, it is just really hard to make it dynamic. Mixu is a wizard
AI-Man 17 listopada o 12:35 
hi love this mod! but i can't help but notice that the gyrocopter/bomber mounts look static in the campaign map (rotors not moving), is that intentional or is it bugged? i also noticed that the same gyrocopter/bomber mounts that are used by Grimm Burlocksson and his engineers are dynamic in the campaign map just like in battle. Not sure what's the difference between the two or if i have a mod conflict.
ThirdWorldGamer 9 stycznia o 5:20 
ive been saying we need this since game 1
acolyte192 25 grudnia 2024 o 6:20 
@Masterdelta41 Got it, thanks!
Angeloid 25 grudnia 2024 o 0:25 
Could you please add some army-range buff skills (range, range dmg and ammo) like the Empire or Skaven Grandengineers have, instead of just a passive to add range which is not helpful when auto resolving battles?:Asa:
Masterdelta41  [autor] 24 grudnia 2024 o 8:47 
@acolyte192 I won't be available for a while so a submod would be fine