Total War: WARHAMMER III

Total War: WARHAMMER III

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Grandmaster Engineer Lord for Dwarfs
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Tags: mod
File Size
Posted
Updated
127.323 MB
Jul 13, 2024 @ 2:16am
Sep 2 @ 8:58pm
12 Change Notes ( view )

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Grandmaster Engineer Lord for Dwarfs

In 1 collection by Masterdelta41
Fateweaver's Mods
12 items
Description
As the title says this is a generic lord for the dwarf race. Introducing the Grandmaster Engineer Lord who focuses on abilities and shooting enemies with range whether it is from the sky or land. He also features two mounts a gyrobomber and a gyrocopter which both focus on something else. The Gyrobomber is more of general unit while the Gyrocopter is more of anti infantry mount.

Special Thanks to Ylech for his engineer gyrocopter mod which helped me make the mounts for this mod, especially with the campaign animations.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2883683632
32 Comments
AI-Man Nov 19 @ 1:10am 
that's true fair point, don't sell yourself short though, you also make amazing mods! I'm sure you're aware of Da modding den discord if you ever feel like asking fellow modders (not exactly mixu)
Masterdelta41  [author] Nov 19 @ 12:41am 
@AI-Man Last Thing I would want to do is bother Mixu. He does so much for the community.
AI-Man Nov 19 @ 12:34am 
aah damn, i see. Maybe we should ask Mixu to share his magic and wisdom and show you how he managed to make it work. :WH3_psycology:
It's not a big deal though since it's only on the campaign map
Masterdelta41  [author] Nov 18 @ 10:59pm 
@Al-Man it is not bugged, it is just really hard to make it dynamic. Mixu is a wizard
AI-Man Nov 17 @ 12:35pm 
hi love this mod! but i can't help but notice that the gyrocopter/bomber mounts look static in the campaign map (rotors not moving), is that intentional or is it bugged? i also noticed that the same gyrocopter/bomber mounts that are used by Grimm Burlocksson and his engineers are dynamic in the campaign map just like in battle. Not sure what's the difference between the two or if i have a mod conflict.
ThirdWorldGamer Jan 9 @ 5:20am 
ive been saying we need this since game 1
acolyte192 Dec 25, 2024 @ 6:20am 
@Masterdelta41 Got it, thanks!
Angeloid Dec 25, 2024 @ 12:25am 
Could you please add some army-range buff skills (range, range dmg and ammo) like the Empire or Skaven Grandengineers have, instead of just a passive to add range which is not helpful when auto resolving battles?:Asa:
Masterdelta41  [author] Dec 24, 2024 @ 8:47am 
@acolyte192 I won't be available for a while so a submod would be fine
acolyte192 Dec 24, 2024 @ 5:15am 
@Masterdelta41 I've managed to fix the clipping issues with this guy (the Irondrake mask is just not set up properly in vanilla), would you be interested in incorporating them in your mod? Or do you want me to make a submod?

Thanks for the great mod!