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-The first is a multiplier for damage dealt by the player: The higher the amount, the more damage NPCs will take.
-The second is a similar setting to adjust how much damage regular NPC enemies will do to the player.
-The third setting adjusts the amount of damage boss NPCs will do. This is mainly for Elimination contracts and later, roaming bosses that are spawned in at random independent of any active missions.
All other existing settings have been updated slightly mainly to avoid bugs as some custom values seemed to break the AI or cause other unintended behaviors.