Slay the Spire

Slay the Spire

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Koakuma(Updated English version)
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50.413 MB
2024 年 4 月 17 日 上午 4:55
2024 年 11 月 10 日 上午 4:46
14 項更新註記 (檢視)

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Koakuma(Updated English version)

描述
A character from touhou project

75 cards, 5 relics and 3 potions

Now has English version
Any suggestions are welcome

Another MOD Remilia·Scarlet:https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1664225190
Another MOD Konpaku Youmu:https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1727850726
Another MOD Patchouli·Knowledge:https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3550018957

Special thank to :anaertailin
anaertalin‘s site:https://www.patreon.com/anaertailin
熱門討論 檢視全部(1)
3
2024 年 6 月 12 日 下午 10:44
Bugs
Sagil
91 則留言
kov 10 月 20 日 上午 1:16 
There are no normal attacking cards, which is why you have to sit on the defensive, saving up mana for strength. very boring
Oops! 8 月 29 日 上午 3:00 
要数值有数值要运转有运转,局内还能印全局成长牌,无敌了
七白子 8 月 6 日 上午 9:19 
很好玩的mod,一局时间花费有点久,可能是我的熟练问题:steamthumbsup:
LORDGRAZE 8 月 5 日 下午 4:32 
This mod is what would happen if you put the average Lost Branch of Legend character inside Slay The Spire. I feel like I'm playing Reimu again with all the exile and meta-scaling options... that aspect of Koakuma really needs to be toned down. I already had an infinite combo in Act 1 which gave me unlimited healing, money, and permanent upgrades thanks to random book generation.
Khashishi 7 月 6 日 下午 10:20 
"Unmatched Wisdom+" is super OP.
Lynbell 4 月 25 日 上午 2:57 
The card "Demonic Imprisonment" doesn't seems to be working correctly. If you casts multiple copies of it, every time enemy takes Corrosion damage you still only gains 2 Temp Hp when the power tooltip on yourself indicates you should be gaining way more.
はと  [作者] 4 月 16 日 上午 1:20 
@sigomega 其实虚无了,是游戏底层机制决定的,灼伤的生效时间比虚无更早
sigomega 4 月 16 日 上午 12:47 
死亡计时不能虚无灼伤是bug还是有意为之?
狮子猿饲养员 1 月 12 日 上午 2:23 
卡组很强的mod,没有冻结之眼的话 通过观星魔法书收集等等也能做到稳定触发阅读,前期偏弱中后期成型无敌的牌组
はくはく 1 月 6 日 上午 4:02 
回報一個……應該算是跟其他mod互動的錯誤
事後菸這張卡跟稗田阿求的mod互動,當時候菸被收入進幻想鄉緣起後,戰鬥結束不會重置事後菸增加的傷害,導致增加的傷害被帶進下一場戰鬥,然後SL可以重置傷害疊加這樣