Total War: WARHAMMER III

Total War: WARHAMMER III

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Grandmaster Engineer Lord for Dwarfs
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Značky: mod
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127.323 MB
13. čvc. 2024 v 2.16
2. zář. v 20.58
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Grandmaster Engineer Lord for Dwarfs

V 1 kolekci od uživatele Masterdelta41
Fateweaver's Mods
12 položek
Popis
As the title says this is a generic lord for the dwarf race. Introducing the Grandmaster Engineer Lord who focuses on abilities and shooting enemies with range whether it is from the sky or land. He also features two mounts a gyrobomber and a gyrocopter which both focus on something else. The Gyrobomber is more of general unit while the Gyrocopter is more of anti infantry mount.

Special Thanks to Ylech for his engineer gyrocopter mod which helped me make the mounts for this mod, especially with the campaign animations.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2883683632
Počet komentářů: 32
AI-Man 19. lis. v 1.10 
that's true fair point, don't sell yourself short though, you also make amazing mods! I'm sure you're aware of Da modding den discord if you ever feel like asking fellow modders (not exactly mixu)
Masterdelta41  [autor] 19. lis. v 0.41 
@AI-Man Last Thing I would want to do is bother Mixu. He does so much for the community.
AI-Man 19. lis. v 0.34 
aah damn, i see. Maybe we should ask Mixu to share his magic and wisdom and show you how he managed to make it work. :WH3_psycology:
It's not a big deal though since it's only on the campaign map
Masterdelta41  [autor] 18. lis. v 22.59 
@Al-Man it is not bugged, it is just really hard to make it dynamic. Mixu is a wizard
AI-Man 17. lis. v 12.35 
hi love this mod! but i can't help but notice that the gyrocopter/bomber mounts look static in the campaign map (rotors not moving), is that intentional or is it bugged? i also noticed that the same gyrocopter/bomber mounts that are used by Grimm Burlocksson and his engineers are dynamic in the campaign map just like in battle. Not sure what's the difference between the two or if i have a mod conflict.
ThirdWorldGamer 9. led. v 5.20 
ive been saying we need this since game 1
acolyte192 25. pro. 2024 v 6.20 
@Masterdelta41 Got it, thanks!
Angeloid 25. pro. 2024 v 0.25 
Could you please add some army-range buff skills (range, range dmg and ammo) like the Empire or Skaven Grandengineers have, instead of just a passive to add range which is not helpful when auto resolving battles?:Asa:
Masterdelta41  [autor] 24. pro. 2024 v 8.47 
@acolyte192 I won't be available for a while so a submod would be fine
acolyte192 24. pro. 2024 v 5.15 
@Masterdelta41 I've managed to fix the clipping issues with this guy (the Irondrake mask is just not set up properly in vanilla), would you be interested in incorporating them in your mod? Or do you want me to make a submod?

Thanks for the great mod!