Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

99 个评价
[Exporting to Beamng]How To Add Moving Fixtures
由 KeMu 制作
Basic guide how to get the gauges/paddels/wheel/indicator working after exporting in Beam.ng
3
3
3
   
奖励
收藏
已收藏
取消收藏
1. Go to the Statistic Tab
Go to the market tab (the tab before track testing) and press the Description button
2. Add what you want to add
~prop:[Fixture number],[Function],[Rotation X],[Rotation Y],[Rotation Z],[Translation X],[Translation Y],[Translation Z],[Min],[Max],[Offset],[Multiplier]~
~prop:0,steering,0,1,0,0,0,0,-900,900,0,1~
~prop:1,clutch,-20,0,0,0,0,0,0,240,0,1~
~prop:2,brake,-20,0,0,0,0,0,0,240,0,1~
~prop:3,throttle,-20,0,0,0,0,0,0,240,0,1~
~prop:4,rpm,0,-0.03,0,0,0,0,0,10000,0,1~
~prop:5,wheelspeed,0,-3.1,0,0,0,0,0,240,0,1~
~prop:6,oil,0,-1,0,0,0,0,0,180,0,1~
~prop:7,temp,0,-1,0,0,0,0,0,180,0,1~
~prop:8,fuel,0,-1,0,0,0,0,0,180,0,1~
~prop:9,parkingbrake,20,0,0,0,0,0,0,240,0,1~
~prop:10,steering,0,0,1,0,0,0,-100,100,0,1~
~prop:11,steering,0,0,1,0,0,0,-100,100,0,1~
~prop:12,airspeed,0.08,0,0,0,0,0,0,90,0,1~
"theres also code for boost gauges: ~prop:45,turboBoost,0,-4,0,0,0,0,-40,80,0,1~" -volvoguy

Use this for funny lights (pop-up)
\/\/\/\/\/\/\/

~prop:19,lights,24,0,0,0,0,0,0,65,0,1~
~prop:20,lights,20,0,0,0,0,0,0,65,0,1~

(Stole it from someone in the workshop)

3. Figure out what is the part number (Outdated)

Go to the Fixtures Tab and try to find the fixture number

Say you want to make the speedometer to work

You put 40 in the fixture number, export it, but it didn't work

~prop:40,wheelspeed,0,-2.2,0,0,0,0,0,122.222,0,1~

-----------Why?-----------

For some reason, a mirrored fixture counted as 2 fixture

(something like Headlights etc)

But in the UI it only counts as 1

Meaning if you're not prepared good luck counting from the start

Ended up on fixture number 58 here

(edit : you could delete and undo [Control+Z] to move the fixture to the bottom)


Just use the number
4. Rotation Calculation
"speedo needle is min 0 and max 50 m/s (~180 km/h) in this case. -5.6 in Y rotation is 280 deg / 50 m/s = 5.6 (negative because the needle was going the wrong way)

rpm needle is min 0 and max 7000 rpm in this case. 0.03 in Y rotation is 210 deg / 7000 rpm = 0.03"

Source : AtomicAL54 -

Shout out to An0nym0us in the comments

https://psteamcommunity.yuanyoumao.com/app/293760/discussions/2/3835423585508678543/?l=english

I'd recommend getting AutoBeam. It walks you through how to make all sorts of moving props for Beamng.

https://m.youtube.com/watch?v=c_fVPpet7Og&pp=ygUTQXV0b2JlYW0gZm9yIGJlYW1uZw%3D%3D
30 条留言
Umbra 9 月 30 日 上午 10:35 
hey. is there one for police lightbar's by chance? i really need it for a police car i built.
Beavis Gaming 9 月 6 日 上午 3:36 
where would i use the needle like for it to move?
Beavis Gaming 9 月 5 日 上午 10:38 
Thanks mate \/
Beavis Gaming 9 月 5 日 上午 5:55 
where would you find like the dials? for like the speed and that??
pointsmakeprizes 6 月 23 日 上午 2:38 
This is everything i have running in mine, obviously there not not all just going to work for you if copied because of differences in prop placement etc but it gives an idea of how it should lay out.
The gears are manual box listed,
N R 12345
The shifter prop for each gear should be placed as desired then flipped with the horizontal flip button 180 degrees from where they appear in beam except neutral which is saved in its normal state.
pointsmakeprizes 6 月 23 日 上午 2:38 
~prop:62,steering,0,1,0,0,0,0,-900,900,0,1~
~prop:73,throttle,-14,0,0,0,0,0,0,240,0,1~
~prop:75,brake,-10,0,0,0,0,0,0,180,0,1~
~prop:76,clutch,-18,0,0,0,0,0,0,240,0,1~
~prop:80,parkingbrake,-10,0,0,0,0,0,0,240,0,1~
~prop:67,wheelspeed,0,-3.8,0,0,0,0,0,280,0,1~
~prop:69,rpm,0,-0.046,0,0,0,0,0,6800,0,1~
~prop:72,fuel,-0.0,-90.0,0.0,0,0,0,0.0,1.0,0.0,1~
~prop:71,watertemp,-0.0,-1.29,0.0,0,0,0,60.0,130.0,-60.0,1~
~prop:113,turnsignal,-0.0,15.0,0.0,0,0,0,-1.0,1.0,0.0,1~
~prop:115,lowhighbeam,-0.0,-20.0,0.0,0,0,0,0.0,1.0,0.0,1~
~prop:63,gearIndex,0,180,0,0,0,0,-1,1,0,1~
~prop:107,gearIndex,-0.0,180.0,0.0,0,0,0,-1.0,0.0,0.0,1~
~prop:108,gearIndex,-0.0,180.0,0.0,0,0,0,0.0,2.0,0.0,1~
~prop:109,gearIndex,-0.0,180.0,0.0,0,0,0,1.0,3.0,-1.0,1~
~prop:110,gearIndex,-0.0,180.0,0.0,0,0,0,2.0,4.0,-2.0,1~
~prop:111,gearIndex,-0.0,180.0,0.0,0,0,0,3.0,5.0,-3.0,1~
~prop:112,gearIndex,-0.0,180.0,0.0,0,0,0,4.0,6.0,-4.0,1~
IAmANooB86 6 月 21 日 上午 8:16 
This was very useful thank you for making this!:steamthumbsup:
ThatGinga 5 月 20 日 下午 4:01 
I've always had to do it as "brake_input" "throttle_input" and with the "turboBoost" it does work however only with turbos, it did not work on a supercharged engine in my testing
logieh123 3 月 22 日 上午 4:58 
it didnt work