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报告翻译问题









I would ask that it is not posted elsewhere because it was the work of many SUBSIM members before I.
Many thanks!
Changing speed will invalidate the TRR display; you need a constant speed to use it reliably because it will only line-up for a constant closure rate. I also never (plan to) change direction during the attack for the same reason. I use the DRT and the contact board to guess where the U-boat is going to be when the depth-charges reach its depth, and head to that point. Wrong, and I reposition for another attack; right and there is one sorry U-boat.
I absolutely hammered this game (300+ hours?) until the escorts rammed me once too often. In early access (which I think was less broken) I mostly played ambush with a small convoy (more U-boat/hour), and hoped the escort would be the one to get hit. I would then usually sink all 5 U-boats that would appear (some are really contrary!), and sunk 4 of those in one pass on a few occasions.
R5) I'm not sure what you mean, but I think the answer is 'no'. Depth charges should be set to the U-boat depth, and you can only control the timing through 'narrow' and 'wide' patterns; I never use wide pattern.
R3) I don't know the exact distances, but blast range is pretty small, closer gets more damage and a critical hit (dead-sub) if close enough.
R1) Standard (25 kn), the maximum speed for the sonar, is best to minimise the amount of time between losing contact (due to the limited down-point and not being able to tell pings from echos) and dropping the charges. This does take some getting used-to because you have to watch a lot of different things in quick succession (DRT, bridge repeater, TRR, contact board) to build a picture of what the U-boat is doing. Slowing to 15 kn (2/3 ahead) is acceptable until you are better practiced. Note the contact board is the lowest priority on my list, but provides U-boat heading and speed on every update so you can plot that on the DRT from the last contact location IF you have time.