重装前哨

重装前哨

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The best squad
由 TopKisser 制作
This guide will show you how to choose the best soldier(squad) based on his talent.
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There are 4 types of soldiers in this game.
  • "I apologize if my language usage was incorrect. English is not my primary language, and I use ChatGPT to assist with translations."

  • "This guide is still incomplete. I'm using notes from the soldiers I have, so there might be skills I've never had or seen before. I will come back to update it in the future."

First, you choose your playing soldier. according to the skill you like




Tiger squad
  • Tiger squad

    "Imagine if you could shoot every xen you have, it would be amazing.

    With the 'reset cooldown' skill, all skills would be instantly available again (if their cooldown is less than 30 seconds).

    This would be an excellent class for boss killing (shooting by yourself)."

    There will be 2 skills:

    • Free fire
    • Instant Cooldown

    ===Free fire===

    • Damage Amp Lv1
      Bullet damage +25% while the skillis in effect

    • Damage Amp Lv2
      Bullet damage +50% while the skillis in effect

    • Armor Steal Lv1
      Killing an enemy regen 3 armor

    • Armor Steal Lv2
      Killing an enemy regen 5 armor

    • Cryo effect
      Shoot Cyro ammo

    • Pyro effect
      Shoot Pyro ammo

    • Electro Effect
      Shoot Electro Effect

    • Fast cooldown
      Skill CD -5s

    • Continuous Lv1
      Skill Duration +3s

    • Continuous Lv2
      Skill Duration +5s

    • Fighter's Will
      Each Attack that this enemy weakness and kill extend the duration by 0.5s

    • Defensive 1
      Gain 50% Damage reduction while the skill is in effect.

    • Defensive 2
      Gain 100% Damage reduction while the skill is in effect.



    ===instant cooldown===

    • Fast cooldown
      Skill CD -5s

    • Mass heat dissipation
      Accelerates the cooling process of all XEN (curent CD -30s)

    • Quick Activate
      Each Attack that this hits enemy weakness and kill resuces the CD 1s

    • Extension
      Skill Charge +1

    • Armor Regen
      Regenerates 10 extra armor

    • Free fire
      The shot after using [Instant cooldown] does not consume ammo


Mammoth squad
  • Mammoth squad

    "This class is capable of wiping out entire mobs of monsters with continuous missile barrages (from the reset cooldown skill). You can stand afar and clear monsters without having to get close. Additionally, there's a skill to deploy decoy targets to slow down enemies."

    There will be 2 skills:
    • Missile Barrage
    • Decoy

    ===Missile Barrage===
    • Fast Cooldown
      Skill CD -5s

    • Killing Spree **Must have**
      Killng an enemy with missile reduces cd by 2s.

    • Missile Acceleration
      Missile's travel speed increased

    • Taunt Crit 1
      Deal 30% Extra damage against [taunted] enemies

    • Taunt Crit 2
      Deal 50% Extra damage against [taunted] enemies

    • Pyro Effect
      Launches an extra missile with Pryo effects

    • Electro effect Effect
      Shoot homing elecro missiles

    • Mechanical Nemesis
      Hitting a mechanical enemy immediately proc electro effect

    • Extended Barrage **Must have**
      Shoot more missiles

    • Cryo Effect
      Launches a Cryo Missile

    • First Freeze
      The first missile will freeze the target

    • Quick Freeze
      Cryo missile's Elemental Builf-up increased

    • Double-tab Missile
      Launches an extra pro Missile

    • Burn
      Pyro Missiles set the area on fire after it explode

    • Flow of will
      The area keeps burning for a much longer period of time



    ===Decoy===
    • Fast cooldown
      Skill CD -5s

    • Ironclad Lv1
      Decoy HP slight increased

    • Ironclad Lv2
      Decoy HP moderately increased

    • Extension
      Skill Charge +1

    • Explode
      Decoys explode at the end

    • Spread
      Increase the radius for Decoys

    • Damage Amp
      increase Explosive damage for decoys

    • Weak
      Decoy has a chance to proc [Kinesis Burst] when exploding

    • Slowing Field
      Enemies who are taunted will be slowed

    • Gravity
      Decoy pulls enemies towards the center at set intervals

    • Strong
      Decoy has a stronger pull
Owl squad
  • Owl squad

    "This class is suitable for those who enjoy using their outpost as their main source of damage. The standout skill of this class focuses on boosting the damage output of the turrets in your outpost.

    This can be achieved through the buddies you summon (having a skill that can increase the attack power of anything near them), or by using Barrier, which can both protect your turrets and enhance their attack power. Additionally, if a turret manages to kill an enemy, it will reduce the cooldown of this skill."

    There will be 2 skills:
    • Mech buddy
    • Bubble Shield

    ===Mech buddy===
    • Fast Cooldown
      Skill CD -5s

    • HP Mods
      Mech Buddy hp increased

    • Time mod
      Killing an enemy extends mech buddy's duration by 3s.

    • Fire mod
      Mech buddy shoots a grenade every 15s.

    • Burning fire mods
      Granades will keep an area buring after exploding

    • Imploder mods
      Mech buddy self-implodes when disappearing ( or you can also explode it manually)

    • Ally Amp Mods
      Player gain bonus attack and defense around the Mech buddy

    • Regen Mods
      Mech Buddy self-repairs and regenerates HP every time it kills an enemy

    • Building Amp Mods
      Building around the Mech Buddy gain great bonus Attack



    ===Bubble shield===
    • Fast cooldown
      Skill CD -5s

    • Extension
      Skill Charge +1

    • Defense Expansion
      Shield's range increased

    • Building Damage Amp
      Increase the attack of nearby buildings

    • Amp kill Charge
      Reduce [Mech buddy] CD when buildings with buffed attack get kill

    • Shattered Relics
      Shield explodes when it breaks.

    • Self Repair
      Shield auto-regenerates after not talking damage for a period of time

    • Large Battery lv1
      Shield duration increased

    • Large Battery lv2
      Shield's duration greatly increased

    • Superior Shield
      Shield increased.

    • Auto-Gathering
      Modified Bubble Shield gather nearby materials automatically.

    • Resource Conversion Mods
      Enemies who died around the Bubble Shield will be converted into materials.

    • Gather Acceleration
      Auto-gathering efficiency increased.

Hare squad
  • Hare squad

    "I think this class is the best for map exploration because of Power Slash. If you have skills to increase range and 3charges, it allows you to move quickly (including vertically, allowing you to ascend into the sky).

    Additionally, if you kill an enemy, it reduces the cooldown of this skill by 10 seconds, enabling continuous movement! And while you're relentlessly attacking enemies, you receive reduced damage up to 90% from the skill.

    So, for me, this is the top-tier class.

    The downside is when facing bosses or large enemies in the sky, many skills aren't very useful because you have to rely on shooting them with your gun. But who cares? Just make sure your gun packs a punch, and you're good to go."

    There will be 2 skills:

    • Force field
    • Power slash

    ===Force field===
    • Fast Cooldown
      Skill CD -5s

    • Acceleration Field
      Increase Movement speed while Force Field is active

    • Extra Battery Lv1
      Force Field's duration increased by 20%

    • Extra Battery Lv2
      Force Field's duration increased by 30%

    • Protection Extension
      Increase Force Field's range

    • Full Protection
      Turn Force Field into all-round protection

    • Element Counter
      Reflected ammo have the Elemental effects of the current ammo

    • Xen Counter
      Convert blocked projectiles into the current XEN and shoot them.

    • Quick Drawn
      Activating Force Field reduces Power Slash's Cooldown by 5s.

    • Electro Conversion
      Power slash Base Damage 50% while Blade Field is active



    ===Power slash===
    • Knockback
      Power slash has knockback effect.

    • Firm
      Gain 90% damage Reduction after using Power slash

    • Hit gift
      The next shot does not consume bullets after your Power Slash

    • Gunfire Gift
      Gun damage+100% within 3s of hitting enemies with Power Slash

    • Long dash
      Power Slash Dash distance +50%

    • 2-Hit Slash
      You can use Power slash again within 3s of using it.

    • 3-Hit Slash
      if the 2nd Power slash kills an enemy, you can use it again within 3s and deal 50% more damage.

    • Refresh
      Killing an enemy with Power Slash reduce its CD by 10s.

    • Explosion
      Power Slash explodes and sets the area on fire when it ends.
      ***"I don't recommend you upgrade this skill because you won't see anything at all since it's full of fire everywhere!!"***

    • Draw
      Power slash pull enemies towards you when it ends. instand of knocking them back

    • Burn
      Increase the duration of the fire

    • Extension
      Skill Charge +1

    • Element Blade
      Power Slash deals Element Damage based on your current ammo

    • Strong
      Skill Base Damage +50%

    • Power of Fists
      Hitting enemies whit melee attack reduces Power slash CD by1s.
Management talent
This skill helps enhance managerial abilities by deploying troops to serve in that specific position. If you're looking for soldiers to fulfill this duty, you don't need to consider any other skills. Just examining this skill line is sufficient.



Lv1
Lv2
Lv3
Marketing Skill 1
Marketing Skill 2
Marketing Skill 3
Tech Boots 1
Tech Boots 2
Tech Boots 3
Agent 1
Agent 2
Agent 3
HR Skills 1
HR Skills 2
HR Skills 3

  • Marketing Skill 1
    Slightly increases Trade Port efficiency.

  • Marketing Skill 2
    Noticeably increases Trade Port efficiency.

  • Marketing Skill 3
    Greatly increases Trade Port efficiency.

  • Tech Boots 1
    Noticeably increases research center's efficiency.

  • Tech Boots 2
    Slightly increases research center's efficiency.

  • Tech Boots 3
    Greatly increases research center's efficiency.

  • Agent 1
    Slightly increases intelligence Center efficiency.

  • Agent 2
    Noticeably increases intelligence Center efficiency.

  • Agent 3
    Greatly increases intelligence Center efficiency.

  • HR Skills 1
    Slightly increases Barracks efficiency.

  • HR Skills 2
    Noticeably increases Barracks efficiency.

  • HR Skills 3
    Greatly increases Barracks efficiency.

Dispatch talent

  • Runner
    Risk event success rate +10% in [Detour] mission

  • Ruthless
    Risk event success rate +10% in [Raid] mission

  • Negotiator
    Risk event success rate +10% in [Trade] mission

  • Survival
    Decrease death rate by 10% if the Operation failed at [Detour] mission

  • Rescue Team
    Decrease mission time by 1 day when dispatched on a [Rescue] mission

  • Mercennary
    When executing [Rescue] mission , basic reward +10%

  • Killer
    Decrease mission time by 1 day when dispatched on a [Termination] mission

  • Bounty Hunter
    When executing [Termination] mission , basic reward +10%

  • Insuranced
    30% Higher chance of being carried to [Med center] in case of a failed mission

  • Insurance Policy
    With this latest insurance policy, [Med Center]'s revival fee decreased by 50%

  • Cleaning Up
    Decrease mission time by 1 day when dispatched on a [Collection] mission

  • Horder
    When executing [Collection] mission, basic reward+10%
Other talent
"This is a talent that everyone possesses and will randomly come."


  • Plot Armor
    Fae never die

  • Vigor
    stamina +20

  • Bottomless Lung
    Max stamina +40

  • Ironman
    Stamina regeneration +40%

  • Athlete
    Jump no longer consumes stamina

  • Flexible Hand
    Gear skill cost 25% less stamina

  • Hot Headed
    Damage +300 when you are without helmet.

  • Steelbody
    Defense +100 when you are not without body armor

  • Lightweight I
    Critical+35 when you are without body armor or boots.

  • Lightweight III
    Critical+300 when you are without body armor or boots.

  • Eager to Learn I
    Exp Growth +1

  • Eager to Learn II
    Exp Growth +2

  • Learning Mood I
    Squad Operatives Exp Growth+1

  • Learning Mood II
    Squad Operatives Exp Growth+2

  • Genius
    Initial Trait Pts +10

  • Veteran
    Killing an enemy grants you 1 Attack. Stack up 1000 Times; only effective is a single battle

  • Performer
    Passive : increases the attack and HP of nearby allies and Outpost Components when uesd.

  • Pilot
    Cataphracts will take 50% less damage after you complete the Cataphract Driving course

  • Elite Pilot
    Cataphracts will deal 50% more damage after you complete the Advanced Cataphract Course

  • Ace Pilot
    Cataphracts will deal 100% more damage after you complete the Advanced Cataphract Course

  • Copilot
    An assistant driver will replenish ammo for you while you're driver a cataphract.

  • Troll
    Passive : Gain 1 layer of [Speed Up] every time you type, duration: 2s

  • King Troll
    Gain [Speed Up] When you type in game.

  • Hyperactive
    Gain a stack of [Melee Buff] every second if you keep moving

  • Pull up
    Doubles Stamina regen after climbing. Laste for 5s : stacks up to 10 times.

  • Piledriver
    Regen 1hp every time you crouch

  • Grassy Piledriver
    Doubles the regeneration of Pile Driver

  • Crabwalk
    Gain a stack of [Weakness Bonus] that lasts for 2s every time you jump. Stacks up to 20 times.

  • Foodie
    Eating food has a chance to double buffs.

  • Food Guru
    Has a higher chance to double buffs.

  • Connoisseur
    Doubles buffs.

  • Bare foot
    Movement speed +50% when you are without boots.
Summary
"Talent is random, and you can have multiple talents in one soldier. Therefore, you should select soldiers with the talents you desire the most.

I have an example of my best soldier."


Power slash
-90% damage when use power slash
-power slash has knockback effect
-the next shot does not consume bullets after power slash hit
-gun damage +100% within 3s of hitting enemies with power slash
-power slash dash distance +50%
-kill an enemy with power slash reduces its CD by 10s
-power slash explodes and set the area on fire
-power slash pull enemies
-increase the dutation of the fire
-skill Charg +1
-skill Charg +1

and other talent
(I'm not talking about other talents because they're not interesting enough yet.)
8 条留言
Valkerion™ 2024 年 4 月 14 日 上午 10:40 
Afaik these are all the missing talents from the guide.
Valkerion™ 2024 年 4 月 14 日 上午 10:40 
Tiger:
[*] Free Fire: Defensive 1, 2, Armor Steal 1, 2, Electro Effect
[*] ICD: Free Fire, Armor Regen

Tiger:
Defensive 1: Gain 50% Damage Reduction while the skill is in effect.
Defensive 2: Gain 100% Damage Reduction while the skill is in effect.
Armor Steal 1: Killing an enemy regenerates 3 Armor.
Armor Steal 2: Killing an enemy regenerates 5 Armor.
Electro Effect: Shoots Electro ammo.
Free Fire (Talent): The shot after using [Instant Cooldown] does not consume ammo.
Armor Regen: Regenerates 10 extra Armor.
Valkerion™ 2024 年 4 月 14 日 上午 10:40 
Mammoth:
[*] Barrage: Kinesis Missile > Wide Explosion, Damage Up
[*] Decoy: Ironclad Lvl.3, Gravity > Continuous Taunt > Extension
Slowing Field > Continuous Taunt, Slow Amp

Mammoth:
Kinesis Missile: Missiles knock back enemies when exploding.
Wide Explosion: Missile's Explosive Radius increased.
Damage Up: Missile's Damage increased.
Ironclad Lvl.3: Decoy HP greatly increased.
Continuous Taunt: Decoy's duration increased.
Slow Amp: Decoy's slow effect enhanced.
Valkerion™ 2024 年 4 月 14 日 上午 10:40 
Owl:
[*] Buddy: Damage Mods > Element Mods, Range Mods
[*] Bubble: Self-Repair > Superior Shield, Large Battery Lvl.1 > Lvl.2
Auto Gathering > Gather Acceleration, Resource Conversion Mods

Owl:
Damage Mods: Mech Buddy's base damage increase when in fixed position.
Element Mods: Mech Buddy's Elemental Build-up greatly increased when in fixed position.
Range Mods: Mech Buddy's max range greatly increased when in fixed position.
Self-Repair: Shield auto-regenerates after not taking damage for a period of time.
Superior Shield: Shield increased.
Large Battery Lvl.1: Shield duration increased.
Lvl. 2: Shield's duration greatly increased.
Auto Gathering: Modified Bubble Shield gathers nearby materials automatically.
Gather Acceleration: Auto-gathering efficiency increased.
Resource Conversion Mods: Enemies who died around the Bubble Shield will be converted into materials.
Valkerion™ 2024 年 4 月 14 日 上午 10:40 
Hare:
[*] Force Field: XEN Counter, Quick Draw > Electro Conversion
[*] Slash: 2-Hit Slash > 3-Hit Slash
Power of Fists

Hare:
XEN Counter: Convert blocked projectiles into the current XEN and shoot them.
Quick Draw: Activating Force Field reduces Power Slash's cooldown by 5s.
Electro Conversion: Power Slash Base Damage +50% while Blade Field is active.
2-Hit Slash: You can use Power Slash again within 3s of using it.
3-Hit Slash: If the 2nd Power Slash kills an enemy, you can use it again within 3s and deal 50% more damage.
Power of Fists: Hitting enemies with melee attack reduces Power Slash's CD by 1s.
Valkerion™ 2024 年 4 月 14 日 上午 10:00 
{链接已删除} Strong/Element Blade is possible as well.
Valkerion™ 2024 年 4 月 14 日 上午 12:08 
@Gucky - Hard to say if those are the ones that are mutually exclusive, but there obviously are some, as with Tiger you wont get multiple elements, nor with Mammoth. Hare is a hard one to say, I can't see so far any with strong+element blade, but I do have Refresh and Extension on Hare, even with two extensions. https://puu.sh/K4Tz2/a192fd7832.jpg http://puu.sh/K4Tzd/bb0e609756.jpg
Gucky 2024 年 4 月 10 日 上午 5:56 
The skills are in certain brackets. Meaning if you get one skill, other will never appear.
For the Hare Squad "2-Hit/3-Hit" is exclusive as is "Strong/Element Blade" or "Refresh and Extension". You will NEVER get more then one of those Skills at the same time.