Men of War: Assault Squad 2

Men of War: Assault Squad 2

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Better Third/First Person View V1.2
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15 maj, 2024 @ 23:08
6 jun, 2024 @ 20:46
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Better Third/First Person View V1.2

Beskrivning
Features:
1. Infantry, vehicles, artillery, fixed weapons, etc., all support third-person view (mortars are not supported).
2. In direct control mode, shooting with infantry, vehicles, artillery, and fixed weapons has no dispersion.
3. All single-player and multiplayer maps in the base game and DLCs now support both third-person and first-person views.
4. Crosshair modification.
5. Slightly increased infantry backpack capacity.
6. The functions of checking items ("X") and double-clicking "L" to leave vehicles have been incorporated into the sub-menu at the bottom right corner of the screen as buttons.
7. The animation for taking out/putting down throwable items has been removed, making third-person switching for infantry faster.
8. Increased movement speed for infantry in both third-person and first-person modes.
9. Multiple optional camera FOVs added (in the Extra folder), with a default FOV of 90.
10. Added first-person view for infantry (supports timed closure and mouse right-click closure methods).
11. More immersive first-person running animation (optional).
12. Synchronized gun-holding posture for machine guns (optional).
13. Super weapon box airdrop supply (optional).

Instructions:
Infantry:
1. Timed Third/First Person
1. Select a "single soldier."
2. Click the "Timed Third Person" or "Timed First Person" button that appears at the bottom right corner of the screen.
3. A single click lasts for 30 seconds, with no option to exit midway.

2. Switching Third/First Person
1. Select a "single soldier."
2. Click the "Switch to Third Person" or "Switch to First Person" button that appears at the bottom right corner of the screen.
3. Right-click to exit the third/first-person mode.

Note:
① Ensure the infantry is holding a "gun" or "launcher" (not throwable weapons) and has at least one empty slot in their backpack before using the second method.
② The second method cannot be used with throwable items in third/first-person mode.
③ In third-person view, scroll the mouse wheel to zoom and switch perspectives, cycling between "Third Person," "Gun-Holding First Person," "First Person," and "Aiming Magnification" views. The "Aiming Magnification" view has three textures corresponding to sniper rifles, launchers, and other light weapons. (In single-player missions, if the aiming texture does not match the weapon, switching the soldier's weapon can resolve this.)
④ In first-person view, scrolling down switches between first-person and third-person, and scrolling up switches to the aiming magnification view.
⑤ After exiting first-person, you need to scroll the mouse wheel to reset the camera perspective before switching to third-person; otherwise, it will cause a bug.
⑥ If a cutscene is triggered in first-person view, it will get stuck with first-person camera parameters. Entering and exiting first-person again can resolve this.
⑦ Not all classes and weapons work correctly in first-person. If bugs occur, please use third-person.

Vehicles and Fixed Weapons:
1. Select a "single vehicle."
2. Double-click the "L" key to toggle third-person mode on or off.
3. Scroll the mouse wheel to zoom and switch perspectives, cycling between "Third Person" and "Aiming Scope" views.

Note: Do not double-click "L" when selecting damaged or uncrewed vehicles; otherwise, it will trigger bugs, such as being unable to enter third-person view or automatically deselecting units after a few seconds. The solution is to double-click "L" after selecting the unit and before it automatically deselects. If one operation doesn't solve it, try multiple times.

Custom Options:
Camera FOV
Copy the corresponding "zzz_fovxxx.pak" from the "\Men of War Assault Squad 2\mods\Better Third_First Person View V1.2\Extra" folder to "\Men of War Assault Squad 2\mods\Better Third_First Person View V1.2\resource."

More Immersive First-Person Running Animation
Copy "zzz_run_animation.pak" from the "\Men of War Assault Squad 2\mods\Better Third_First Person View V1.2\Extra" folder to "\Men of War Assault Squad 2\mods\Better Third_First Person View V1.2\resource."

Synchronized Gun-Holding Posture for Machine Guns
Copy "zzz_mgun_posture.pak" from the "\Men of War Assault Squad 2\mods\Better Third_First Person View V1.2\Extra" folder to "\Men of War Assault Squad 2\mods\Better Third_First Person View V1.2\resource."

Super Weapon Box Airdrop Supply
Select "zzz_super_weapon_box.pak" from the "\Men of War Assault Squad 2\mods\Better Third_First Person View V1.2\Extra" folder and copy it to "\Men of War Assault Squad 2\mods\Better Third_First Person View V1.2\resource".

Delete Files to Remove Corresponding Features
1. "\Men of War Assault Squad 2\mods\Better Third_First Person View V1.2\resource\properties\xxx.ext"—Infantry, vehicles, artillery, etc., shooting with no dispersion; "hunan.ext"—increased backpack capacity.
2. "\Men of War Assault Squad 2\mods\Better Third_First Person View V1.2\resource\interface\cursor"—custom crosshair.

Compatibility
To use third/first-person features in the editor:
1. Add "(include "/map/better_third_person_view/third_person.mi")" to the second line of the mission file "xxx.mi" in the map folder.

For example:
```
{mission
{Human "mp/usa/medic" 0x8000
{Position -45.83 -67.9}
{Player 0}
{MID 1}
{NameId 90 0}...................
```
After adding:
```
{mission
(include "/map/better_third_person_view/third_person.mi")
{Human "mp/usa/medic" 0x8000
{Position -45.83 -67.9}
{Player 0}
{MID 1}
{NameId 90 0}.................
```
2. Add first-person camera parameters to the {Clips} section in the "map" file in the map folder. Copy the original "[auto]" camera parameters and paste them, changing "[auto]" to "firstperson" and setting distance and viewAngle to {distance 1 1}{viewAngle 1 1}.

For example:
```
{Clips
{"[auto]"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 200 10000}
{viewAngle 0 90}
}
}
```
After adding:
```
{Clips
{"[auto]"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 200 10000}
{viewAngle 0 90}
}
{"firstperson"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 1 1}
{viewAngle 1 1}
}
}
```
Populära diskussioner Visa alla (3)
1
18 mar @ 10:18
Can you help me port this mod for Red Rising 3.27b
Sorcerer117
2
3 jun, 2024 @ 17:53
Probl
Spring 451
1
26 okt, 2024 @ 4:35
Player "PlayerName" out if sync
DeFFyo
56 kommentarer
KetamineEnthusiast 24 nov @ 9:08 
@XGNw3th3p3ople man stop your bitxhing. Dude drops a fire free mod and you still got something to complain about. If you can't do something, stfu and let someone with higher than room temperature IQ do their thing. The entitlement is crazy.
XGNw3th3p3ople 19 nov @ 14:40 
wild thought we are not all damn coders why dont u make something that adds the code auto for editor im just trying to game not do no coding add this move tht bs make this ♥♥♥♥ easier to use smh
Warszawy 15 nov @ 4:29 
hello,help i have an inversion when i choose third or first person
Lanto 26 maj @ 20:46 
woa what I'm going to try this now so cool!!
wolfgangsargeant 23 maj @ 9:26 
best mod ever!!!!!
M4RKz 5 apr @ 2:23 
dosent work to switch to first person, third person is the same as the game
Khaos 26 mar @ 21:24 
Doesnt work for me
Sorcerer117 15 mar @ 18:45 
how can i make this work with a specific mod?
McClarran 2 dec, 2024 @ 7:28 
So does this work for the base single player campaigns? I've been trying to get it to work with no luck, but I might just be missing something.
Agot 11 okt, 2024 @ 6:19 
Very cool mod, but there is a bug, when you drive a vehicle and it is destroyed during the battle, you cannot select units, and when you manage to even select them again, you cannot take control of another vehicle again.