Starbound

Starbound

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Armor Augments Reborn
   
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File Size
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Updated
6.153 MB
Jun 26, 2024 @ 6:05am
Sep 29, 2024 @ 2:08pm
24 Change Notes ( view )

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Armor Augments Reborn

In 1 collection by projectmayhem
Armor Augments Reborn Compatibility
453 items
Description
I've created a collection to show a list of compatible mods. It should show just above the description.

Notes:
If there are too many status effects on a piece of armor, the icons and text for the icons will bleed over into the items description.

There is a discussion thread for requesting mod compatibility.

Augments Found In Loot

Lava Immunity
Safe Fall
Erchius Protection
Shield (tiers 1-5)
Color Lights



7/6 - Fixed an error where Knightfall items and some Arcana items were referencing an old tooltip. Should no longer crash the item when choosing those items in crafting interfaces.
Popular Discussions View All (2)
53
May 29 @ 4:58am
Request Mod Support
projectmayhem
14
Oct 1 @ 1:04pm
Bug Reporting
projectmayhem
61 Comments
Stainless Steel Frying Pan Oct 1 @ 1:01pm 
It appears the Viera mod is not supported even though you stated in the collection it is. Unable to put augments on, it also keeps the Viera UI. I have tried changing loading order as well
Spirit Eagle Sep 9 @ 1:27am 
is Knightfall compatible?
FFF Jul 30 @ 6:26am 
[Error] Could not re-instantiate item '[perfectlygenericitem, 1, {"genericItemStorage":{"parameters":{},"name":"armoraugmentredlightaugment","count":1},"shortdescription":"armoraugmentredlightaugment","description":"Reinstall the parent mod to return this item to normal\n^red;(to retain data, do not place as object)"}]'. (ItemException) No such item 'armoraugmentredlightaugment'

Please fix it, thanks
WatcherCCG Jun 28 @ 10:52pm 
I find it very curious you've deliberately chosen not to include FU in the compatibility list, but I can understand why you'd make that choice.
Velocity Jun 26 @ 8:07am 
yeah its called openStarbound and it has a lot of cool features (along with helping with lag)
projectmayhem  [author] Jun 26 @ 7:49am 
I have not heard of the post-load patching yet, I assume the oSB stands for open starbound? I'll have to take a look into it when i get back into the game, see what needs to be done.
Velocity Jun 26 @ 2:06am 
Considering that oSB's post-load patching is now a thing that a lot of people are using, I'm kinda wondering if this mod would end up using that at some point
Velocity Jun 13 @ 5:54am 
also good luck with expanding your knowledge and stuff, forgot to mention that
Velocity Jun 13 @ 5:53am 
thanks :espresso:
projectmayhem  [author] Jun 13 @ 5:36am 
I'll take a look at it the next time I'm focused on Starbound. At the moment I'm working on my own games and expanding my knowledge, which should help my modding when I do come back to Starbound. I think there are also a few mods that have been requested for integration, I'll try to get those as well when I am back on Starbound.