Victoria 3

Victoria 3

评价数不足
Hydropower Forever!
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
3.118 MB
2024 年 6 月 25 日 上午 9:58
2024 年 9 月 22 日 下午 2:24
3 项改动说明 ( 查看 )

订阅以下载
Hydropower Forever!

描述
This mod splits Hydro power from the normal power plant building, and adds a "hydro potential" value to states all around the world, limiting how many can be built there.

It also adds three generations of hydro-power plants as production methods, to help them keep up with the other alternatives, as well as options for better turbines and an AC/DC method to both hydro and fuelled plants, just to give some more progression to the system.


A few more details:

Each state in the game that can support hydro-power is given a modifier after a few days when the game starts. Each of these states will be given a maximum number of hydro-power plants. (5, 10, or 20) The potential can be seen in the bottom-right corner of the state-view.

The method upgrades for turbines, as well as switching from DC to AC, are mostly implemented to give a sense of progression to electricity in the game. If anyone have any good ideas for a more thematically/historically interesting naming or mechanic implementation for this, I'm all ears.

Changing to AC power gives the plants in the state a 2% energy production FOR EACH PLANT in that state. It will also give a small amount of infrastructure.

Increasing the quality of turbines will give a small flat increase to production, as well as reduce/redistribute workers. And will also increase energy production by a small percentage each, just as the AC switch.



Compatibility:

This mod should be compatible with any mod that does not touch the vanilla power plant, and does not completely change the map. (minor region/state changes, or different start dates, should be fine)


A few notes:

The reason for the somewhat weird implementation of the hydro potential for each state, is to try to avoid any compatibility problems with both other mods (especially those that make changes to the map) and future updates from Paradox, by (painstakingly) adding each state to a list manually. If anyone have a better solution to future-proof a similar system, I'd be happy to hear about it.

Although I believe the mod to be balanced enough, I'm open to more suggestions.

If you find a mistake or disagree with my choices of which states have been given hydro potential, please inform me, and I'll consider changing it.

I'm also open to any other suggestions you might have for changes or new features, if I find them thematic and interesting.
12 条留言
MasterOfGrey 7 月 6 日 上午 1:51 
A marginally tweaked version of this has now been integrated into Urban Synergy (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3371689443) .
I credited you in all the places.
MasterOfGrey 2024 年 12 月 15 日 下午 12:38 
Cheers, I’ll have a look into it. It can hardly be worse than when I had to remap state river traits to be dynamic (hopefully).
Grimhat  [作者] 2024 年 12 月 15 日 上午 3:40 
I won't have the time to look too much into what would be needed to make things compatible for a while, but I don't mind if you wanna just rip whatever parts you want out of my mod, and use it for your own.

Be aware that how the mod adds "hydro potential" to each region is a pain in the ass to change though, as it has been manually added to each region. Though I don't know if that will be relevant for integrating it or not.
MasterOfGrey 2024 年 12 月 14 日 下午 4:23 
Hi there, I rework power plants as part of my mod Urban Synergy Unleashed (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3371689443) , and one of the things I'd like to do is split out hydropower similar to how this does.

At present these are incompatible. Would you be interested in either a) patching them to work together, or b) allowing me to integrate what you've done into USU?
Life is Comedy 2024 年 9 月 22 日 下午 11:40 
eureka
Grimhat  [作者] 2024 年 9 月 22 日 下午 2:25 
It now lasts 500 years.
bernhard 2024 年 9 月 21 日 下午 11:40 
Can you update it to 500 Years, playing a mod that start 1444.
Life is Comedy 2024 年 7 月 5 日 下午 1:03 
thank you !
Grimhat  [作者] 2024 年 7 月 5 日 上午 11:52 
If you are already in a save, and the modifier is about to or has already run out, you can call the event hp_events.1 to to put them back on.
Grimhat  [作者] 2024 年 7 月 5 日 上午 11:51 
It has now been updated to last 300 years, so it should no longer be a problem.