Total War: WARHAMMER III

Total War: WARHAMMER III

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[Ui] More Buttons For Mechanics - 2 ROWS+
   
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1.879 MB
27 mei 2024 om 9:54
10 dec om 10:34
16 wijzigingsnotities (weergeven)

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[Ui] More Buttons For Mechanics - 2 ROWS+

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Omschrijving

This mod is datacoring the hud_campaign.twui.xml in order to change shape and position of the campaign mechanics buttons. It also moves up the mission ribbons to not overlap with the new placement.

Due to datacoring the hud-campaign.twui.xml this mod may not be incompatible with other mods that also directly change this twui.xml and datacore it too. Up to my knowledge this mainly used to affect mods introducing Greenskins unit Scrap Upgrade mechanic to new factions like Dirty Dan's unit upgrade mods (Imperial Armoury, Prayers of the North etc.) however thanks to Rhox' script - this is no longer a problem as this kind of mods are not datacoring the hud_campaign.twui.xml, which further means that this mod should not interfere with Scrap Upgrade mods that are using scripted feature.

As of July 2025 I know 3 mods that could cause issue with my mod, therfore to avoid it you should do 2 things:
1. Use a mod that contains a scripted Scrap Upgrade feature (like Dirty Dan's mods) which will also unlock the button for all remaining mods - even those that dont have the script

2. Use custom Load Order and make sure my mod is above any of 3 mods below:
- Armourygeddon by Ragnarok
- Resourceful Purpose Compilation by Ragnarok
- Scrap Upgrades UI Framework by BagHolder


  1. This mod is changing placement of campaign mechanics buttons to horizontal in 2+ rows.
  2. It also moves the pinned missions red flyer ribbons to match the shift of buttons.
  3. This allows to clear and nice display up to 12 mechanics buttons from all custom mods.
  4. Displayed number of mechanics will adjust to the number of enabled campaign mods.
  5. Recommended number of buttons to use with this mod: 6-12


67 opmerkingen
ChopChop  [auteur] 1 uur geleden 
MOD UPDATED 701 :steamthis:
ChopChop  [auteur] 1 uur geleden 
Thank you, i am working on update :steamthumbsup:
云海沉香 6 dec om 23:14 
Do not display the new option of DLC Lord
Hang 6 dec om 18:52 
Do not display the option of Lord Decara,the S lord
ChopChop  [auteur] 24 aug om 23:58 
SFO itself contains hud_campaign.twui.xml that i also edit.im pretty sure that 20k lines of difference wont some stuff working in SFO, whereas in my mod i change sth like 5 lines compared to vanilla twui.xml, SFO is different in 20k lines of code from mine. use at your own risk ^^
https://i.imgur.com/TFgv5WK.png
阿东 24 aug om 21:14 
When I put this mod, first and above SFO, it works
ChopChop  [auteur] 24 aug om 8:04 
The game will launch but any changes done by SFO will be disregarded by this mod. You will not crash but all custom UI features that come from SFO might not be available.
Tranok 24 aug om 8:00 
Works fine with SFO for me
ChopChop  [auteur] 23 aug om 8:26 
I think SFO contains the same datacored twui.xml so im affraid no
阿东 23 aug om 7:55 
Can work for SFO?