RimWorld

RimWorld

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New Anomaly Threats
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Mod, 1.5, 1.6
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12.920 MB
24 jun, 2024 @ 15:51
30 nov @ 2:15
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New Anomaly Threats

I 1 samling av GoGaTio
My mods
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About
This mod adds new entities to Anomaly DLC. They all are in fact threats, but some have useful abilities or benefits.
There also one new research, new incidents and Void Awaikening ending addition.
Codex entries:










!!!1.5 is patched for CE, 1.6 CE patch is unstable, since CE updates a lot!!!
Report any issues in dicussion or comments.

Feedback
If you want to help with translations write in comments and i will accept your translation, because for translating is a llarge amount of work.
If there any bug or issue also write about it! (If it is bug, please add log with errors or other info)

Also try my other mods:
Feeding Work Type - if you want to divide feeders from doctors and wardens
Lost Factory's Mechanoids - if you want more mechanoids and their features
Mechanoid Upgrades - if you want to make your mechanoids even better
Populära diskussioner Visa alla (6)
30
3 nov @ 13:08
Suggestions and new entities ideas
GoGaTio
5
16 okt @ 5:33
KLISTRAD: Bug report
GoGaTio
14
28 apr @ 13:06
About anomalies(spoiler)
GoGaTio
223 kommentarer
Raith 21 nov @ 7:19 
where do I find or make the shard upgrader?
Tybo 16 nov @ 1:08 
I love the new anomaly threats! But I have to say, I'm running a low tech colony and having the rusted army show up with assault rifles does break the immersion a bit... I've used cherry picker to take out the assault rifles but it doesn't seem to do anything about the rusted army showing up with them
GoGaTio  [skapare] 7 nov @ 7:12 
@Chronos found a solution, will update mod soon, thanks for report
Chronos 6 nov @ 22:29 
@GoGaTio after updating to the latest version, it seems incompatible with "RPG Style Inventory Revamped"(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2478833213) , causing that mod textures go missing.
Tried to create a texture from a different thread.
...
[RPG Style Inventory Revamped, Sandy_Detailed_RPG_Inventory.dll] Sandy_Detailed_RPG_Inventory.Sandy_Utility..cctor()
...
[New Anomaly Threats, NAT.dll] NAT.PatchMod..ctor(Verse.ModContentPack content)
GoGaTio  [skapare] 6 nov @ 11:13 
@Warachia fixed:steamthumbsup:
Warachia 6 nov @ 7:35 
@GoGaTio
Cool (They seem to be missing texts though. Letters are showing stuff like "NAT_CreateRustCompleteText_Success").
GoGaTio  [skapare] 6 nov @ 3:50 
@jucardi yep, there is new research that allows to perform advanced ritual to create rusted soldiers
jucardi 5 nov @ 17:41 
any new research related to these new threats?
Victoria on Fire 26 okt @ 20:08 
Indeed, rusted armies are nonstop. I do have rusted entities contained on base though... Are they trying to rescue it? That's actually pretty cool if that's what it is.
GoGaTio  [skapare] 26 okt @ 13:38 
@apollodown do you have rusted mass or other rusted entites contained on your base?