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Ilmoita käännösongelmasta
We’ve been having a lot of fun with the Actor, Enemy, and Turns variables in the comments here, so I’m glad to see that you’ve been having luck!
All the best for your game!
One thing I can point out, when it comes to resetting the Actors, Enemies, and Turns variables, I've been putting that in the event trigger that takes the player to the battle map (the one on the exploration map) and that seems to be much more consistent in resetting those three variables.
Apart from just that thing I've discovered, this guide is amazing and has taken HOURS of time out of me trying to muddle through on my own. Kudos!
And yes, if you want to add the fly ability to a character, you add it in the class tag, same as if you want it on a weapon, or an armour, or enemy, or a spell (state), you add it in the corresponding note section.
Well anyway, I’m glad you got it all sorted out!
The whole process of summoning a unit/object into the battlemap is supposed to be ignored by the Defeat/Win conditions – to avoid the exact scenario you’re facing. Unfortunately, I can’t replicate your problem either, as when my summoned units time out or get defeated, they don’t add or take away to the Active Player Count variable.
Do your summoned units have a timer or are they permanent (until battle ends)?
What are your exact defeat conditions as it appears in the Event Editor?