RimWorld

RimWorld

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Alpha Implants
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Mod, 1.5, 1.6
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2.121 MB
25 jun, 2024 @ 3:14
15 aug @ 0:08
9 ändringsnotiser ( visa )

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Alpha Implants

Beskrivning
[www.patreon.com]

Features

- Adds A LOT of very varied animal implants
- Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods)
- 4 tiers of implants: crude, prosthetic, bionic and archotech. Each level of implant can only be built on animals of a given bodysize. Crude above 0, prosthetic above 0.5, bionic above 1 and archotech above 2. And these levels are configurable via mod options!
- Implants that give melee attacks to animals scale depending on the original attacks of the animal, which is a problem other animal implants mods had, where adding a bionic leg to a rat basically turns it into a Thrumbo.
- Proper wackiness: make animals into half-living shamblers, make them bigger or smaller, give them abilities or ranged attacks. Make them draftable, or explode, or....

Content











Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with X animal implants mod?
A: It should

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Please ask your kindergarten teacher for permission before playing violent videogames like this one.

Changelog

v1.0: Release (25/6/24)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Populära diskussioner Visa alla (1)
30
10 apr @ 5:53
KLISTRAD: Bug Reports
Sarg Bjornson
243 kommentarer
Sarg Bjornson  [skapare] 15 timmar sedan 
People won't read anyway :)

Like, I have an option in several mods reading "making this lower means it happens more often" and I still get people angry with the mod because they crank it to the minimum
valentijn78 16 timmar sedan 
Lower "body limit" to 0 in mod settings to make sure you can add the implants to everything.

Suggestion: The phrasing makes it sound like that's the number of that category of implant which can be added, unless hovering over to get the explanation. Changing "implant body limit" to "implant minimum animal size" or even just "implant animal size" and a default of 0 might rectify much of the confusion and repetitive reports.
The Dude with shogun 30 sep @ 21:58 
Thanks
Izu 11 sep @ 2:57 
enlarger implant doesn't allow me to install bionics in timber wolfs
Omega13 24 aug @ 2:31 
I definitely did not know that. Thank you for the explanation, Sarg.
Sarg Bjornson  [skapare] 24 aug @ 0:41 
"Whatever reason" is because Steam's markup is shit. If you don't do flashy infographics, your mods doesn't get subscriptions
Omega13 24 aug @ 0:08 
@Ra_Zim I had the same issue. Because the mod description, for whatever reason, uses images instead of text and thus is not easily searchable I did not know what was going on at first either. (No, I don't read every mod's entire description, I don't read every TOS in its entirety either, sue me.) The problem is your animal is too small. Fortunately, the mod's options allow you to turn off this feature by scaling all size requirements to zero.
Sarg Bjornson  [skapare] 23 aug @ 23:06 
Read above what the mod does
Ra_Zim TTV 23 aug @ 15:20 
Okay, so slight update here. I can install them in large animals, but even vanilla ones like the wolf I can not. Is that intentional?
Ra_Zim TTV 23 aug @ 14:59 
How do we actually install these implants? I have made several of them, but I can not seem to actually install them, they do not show up in the Operations menu.