RimWorld

RimWorld

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SOS2 EVA auto patcher
   
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Mod, 1.3, 1.4, 1.5
Tiedostokoko
Julkaistu
Päivitetty
71.383 MB
23.5.2024 klo 23.58
6.6.2024 klo 9.03
2 muutosilmoitusta ( näytä )

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SOS2 EVA auto patcher

Kuvaus
This is scorpions clever EVA autopatcher with some tweaks and built against 1.5.

Specifically I used more refined rules for detecting EVA compatability for SOS2, including :

For armor:
- Spacer tech
- Metal
- Full body

For helmets however, I quickly realized that mods are a complete mess and the obvious tags are not consistently placed so for now I'm going with :

- Covers Head, Eyes, Jaw, Ears (There are no mouths in rimworld)
- Metal
- Spacer tech

Leave feedback if anything is amiss, and I will check it out.

Enjoy!

NOTE -

This is based on Scorpio's code. If he decides to update his mod I've included source he's welcomed to merge this and I'll take this down or I can issue a PR. Whatever works.

24 kommenttia
Mlie 28.8. klo 12.57 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
phoenix855 22.6. klo 8.31 
I don't know if you meant to, but you didn't add the vacuum speed boost stat to patched armours.
Highwayman 17.2. klo 8.45 
hope you update soon, as i and many others are getting hit with the issues others have below.
Miha_metan 20.1. klo 23.06 
Only suggestion i have is adding Biotech pollution defense to also apply to the armor.
Nox  [tekijä] 12.9.2024 klo 23.40 
@tide{S}haper industries

noted, I will ♥♥♥♥♥♥ that asap
VelxraTV 20.7.2024 klo 8.31 
Seeing this error. Plus Tide's info is helpful below
"Exception in Verse.DefInjectionPackage.AddDataFromFile: System.ArgumentException: An item with the same key has already been added. Key: DMS_Artifuscle.generalRules.rulesStrings
[Ref 16C88F80]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
VelxraTV 20.7.2024 klo 8.31 
at Verse.DefInjectionPackage.TryAddFullListInjection (RimWorld.IO.VirtualFile file, System.String key, System.Collections.Generic.List`1[T] translation, System.Collections.Generic.List`1[T] comments) [0x00051] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.DefInjectionPackage.AddDataFromFile (RimWorld.IO.VirtualFile file, System.Boolean& xmlParseError, System.String preloadedFileContents) [0x001f9] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)"
tide{S}haper industries 13.7.2024 klo 5.13 
Some heads-up here; you ♥♥♥♥♥♥ up compiling the mod, packing RW/Unity assemblies into your mod instead of just referencing them. That's a setting in your IDE you have to tick/untick before compiling. Unfortunately; this has all sorts of negative consequences - usually breaking other mods. And it's rather random and hard to spot if you're not aware as troubleshooter what to look out for.

In fact; I'm coming here from a troubleshooting-case involving the use of Performance Analyzer, in which case your mod makes most detailed readings useless, since your mod shows up wrongly in like every basegame method.

If you need further info/help with the case - just jump into #mod-development on the RW Community Discord - people there can tell you exactly what to do if necessary.
Shadov 28.6.2024 klo 23.57 
@Nox So I have found that the armor added by High Tech Laboratory Facilities (Continued) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1542048177 is not completely working. The body armor added, Leviathan, works just fine but its associated helmet is not. Looking at the requirements it covers everything requested and is made of metal. I do believe its spacer tech as well, but that is mostly an assumption due to its torso piece works.
Just wanting to let you know so you can work at your leisure, I can just use other helmets (that did patch properly) until then so no big deal. Thanks, and amazing job so far!
GrynnReaper 28.6.2024 klo 15.07 
biblically accurate mandalorian armor