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Hi! I don't know if this is a bug or a feature, but the RDC-1 locomotive has a traction capacity of only 68 tons, this is very little and it can't even pull 1 stainless coach.
Hey Thrillville, thanks for taking the time to scrutinize this. There are two reasons for what you've found: The first is that the 50 and 70-ton ore hoppers are so poor when evaluated against the vanilla cars because they were always intended to be a "last resort" choice within the mod; my ultimate goal was to also include dedicated ore jennies, which would be optimized for ore handling and offer similar capacities at much shorter lengths (since the conventional hoppers weigh out long before they cube out due to ore being much more dense than coal). I just recently finished development of a 70 and 100-ton ore jenny that once released should hopefully help to better balance the overall selection against the vanilla cars.
Another, deeper consideration is that unfortunately the vanilla game depicts ore as equal in density to coal (2t per unit capacity), despite ore in reality being significantly more dense. This poses a problem, because the game also appears to base "capacity" on cargo volume rather than weight. The result is that a realistically modeled ore car--let's say a 70-ton ore jenny--would simultaneously need to have a far lower in-game capacity than an equivalent 70-ton coal hopper (because it's physically much smaller), but also weigh far less because the vanilla game considers the two commodities equal in unit weight. Since they're both nominally 70-ton cars, however, they should actually weight more or less the same. All three can't be true, so something has to give.
The base game backs me into a corner on this one; either the weights or capacities of the mod cars make no sense relative to one another (why would a 70-ton ore car weight half of what a 70-ton coal hopper does?) or I sacrifice balance versus vanilla by assigning more realistic unit weights to coal and ore in order to keep logical relationships among the cars in the mod.
Hopefully that at least helps explain why the numbers currently are what they are, despite the balance implications. The upcoming ore jennies should also make the overall imbalance less dramatic; the late-game 100-ton car should have a similar length efficiency to the vanilla Faccs, but with the benefit of faster unloading.