RimWorld

RimWorld

68 betyg
[SYR] Coffee and Tea (Continued)
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Filstorlek
Lades upp
Uppdaterades
815.957 KB
7 jun, 2024 @ 14:10
21 jul @ 11:57
2 ändringsnotiser ( visa )

Abonnera för att ladda ner
[SYR] Coffee and Tea (Continued)

I 1 samling av Mlie
Mlie's resurrected mods
962 artiklar
Beskrivning

Update of Syrchaliss mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1485312620



[discord.gg]
[github.com]


Adds coffee and tea (and hot chocolate)




Adds coffee and tea plants which can be processed into barely addictive beverages that boost mood and stats alike. Your colonists will become coffee or tea drinkers, share the love of their beverage and resent those of the other kind (very slightly).





Features:
  • Unique, mutually exclusive buffs
  • Caffeine, a mildly addictive chemical
  • A fast and mostly painless withdrawal experience
  • Hot chocolate for mood and those harsh RimWorld winters
  • Coffee and tea drinkers! Affects the mood bonus they get from the beverages and there is a relationship impact if they like the same or different beverages
  • If both are available, pawns will automatically choose their preferred beverage, no micro-managing needed


Details:

This mod adds two new plants: Coffee and tea plants. Their harvest can be cooked into tea and coffee respectively at a stove or campfire. Coffee and tea provide mutually exclusive effects. Both include caffeine, a new chemical, which is addictive. Getting addicted is difficult, particularly with tea. Withdrawal is fast and somewhat painless.

Pawns are also tea or coffee drinkers with a minority having no preference. Liking the same beverage gives a relationship boost while liking different ones gives a penalty. Pawns will only get a mood boost from their prefered beverage, but always get the other effects. If both are available they will try to drink their prefered beverage.


Coffee
  • Restores rest
  • Increases hunger rate
  • Decreases tiredness rate
  • Increased consciousness and work speed
  • +6 mood for coffee drinkers
  • Increased effect after two cups
  • Relatively addictive after reaching 20% tolerance


Tea
  • Restores a little food and rest
  • Decreases hunger rate
  • Increased learning speed
  • +6 mood for tea drinkers
  • Only addictive after 30% tolerance and less than coffee


Hot Chocolate
  • Restores a little food
  • Increased cold resistance
  • Decreased heat resistance
  • Large mood buff (+9)
  • Not addictive

The effects coffee and tea grant are mutually exclusive. Drinking coffee will remove the tea effect and drinking tea will remove the coffee effect. Both bewerages grant joy in form of luxury, a new type of joy.





Savegames:
  • Adding: Safe
  • Removing: Safe

Incompatibilities:
  • None

Important: They only show up in the drug tab if you start a new game! If you want them in your already started game, go into the mod settings, coffee and tea, press the button "Add drug policies" - it will add them manually. This is only necessary if you add this mod to an existing save.





Collection of my mods for RimWorld


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: beverages, caffeine, mood
15 kommentarer
Mlie  [skapare] 10 sep @ 8:49 
@Yxklyx I generally dont change the design of continued mods, but you should be able to change it locally to fit your playstyle
Yxklyx 10 sep @ 8:28 
Can we lower that +6 mood in the settings? Seems a bit too high for me.
Mlie  [skapare] 27 jul @ 8:27 
@тетеря, блин Cant really answer for the original authors design decisions.
Mlie  [skapare] 25 jul @ 22:43 
@тетеря, блин Please see the Reporting Issues section described above
тетеря, блин 25 jul @ 20:00 
Could not resolve cross-reference to Verse.ThingDef named Plant_Tea (wanter=sources)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
...
+ the same error about coffee:

https://gist.github.com/HugsLibRecordKeeper/ab47debc7507cc47cc26f84ddd51a97e
bashnako 12 jul @ 1:27 
Thank you Mlie!
Mlie  [skapare] 11 jul @ 22:56 
@bashnako Updating all my mods, see discord for progress
bashnako 11 jul @ 22:39 
Please, we need 1.6.
Commodore Schlippy 17 apr @ 1:16 
Glad to see this returning. Sometimes you don't want the full Vanilla Expanded/VGP experience and just want some coffee and tea.