Total War: WARHAMMER III

Total War: WARHAMMER III

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More Characters in Recruit Pools & Fast Refresh (Lords & Heroes Recruitment) [7.0]
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86.875 KB
Jul 8, 2024 @ 4:02pm
Jul 8, 2024 @ 4:43pm
2 Change Notes ( view )

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More Characters in Recruit Pools & Fast Refresh (Lords & Heroes Recruitment) [7.0]

Description
Hello there!

Playing a campaign with the High Elves or any other race with highly desired traits? Want to have a less terrible time waiting around fishing for said decent traits? This is the mod for you!

Note: There are a few mods similar to this on the workshop, but I couldn't find one that met my specific desires + avoided some issues with numbers behind the scenes that seemingly broke existing systems. So here's my crack at it:

CHANGES:
  • Vanilla/Default functionality: Character (Lords & Heroes) Recruitment Pools refresh every 10-15 turns and cap out at 2 in each recruit pool for new recruits.
  • Modded functionality: Character (Lords & Heroes) Recruitment Pools now refresh every 2-3 turns (a 500% increase, or 1/5 the original duration) and cap out at 3 in each recruit pool for new recruits.

COMPATIBILITY:
This mod should be relatively highly compatible and it can be enabled mid-campaign, HOWEVER you will need to give it a few turns to catch up.

I can make no promises for compatibility with other mods, as there are thousands to check, and only one of me. It works great even with 30+ disparate mods installed though! Any other mods that mess with Heroes in general can be suspect, so be careful.

TESTING:
Tested mainly during patch 5.1 (post-Thrones of Decay + Karanak) in the Immortal Empires Campaign.

SUPPORT:
If you like this mod, then please consider helping me out by:

Many thanks y'all, and have fun!
64 Comments
Thợ Săn Háng Lạ Nov 23 @ 1:14pm 
please update for online bro
:) Oct 28 @ 5:21pm 
anyone have any luck bumping the cap to more than 3 heroes in one pool??
nobubblegums Oct 17 @ 7:47pm 
I haven't tested it yet, but I suspect "min_total_recruitment_pool_entries=3" could be taking all agent types into consideration, so as long as one agent type has 3, the other ones may be overlooked.
I'm setting it up to 9, I doubt this'd help but a headscratcher for anyone interested
Imperial Obligation Sep 26 @ 6:56pm 
Bump to update to 6.3?
Flying Fox Sep 1 @ 11:54am 
Really love this mod, but I do notice a small issue. On every campaign, the lord pool completely dries up after a few turns. It doesn't last long, so it's not a huge problem. Still, might be something to look into.
Dumbledood Aug 21 @ 2:28pm 
Using it with the Execute Useless heroes mod, which (I know nothing about modding), might be causing some issue?. Had a couple of campaigns where I had no issues besides some of the aforementioned pools drying up once in a while.
Thợ Săn Háng Lạ Jul 6 @ 6:33am 
it work for online?
Raziel Mar 29 @ 12:55am 
@Llamakazi thank u for mentioning!
Llamakazi  [author] Mar 26 @ 10:07pm 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead
Miggles Mar 21 @ 11:23pm 
Not sure if it'll work long term, but if anybody's still having issues with the lord pool drying up, try changing the value of min_total_recruitment_pool_entries and recruitment_pool_entries_per_category from 3 and 3 to something higher. I'd recommend using 'Save Character' function so that you can at least get level 1 characters of the trait you want on subsequent games.
Not sure how it will work on longer games or automatic caravan master recruits as people have pointed out in the past, but it's a temporary workaround at least.
I used 5 and 4 respectively and tested for just 4 cycles with no instance of 0 lord being available.