Dwarf Fortress

Dwarf Fortress

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Deon's Menagerie - Umber hulk
   
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2024 年 6 月 15 日 上午 6:47
2024 年 7 月 13 日 上午 11:15
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Deon's Menagerie - Umber hulk

在 Deon ☣ 的 1 个合集中
Deon's menagerie - Genesis mod creatures
9 件物品
描述


Warning: Any mod adding new creatures requires a new world to be generated, otherwise they will not spawn (since they were not generated as a part of a world's population).

Creature description
Umber hulk looks like a cross between a gorilla and a beetle. Its most prominent feature is probably the huge pair of mandibles. Four eyes, one pair multifaceted, the other seemingly normal allow it to both see in the darkness in which it lives and somehow befuddle their enemies with merely a look. Its massive claws tunnel through rock with ease and its thick armor is as strong as a full plate mail.

Creature population
Biome: Subterranean chasm, 2nd-3rd cavern
Population: 2-7


This is one of creatures from my old Genesis mod. I've decided to release each creature separately, so you could pick and choose what you want.

If you like the mod, you will make me happy if you rate it and share it with your friends. And remember, Losing is Fun!




This mod simply adds a new creature (with related bodyparts and inorganic materials), so it cannot conflict with anything.
It needs vanilla materials/bodypart definitions to function.
12 条留言
C.K. Kirbi 2024 年 10 月 14 日 下午 7:26 
Is it stronger than a super saiyin?
2chuu4u 2024 年 9 月 16 日 上午 9:30 
Do these guys lay eggs? I'm having trouble breeding them
2chuu4u 2024 年 7 月 13 日 下午 6:33 
Oh! Shid! So it wasn't supposed to be there. Good to know!
I knew I could just snip it out, but I also try to put some trust in mod developers' design intent. Like "Eh, if Deon thinks I shouldn't be able to capture them, maybe I should play along and see how it goes."

But, cool to know. I think it's time to make a new world. (I hadn't had one with this mod installed yet)

I am not offended, and rather I am happy for your interaction and active reaction.
Deon ☣  [作者] 2024 年 7 月 13 日 上午 11:18 
1.3
- Removed TRAPAVOID to allow capturing of these majestic beasts.

If you already have a mod installed, I think the game should update it since version is marked as compatible, but you can also manually remove [TRAPAVOID] from your /data/installed_mod/deon_dndumberhulk(#) game files.
Deon ☣  [作者] 2024 年 7 月 13 日 上午 11:18 
Oh sh... Sorry, it was an old balancing change from GENESIS mod where I made a lot of enemies un-trappable.

With TrapAvoid, you would have to make them sleep or stun them on traps.
I sincerely apologize for the fact that I forgot it in the code. I've removed the issue with the new update, as I didn't intend to bring full Genesis mod balance into Vanilla-styled DF mods.
2chuu4u 2024 年 7 月 13 日 上午 8:42 
Ah, wonderful! And I see you even added these tags. How exciting c:

Now to figure out a way to trap them, lol! I looked through the files and saw they dig through your normal traps.

But imagine... War Hulks!!!
Deon ☣  [作者] 2024 年 7 月 13 日 上午 1:56 
1.2
- Added TRAINABLE tag, to make them trainable into war and hunting beasts.
- Removed NATURAL tag to stop them from ignoring elves.
Deon ☣  [作者] 2024 年 7 月 13 日 上午 1:48 
Yes, Umber Hulks are classified as "exotic pets". Which means that normally they are not tamed by civilizations, but you can cage them and tame them.

Also they are not marked as "building destroyers" even though they grow twice as large as a grizzly bear. So you should be safe making elaborate traps for them if you want to.

In DnD they are often slaves of Neogl. THey are not marked as trainable for hunt or war though, but I think now that you bring it up, I should change it.
2chuu4u 2024 年 7 月 12 日 下午 1:39 
Does anyone know if these can be tamed?
Somehow I've always had a soft spot for Umberhulks. I don't know if I want to give the Caverns another way to kill me yet, but I at least have to subscribe!
Deon ☣  [作者] 2024 年 6 月 27 日 上午 3:39 
Thank you!