Space Engineers

Space Engineers

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[Warhammer 40k] Imperator Titan
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35.543 MB
2024 年 5 月 4 日 上午 2:43
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[Warhammer 40k] Imperator Titan

描述
No Mods. Works in Survival but meant for Creative (I wouldn't recommend trying to make this in Survival because of the subgrids but feel free to try). Also recommend turning off Voxel damage, it's heavy enough to sink into the ground with every step.

Here is my version of the Warhammer 40k Imperator Titan. It stands at 70 large grid blocks tall (175 meters), with a grid mass around 65,700,000. The canon height for this thing varies, so I might make a smaller version eventually that more closely matches the smaller end of the typical height.
https://warhammer40k.fandom.com/wiki/Imperator-class_Titan

Uses BeeSoldier's Advanced Walker Script II for its walking
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2686110637

Uses Blarg's Hinge Script to move the arms
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2206750300

If you like this, check out our mech Discord and other Steam creations for more!
https://discord.gg/qdj6qYaNWX
46 条留言
Sir Fishstick III | Ham Mafia | 10 月 12 日 下午 2:37 
I did not enable scripts, thank you for the help.
Eternal Colossus  [作者] 10 月 11 日 上午 9:53 
@Sir Fishtick III is it falling because of uneven terrain, or do the joints just crumple in? If it's the latter one, do you have scripts enabled, inertia tensor enabled, and unsafe torques enabled in the world settings?
Sir Fishstick III | Ham Mafia | 10 月 10 日 下午 8:47 
How do i stop it from falling when i spawn it, i own all the DLC required.
Eternal Colossus  [作者] 6 月 1 日 上午 11:16 
@maverick glad you figured it out! Also if you want to share the link to this page on the new version you can.
maverick 5 月 31 日 上午 10:58 
aaaaaaaaand DONE its posted with credit :)
maverick 5 月 31 日 上午 8:21 
OH MY FUKING GOOOOOOOOOD YOU GOTTA BE KIDDING ME AT ROCK BOTTOM I FINNALLY SAY "well ive tried everything i know......it cant really be as simple as turning all the turret controllers off and on again. can it?..............ARE YOU FUCKING SERIOUS!!!!!!!"

well now its just final touches with a new mech not covered in my messy troubleshooting
maverick 5 月 31 日 上午 7:01 
ok so im no script genius but could getting rid of the railguns brick the rest of the salvo turrets? cuz i cant get them to work. surface level everything LOOKS fine and they should auto engage threats when i turn custome turret AI to ON but nothing happens. i can manually move them but they either wont shoot or will just shoot 1 gun and wait for it to reload. im at a loss here and this is all thats holding me back (i think) im gonna watch something to cool off and give brain a break and see if i get advice on this later
Eternal Colossus  [作者] 5 月 30 日 下午 1:42 
@Maverick Yes absolutely you can upload your version with credit! I'm excited to see it when it's done, feel free to change its color palette.

If I remember why I made the head a subgrid, its because the head wouldn't fit into where it is right now unless it is on another grid. Some of the blocks would be in the same zone as blocks on the main grid. But if needed I can look into it
maverick 5 月 30 日 下午 1:31 
ive been working on a modded version of this using 2cm beam system to make an actual plasma cannon along with a reactor mod for power and a sheild mod for extended combat ability (also to make it lore acurate) i wanted to know if its ok to upload as long as i credit? (ps i would really like to know why the head is a sub-grid it doesn't make sence to me it cant even look around feels like a waste of cpu calc)
X.M.A.D.G.O.D.X 5 月 6 日 下午 1:22 
Awesome thanks, I do have lots of mods must be conflicting, I'll go take a look thank you!