Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Bomb Defusal Short Manual (Alternate)
由 kapeywu 制作
I made this guide as an alternate way for more experienced players to play faster
   
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Short Guide Contents
I've put additional explanatory notes below the guide


Guide originally for me and my brother to play the game quicker and easier, using guides and tools by Miszelek, The Fizzynator and Cypher. I made the icons and tables from scratch (except Keypads and Mazes) to be more readable and visually consistent. I changed some of the module names to fit how me and my sibling are referring to them:
Unicode is Keypads (bc of the Unicode characters)
V Wires is Complicated Wires (short for Vertical Wires)
X Wires is Wire Sequences (short for Crossing Wires)

Additional notes:

PDF download[1drv.ms]

• I skipped white in the V WIres section, as it doesn't affect anything, all that matters is the presence of the color red\blue on the wire, or the presence/absence of both
• B≥X refers to the number of batteries on a bomb being greater or equal to X
• "o/w" is just short for otherwise, in those tables when the condition isn't met you proceed to the next condition
• PP or "long DVI" is just the Parallel Port (we started referring to it that way and never stopped)
• Mazes are sorted by numbering columns in which the green circles appear
• ☼FRK or ☼CAR means the labeled indicators on the bomb's sides
• In The Button numbers on the right mean the digit appearing anywhere in the bomb's timer (also some button labels have been shortened for convenience)
• In Needy Knobs I marked the internet's system with bold outlines, and our system with red backgrounds, pick whichever suits you best
• Morse sequences are translated and sorted

Usually when playing I just open the first page in GIMP to mark X Wires, Morse sequences, Mazes and Memory.

If you spot any errors or mistakes, please let me know in the comments ^^