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报告翻译问题









HHH + Great Spirit + Escape Plan + Strike Twice + Flying Brush + Drag Moon + Lake Hexagram + Finishing Touch
You want your Escape Plan DEF to be more than your HHH ATK, so that each play of Escape Plan can remove a stack of Cliff without losing a Guard Up. Playing Great Spirit after Escape Plan also has a chance to do so, unlike Drag Moon.
I didn't find any use for Rest and Outwit (assuming no Act Underhand).
1. Polaris
2. Propitious Omen / Starry Moon
3. Fly
4. Tiger (must be upgraded)
5. Fly
6. Propitious Omen / Starry Moon
7. Fly
8. Guard Elixir (lv.1+ beats A; lv.2+ beats B; lv.3 beats C)
A. Kun Wu + Metal Formation + Shuttle + Iron Bone (upgraded) + Shuttle + Vigorous + Shuttle + Giant Tripod
B. (assuming enough upgrades to threaten lethal on turn four) Kun Wu + Metal Formation + Shuttle + Vigorous + Shuttle + Giant Tripod + Shuttle + Iron Bone
C. (assuming enough upgrades to threaten lethal on turn four) Kun Wu + Metal Formation + Shuttle + Vigorous + Shuttle + Giant Tripod + Shuttle + attack
Attacking instead of playing Guard Elixir (which could be with vanilla Polaris or with Star Moon Folding Fan) loses to A and beats B and C.