Total War: WARHAMMER III

Total War: WARHAMMER III

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Agent Campaign Movement Skill
   
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29. apr. 2024 kl. 5:16
6. dec. kl. 2:57
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Agent Campaign Movement Skill

Beskrivelse
Have you ever gotten frustrated when, on campaign, you tried to chase down an enemy army with a hero, only to have them march far faster than your hero can? Ever wanted to send a hero a long distance across the map, and realised that the fastest way for them to get there was by recruiting a lord, embedding the hero, and then march moving the army? Ever wished your heroes had more useful blue line skills?

If you answered 'yes' to any of these questions, then this mod is for you!

Full Description:

This mod adds an additional blue line skill to (almost) all Heroes/Agents that increases their movement range on the campaign map when not embedded in an army. This skill functions like other blue line skills, with three tiers, each increasing movement range by 10%, and unlocked at levels 1, 4 and 9. It is typically located at the end of the blue line, after 'Specialist'.

This does not affect Army campaign movement range for Lord/Generals.

FAQ:
Q - Is this unbalanced?
A - Every hero (bar one) gets it, so it should be relatively balanced.

Q - Do all Heroes get this skill?
A - All but one. The Blue scribes already have a better version of this effect in the 'Wandering Wizards' Skill. For that reason I have elected not to give them the skill as I can't stop it stacking, and a 70% increase seems a bit too much.

Q - Is this compatible with other Mod 'X'?
A - Yes, so long as the mod in question does not mess with hero blue line skills. Also worthy to note that for any mods that add additional heroes, those heroes will not have the 'Farstrider' skill.

Q - The skill doesn't change my heroes movement points!
A - A Hero Agent's movement 'points' (the number shown when mousing over the yellow movement metre) never goes above 100 (A lords can, but that's another matter). But rest assured, it will affect their actual movement 'range' (the green outlined area on the map).

Q - The skill doesn't change my heroes movement range! What's wrong?
A - A heroes' movement range only updates to include any changes on the next turn after the change. Check that, and if still facing problems, let me know.

Q - I checked; the skill still doesn't change my heroes movement range! What's wrong?
A - I don't know, please contact me with the details. Aside from an unanticipated mod conflict, I have reason to suspect that the effect I am using for this skill might be tied to the Shadows of Change DLC, and not work if you lack that DLC. I can not test this myself, so any feedback on this would be great.

Q - Will this mod change?
A - Only to be updated when new heroes are added.

Credits:
Special Thanks to "Da Modding Den" discord channel & to the user "Cryswar" who's Steam Guides have been invaluable.
5 kommentarer
Pendix  [ophavsmand] 6. dec. kl. 2:58 
Ok, things should be working now.
Pendix  [ophavsmand] 5. dec. kl. 21:33 
There are problems with this mod related to 7.0. All High Elves have lost their Farstrider Skill, and I can't update the mod on the workshop. Trying to pinpoint the problem and implement a fix. WIP.
modmodmod 18. juni kl. 19:32 
good
Smaug 17. juni kl. 9:07 
Makes sense that a single dude would move faster than an army.
Pendix  [ophavsmand] 1. jan. kl. 3:56 
Updated for 6.0. Heroes from Omens of Destruction will now also possess the Farstrider Skill.