RimWorld

RimWorld

156 ratings
Vanilla + Wall Vitals Monitors Retexture
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
201.795 KB
Jul 7, 2024 @ 1:54am
Jul 10 @ 1:12am
2 Change Notes ( view )

Subscribe to download
Vanilla + Wall Vitals Monitors Retexture

In 1 collection by Happycam
HC's Mods
21 items
Description





Retexture of the vanilla, wall and VE Variations' Vitals Monitors to make it fit alongside my other console mods with more variants. Also resizes the Vitals Control Center added in VFE: Medical to take up less space and fit better alongside other VE spacer screens and vitals monitors.

Recommended Mods:
Wall Vitals Monitor (1.0 - 1.4) or Wall Vitals Monitor Continued (1.5 - 1.6)
Vanilla Expanded Framework
Vanilla Furniture Expanded: Medical



Copyright protected under CC BY-NC-ND 4.0 DEED[creativecommons.org].

[ko-fi.com]
12 Comments
Happycam  [author] Jul 7 @ 1:11pm 
All mods will be updated upon 1.6 official release.
Happycam  [author] Jul 11, 2024 @ 9:44pm 
Yes, and can be safely removed mid game as well. The vitals console (and wall one) will simply revert back to the vanilla texture, even if it has a different texture variation present. Pretty sure the vitals control console will simply revert to its original larger size, not sure if that will cause issues or not but iirc it should be nothing game breaking.
Ranger Dimitri Jul 11, 2024 @ 6:10pm 
So, I assume this mod is safe to add mid-save?
Happycam  [author] Jul 9, 2024 @ 9:49pm 
Thx!
Abra_Willow Jul 9, 2024 @ 11:09am 
Looks great
Happycam  [author] Jul 9, 2024 @ 1:08am 
np!
Zoé Papaya Jul 8, 2024 @ 12:18pm 
Thank you kindly for this mod, that has always bothered me!
Happycam  [author] Jul 8, 2024 @ 1:58am 
Thanks! Felt like adding that small patch since it was always weird having it be 3x2, and a great way to make things more streamlined. (No need to search for a mod for such a minor change)
Dante Mundus Jul 7, 2024 @ 9:23pm 
nice mod. 3x1 was sick
Happycam  [author] Jul 7, 2024 @ 5:35pm 
Oops, will get that fixed, thank you!