Total War: WARHAMMER III

Total War: WARHAMMER III

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Daniel's Plagues
   
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139.750 KB
1. juni 2024 kl. 5:28
2. juni 2024 kl. 10:19
3 ændringsbemærkninger ( vis )

Abonner for at downloade
Daniel's Plagues

Beskrivelse
Introduction
This mod allows Daniel(Daemon Prince) to spread plagues just like a Nugle faction.

Balance and Gameplay
For now Daniel is getting the mechanic unlocked when the game start, so he will be always spreading the plagues(even the AI), but in the future i will be trying to make the plagues system only appear when he dedicates him self to nurgle.

Mod Compatibility/Integration
This mod should be compatible with everything.

To Do List
  • Make system only available when Daniel embraces Nurgle.

My Other Mods

Support My Work
If you want to help me, the easier way is to leave a like. It makes the mod to grow even bigger. But if you are generous you can also help me on Patreon [www.patreon.com], even the smallest amount of money will help me since i live in a Third World Country(Brazil)
12 kommentarer
the Child of Night 9. okt. kl. 5:35 
can you make different mods for each the other factions mechanics? like Tzeentch's winds of change altering and Slaanesh's dominate and seduce abilities, or even Khorne's ability to randomly occupy ruins (which should probably create Khorne devoted settlements by default) and his Raising Gimmick where you either make a blood host or get skulls.

not gonna lie i found this mod while looking for a mod that gives Daniel the ability to use the Slaanesh mechanics, and i couldn't find any mod's that give me what i was looking for.

also here is an idea for how to lock the systems behind dedicating to their respective gods, giving a faction debuff at the start of the game that is -100% from all infection, devotee, tome, and skull income, then give each dedication a buff that is +100% income from all of that factions resource. that way you effectively lock Daniel out of that Mechanic without having to lock any buttons behind anything new.
ReiCoringa 🃏  [ophavsmand] 18. juli kl. 12:58 
I will update everysingle mod that i own when the new dlc launches, you can send me a dm when the new dlc is released!
Engineer Gaming 7. juli kl. 2:12 
Tough I'm certain you won't update this mod anymore,I would love you to. the currant switchable plagues feel very underwhelming, and I would love something new,please?
LimeUser 25. sep. 2024 kl. 15:51 
Could you add infection income to ports or a building?
Preferably in a way that doesn't change anything else
BlindIdiotGod 29. aug. 2024 kl. 10:07 
Just to say, I'd love a combined chaos ability mod as suggested by @Darth.
Creneis 25. juli 2024 kl. 0:52 
Based on @Darth Kraven link, I think it is very easy to edit for pretty much any faction to use all the chaos features. The only thing which seems to bug is the spawn of the khorne armies on occupations. I will personally use that edit for my own campaign, when i'll be done tweaking some stuff around. If you desire I could give you some feedback on what works or not while playing that campaign.
dr.makafui 21. juli 2024 kl. 21:03 
Just enabled the mod but I can't seem to add any symptoms. They're not unlocked. Am I doing something wrong?
ReiCoringa 🃏  [ophavsmand] 1. juni 2024 kl. 13:47 
I'm still taking screen shots and testing it, if you add this on a already started campaing it won't who the symptoms, i will fix it and upload the screenshots soon
ReiCoringa 🃏  [ophavsmand] 1. juni 2024 kl. 13:45 
@pyromaniac7777 yeah, if i really want to add something i would create another mod for it.
ReiCoringa 🃏  [ophavsmand] 1. juni 2024 kl. 13:44 
@Darth Kraven if i have time i create a op version for you.