Total War: WARHAMMER III

Total War: WARHAMMER III

67 arvostelua
Grandmaster Engineer Lord for Dwarfs
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tunnisteet: mod
Tiedostokoko
Julkaistu
Päivitetty
127.323 MB
13.7.2024 klo 2.16
2.9. klo 20.58
12 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Grandmaster Engineer Lord for Dwarfs

1 kokoelmassa, tekijä Masterdelta41
Fateweaver's Mods
12 luomusta
Kuvaus
As the title says this is a generic lord for the dwarf race. Introducing the Grandmaster Engineer Lord who focuses on abilities and shooting enemies with range whether it is from the sky or land. He also features two mounts a gyrobomber and a gyrocopter which both focus on something else. The Gyrobomber is more of general unit while the Gyrocopter is more of anti infantry mount.

Special Thanks to Ylech for his engineer gyrocopter mod which helped me make the mounts for this mod, especially with the campaign animations.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2883683632
32 kommenttia
AI-Man 19.11. klo 1.10 
that's true fair point, don't sell yourself short though, you also make amazing mods! I'm sure you're aware of Da modding den discord if you ever feel like asking fellow modders (not exactly mixu)
Masterdelta41  [tekijä] 19.11. klo 0.41 
@AI-Man Last Thing I would want to do is bother Mixu. He does so much for the community.
AI-Man 19.11. klo 0.34 
aah damn, i see. Maybe we should ask Mixu to share his magic and wisdom and show you how he managed to make it work. :WH3_psycology:
It's not a big deal though since it's only on the campaign map
Masterdelta41  [tekijä] 18.11. klo 22.59 
@Al-Man it is not bugged, it is just really hard to make it dynamic. Mixu is a wizard
AI-Man 17.11. klo 12.35 
hi love this mod! but i can't help but notice that the gyrocopter/bomber mounts look static in the campaign map (rotors not moving), is that intentional or is it bugged? i also noticed that the same gyrocopter/bomber mounts that are used by Grimm Burlocksson and his engineers are dynamic in the campaign map just like in battle. Not sure what's the difference between the two or if i have a mod conflict.
ThirdWorldGamer 9.1. klo 5.20 
ive been saying we need this since game 1
acolyte192 25.12.2024 klo 6.20 
@Masterdelta41 Got it, thanks!
Angeloid 25.12.2024 klo 0.25 
Could you please add some army-range buff skills (range, range dmg and ammo) like the Empire or Skaven Grandengineers have, instead of just a passive to add range which is not helpful when auto resolving battles?:Asa:
Masterdelta41  [tekijä] 24.12.2024 klo 8.47 
@acolyte192 I won't be available for a while so a submod would be fine
acolyte192 24.12.2024 klo 5.15 
@Masterdelta41 I've managed to fix the clipping issues with this guy (the Irondrake mask is just not set up properly in vanilla), would you be interested in incorporating them in your mod? Or do you want me to make a submod?

Thanks for the great mod!