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Sorbet Cafe's Better Prefixes
   
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模组功能: 游戏调整
tModLoader版本: 1.4.4
语言: 英语
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63.438 KB
2024 年 6 月 15 日 上午 10:48
2024 年 7 月 6 日 上午 1:13
5 项改动说明 ( 查看 )

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Sorbet Cafe's Better Prefixes

描述
Tweak weapon and accessory prefixes based on Sorbet Cafe's video, 'The Problem with Reforges' (https://www.youtube.com/watch?v=UBfoOkhV2vY)

- Overhauls weapon prefixes as detailed in that video (most positive prefixes rebalanced)
- Legendary, Unreal, and Mythical have a (configurable) reduced roll rate, and can be disabled entirely
- Two new crit chance accessory prefixes (Focused, +1% and Accurate, +3%)
- Melee speed prefixes (Wild and upgrades) have twice as much effect to counteract the bad scaling of melee speed
- Movement speed prefixes (Brisk and upgrades) now modify the same stats that Magiluminescence modifies
- Arcane now provides +15 mana, -3% mana cost; three other prefixes (Attuned, +5 mana, -1% mana cost; Ethereal, +10 mana, -2% mana cost; Spellbound, +20 mana, -4% mana cost) have been added alongside it

GitHub page for issues/enhancement requests: https://github.com/Starwort/SorbetReforges

引用自 tModLoader
Developed By Starwort
12 条留言
Starwort  [作者] 2024 年 7 月 6 日 上午 1:10 
[Version 1.3]
Changes:
- The rare prefix chance config is now an integer from 1-100 rather than a float from 0.01-1. This will not affect your saved configuration, it is just an improvement to presentation
Bugfixes:
- Unreal is now a Ranged modifier, as intended
- Doubled tooltips on rare modifiers have been removed
- Tooltips for adjusted weapon prefixes are no longer misleading where the modified attributes differ from the originals
Starwort  [作者] 2024 年 6 月 29 日 上午 6:14 
@Admiral Billy: I took a look at the Calamity prefix changes, and it seems like the only changes Calamity makes are to the defence prefixes (which I don't modify anyway) and to specifically Lucky (which I also don't modify), granting a small amount of luck; they *don't* modify Precise, which makes me think that it's supposed to be because of the name, not the crit chance increase/general rebalancing. Therefore, I'm already compatible with Calamity's changes to the extend that I currently plan to be.
Starwort  [作者] 2024 年 6 月 29 日 上午 6:08 
@chemtrail snorter: Thank you for the report - I misread the documentation for attack speed modification; I was applying a use-time change where tML was expecting a use-speed change. Fixed as of 1.2, which should be available for download very soon.
chemtrail snorter 2024 年 6 月 28 日 下午 8:42 
All melee speed prefixes (on accessories, at least) seem to be negative instead of positive. I am also using this with Armor Prefixes, so that might be a conflict as well!
Breadcast 2024 年 6 月 26 日 下午 4:37 
wild
Admiral Billy 2024 年 6 月 24 日 下午 3:11 
@Starwort most of the rogue modifiers are more or less just renamed versions of the regular ones for other classes. I think the only unique attributes they have are velocity and stealth strike damage; I imagine +speed -stealth strike damage and vice versa would be good modifiers, and velocity modifiers would effectively act the same as the +size modifiers I think, since for most weapons that's just extra range.

But yeah you're right; I'm not sure what would be best for that. As a TLDR the two main rogue playstyles are a regular spammy style sorta like ranger, and stealth-strike based (attacking only every once in a while with a stealth strike bonus for massive damage). Their weapons are pretty much all throwing-based, some that are in an arc like grenades and some that are straight-line projectiles like boomerangs.

And thanks for the extra info you gave! Linux is indeed a pain at times :P
coffee009 2024 年 6 月 24 日 下午 2:37 
thank god, this idea seemed so great, it should be in vanilla
Starwort  [作者] 2024 年 6 月 24 日 上午 8:44 
Ok, hotfix for Quick has been pushed (thanks Mirsario for compiling a custom build of tML for me that can actually publish from Linux!)
Starwort  [作者] 2024 年 6 月 24 日 上午 7:43 
@Visor: Yep, that's a bug, thank you for raising this. Will fix it on GitHub now, and push the change ASAP.
@Admiral Billy: Yeah, I can try adding interop this weekend (my main desktop is Linux, which makes it unreasonably hard to make mods!). I like the idea of making summoner changes, but honestly I don't think I'm skilled enough to implement them! I don't have any plans to modify Rogue modifiers, mainly because they weren't addressed in the video and I'm not familiar enough with Rogue to choose tweaks that would work well
Visor 2024 年 6 月 18 日 上午 7:09 
the quick reforge on my sword just reduced my speed by 15%