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Changes:
- The rare prefix chance config is now an integer from 1-100 rather than a float from 0.01-1. This will not affect your saved configuration, it is just an improvement to presentation
Bugfixes:
- Unreal is now a Ranged modifier, as intended
- Doubled tooltips on rare modifiers have been removed
- Tooltips for adjusted weapon prefixes are no longer misleading where the modified attributes differ from the originals
But yeah you're right; I'm not sure what would be best for that. As a TLDR the two main rogue playstyles are a regular spammy style sorta like ranger, and stealth-strike based (attacking only every once in a while with a stealth strike bonus for massive damage). Their weapons are pretty much all throwing-based, some that are in an arc like grenades and some that are straight-line projectiles like boomerangs.
And thanks for the extra info you gave! Linux is indeed a pain at times :P
@Admiral Billy: Yeah, I can try adding interop this weekend (my main desktop is Linux, which makes it unreasonably hard to make mods!). I like the idea of making summoner changes, but honestly I don't think I'm skilled enough to implement them! I don't have any plans to modify Rogue modifiers, mainly because they weren't addressed in the video and I'm not familiar enough with Rogue to choose tweaks that would work well