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Conflicts:
Nat's Forge Of Change - Item Crafting For The Daemons Of Tzeentch
- whmm_update.txt
- script/campaign/mod/nat_nur_item_forge_horizontal_button.lua
- ui/campaign ui/nat_nur_item_forge_horizontal_scroll_bar.twui.xml
Nat's Dragon Forge - Item Crafting For Grand Cathay
- whmm_update.txt
- script/campaign/mod/nat_nur_item_forge_horizontal_button.lua
- ui/campaign ui/nat_nur_item_forge_horizontal_scroll_bar.twui.xml
Nat's Soul Forge - Item Crafting For The Warriors Of Chaos
- whmm_update.txt
- script/campaign/mod/nat_nur_item_forge_horizontal_button.lua
- ui/campaign ui/nat_nur_item_forge_horizontal_scroll_bar.twui.xml
Nat's Forge Of Arms - Item Crafting For The Chaos Dwarfs
- script/campaign/mod/nat_nur_item_forge_horizontal_button.lua
- ui/campaign ui/nat_nur_item_forge_horizontal_scroll_bar.twui.xml
This is the one that was moat important to me, as I've created new resources for it to use, and was the 2nd in the forge series that I started working on
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3248951703
There's been times one of us was busy and unable to reach the other but a key part of the ui script I used to use and I think he still does use had broken, for example.
I also like to keep my mods seperate, but I know not everyone feels the same.
I might do it when I feel my crafting mods are finished? When they've all got atleast one set of purple items and atleast 4 options for each item type at each rarity