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Rapportera problem med översättningen









Just published a new update going off of the feedback:
-Alleviated tight spaces specifically around forested areas
-Loosed some roads to help tanks pass easier
-Touched up and regenerated AI pathing (specifically around the Axis side)
-Added more path-blockers to prevent AI trying to pass through certain tree-lines
-Touched up some terrain near Buried Bunkers (AI would get stuck upon leaving)
-Added more detail to the centre line
-Reworked the Burnt Town's AI pathing
-Added bodies to the beach
-Some buildings in the Burnt Town had no collisions
There was a lot of issues with the Burnt Town and the Bunkers, did some testing and it all seems good now. Feel free to share your thoughts and suggestions <3
- Pushing through the NW forest is terrible with not enough space to maneuver.
- Terrible hitboxes on buildings and trees. Tanks and Infantry sometimes go through buildings/forests which they shouldn't be able to.
- Tanks having terrible pathfinding because of the tight forests
- Beach part of the map is to uninteresting / open.
- Mortar building in the near middle of the map traps infantry that enters it since they can't leave it.
- Middle line of the map where the beach ends is not interesting to fight over.
- The zone just after the Axis (forest) base is near impossible to go through.