Garry's Mod

Garry's Mod

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KAvali
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素材类型: 插件
插件类型: 模型
插件标签: 快乐, 角色扮演
文件大小
发表于
更新日期
21.753 MB
2024 年 5 月 11 日 下午 8:11
4 月 4 日 下午 8:20
29 项改动说明 ( 查看 )

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KAvali

描述
(QCAvali MKIV)

Overview:
I have finally remade the feathery raptor alien from starbound!

New UVs, new feathers and ears, new shapekeys (VRC and ARkit), new texture, edited geometry of the body.

Features:
- Playermodel
- C_Hands
- Ragdoll
- Jigglebones for feathers of all kinds, tail and ears.
- NPC jank IK
- Has Procedural wrist twist bones.
- skins for male and female patterns, and my own custom one.
- bodygroup for simple combat armour.
- shapekeys for VRC visemes and ARKit face tracking / human-like emoting


I cannot do DRC base support 'cause that only works on separate meshes, not individual parts of a texture (as far as I know) (can probably do it for armour/clothes though)


Obligatory do not steal statement (for real)

Credits:
Me: I finally did it guys

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3420048472 Here is a better looking version
热门讨论 查看全部(1)
1
2 月 6 日 下午 3:40
Tail Vanishing
Talon
53 条留言
Questing Crusader  [作者] 10 月 3 日 上午 6:18 
if you pause or something similar, jigglebones in general seem to glitch out but that appears to be clientside and unfixable as far as I'm concerned
Noahkinkin 10 月 1 日 上午 1:38 
the tail's a bit janky sometimes and i cant seem to fix it. it just. Wriggles. alot.
Liuf' (Люфь) 9 月 27 日 上午 1:28 
cuties :D
aombi 7 月 14 日 上午 10:51 
fucking adorable.
idk 7 月 4 日 下午 10:30 
S t r a n g e
Questing Crusader  [作者] 4 月 5 日 上午 8:00 
This works with outfitter too now. I will also be re-porting it to match the updated model and to add some procedural digitigrade legs. And maybe some other stuff.
Liokindy 2 月 4 日 下午 2:56 
I finished the edited version I was talking about if you're curious! It's this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3420048472
Talon 2 月 2 日 下午 6:31 
How did I not know this model existed in the workshop? I'm disappointed in myself.
Questing Crusader  [作者] 2 月 2 日 下午 4:47 
sure, go ahead
Liokindy 2 月 2 日 下午 4:26 
I managed to give it proper source engine(tm) eyes! Trying to keep it as similar as I could to the original ones, but it unfortunately required to edit the mesh's eyes UVs