边缘世界 RimWorld

边缘世界 RimWorld

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Toxicity Evolved
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Mod, 1.5, 1.6
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8.972 MB
2024 年 6 月 5 日 下午 11:24
9 月 24 日 下午 9:56
16 项改动说明 ( 查看 )
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Toxicity Evolved

描述
TOXICITY EVOLVED
Requires Biotech


Toxicity Evolved seeks to expand the variety and longevity of Toxic/Waster/Mechanitor playthroughs by adding a few additions that make polluted wastelands more survivable. The Biotech DLC offers so many incredible features, but my favorite Xenotype, the Wasters feel like they got the short end of the vanilla stick. I hope that these new plants, drugs, weapons, and other toxic features can bring a noxious future to all planets in the rim!


ADDS

  • Toxifuel, a highly volatile compound derived from toxic wastepacks. Dangerous, but more efficient than chemfuel if you can survive the fallout. Produced in a biofuel refinery.

  • Toxifuel Generators, a more advanced version of the chemfuel generator, though more powerful and produces pollution.

  • Toxic Haygrass, a low-grade pollution-compatible feed crop for your animals

  • Toxalope tweaks, milkable for Toxfuel, and now make for great pack animals!

  • Toxilith Bulbs, a highly flammable crop that can be processed into Toxilith Wort for Toxihol, created at the Brewery.

  • Toxoid Plants, a toxic-hardened variety of Psychoid plants. Grows slowly but yields good harvests.

  • Toxihol, a noxious fermented beer brewed from Toxilith Wort. Wasters love the boost from a little leftover toxicity. Made in a Toxihol Fermentation Barrel (Compatible w/ Processor Framework)

  • Anti-tox, a concentrated antidote for Toxic Buildup, created in a Drug Lab with Toxilith Bulbs and Neutroamine

  • Toxilamps and Toxic Sunlamps, Toxifuel-compatible and refuellable lamps with a modernized look.

  • Toxicotton, Better yields than vanilla cotton, but quicker breakdown and less protection, Toxicloth harvested from Toxicotton plants can be upgraded

  • Toxic Resin, any map tile that hits 50% Pollution will generate a small amount of Toxic resin once per tile. This resin can be used to upgrade Toxicotton and can be used to create toxic weapons. More uses planned.

  • Reinforced Toxicloth, Binding with the fibers of the Toxicloth, Toxic Resin creates a much stronger and more useful fabric.

  • Toxic Melee Weapons, Knife, Sword, Mace, Warhammer, and Toxprod all inflict different amounts of toxic buildup on the enemy. Devastating to non-waster colonies.

  • Toxic Ranged Weapons, Toxic Sniper Rifle, Toxic Dart Gun, and Anti-Tox Grenades bring new ways to fight for and against the wasters

Plugin Compatible with Processor Framework

FUTURE PLANS
  • More toxic crops
  • Toxic wood and structures
  • Toxifuel lamps
  • Toxifuel alcohol distillation
  • Toxic cloth and armor
  • VFE Addon compatibility

None of this would be possible without DrwalZ's original mod: Toxfuel - Toxalopes Expanded
48 条留言
toetruckthetrain 9 月 25 日 下午 3:10 
is tox resin supposed to replace walls? its very annoying having to mine it out and then replace it again especially on high pollution
Chief Boyardee  [作者] 9 月 25 日 上午 10:14 
Hey everyone! I just posted an update to the mod that should address the Toxi-mop bugs, as well as the Toxihay recipe again, as well as some weapon rebalancing! The melee weapons should be a bit more effective in combat in addition to their toxic buildup :)
toetruckthetrain 9 月 19 日 上午 9:02 
is toxifuel pipe network at all in the future?
Chief Boyardee  [作者] 9 月 17 日 上午 10:00 
I'll be pushing out a patch this week that should fix the Toxi-mop issues we're facing!
The big bugs that should be fixed are Toximops no longer spawning in orbital stations, as well as proper charging station compatibility!
Cam™ 9 月 16 日 上午 9:50 
Brilliant mod, thank you. I'm also struggling with re-charging the toxi-mop currently btw.
otter 9 月 15 日 上午 10:22 
Not sure if this is a bug or not, but the toxi-mop doesn't have a recharging station. This means the only way of recharging them is through self-charging or disassembling them and making another.
Omega13 9 月 8 日 下午 2:09 
Some of the odyssey mech orbital stations are spawning toxi-mops as hostile enemies, which seems like a bug, since generally noncombatant mechs do not spawn as hostile. Probably want to take them off the list of possible spawns like they're supposed to be.
Omega13 8 月 30 日 上午 6:47 
As a suggestion: It's really not necessary for these plants to grow variant versions of all the crops. It's enough that their stats are entirely different. This just forces you to double up on bills for everything you'd normally make out of psychoid/hay/etc. and prevents you from mixing the two crops together. Just needless bloat. Great concept, though.
Halloween 8 月 17 日 上午 4:39 
I really like this mod and it really adds to the waster experience. I think the melee weapons armor penetration may be to low but I suppose they are designed to take down people from toxic buildup.
Edward 7 月 22 日 上午 1:33 
Toxihol fermenting barrels always show "ruined by temperature" but still seem to produce toxihol, and there's no temperature guide for fermenting but this is happening at 26 degrees. Just fyi, it's not causing any problems