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[*] Free Fire: Defensive 1, 2, Armor Steal 1, 2, Electro Effect
[*] ICD: Free Fire, Armor Regen
Tiger:
Defensive 1: Gain 50% Damage Reduction while the skill is in effect.
Defensive 2: Gain 100% Damage Reduction while the skill is in effect.
Armor Steal 1: Killing an enemy regenerates 3 Armor.
Armor Steal 2: Killing an enemy regenerates 5 Armor.
Electro Effect: Shoots Electro ammo.
Free Fire (Talent): The shot after using [Instant Cooldown] does not consume ammo.
Armor Regen: Regenerates 10 extra Armor.
[*] Barrage: Kinesis Missile > Wide Explosion, Damage Up
[*] Decoy: Ironclad Lvl.3, Gravity > Continuous Taunt > Extension
Slowing Field > Continuous Taunt, Slow Amp
Mammoth:
Kinesis Missile: Missiles knock back enemies when exploding.
Wide Explosion: Missile's Explosive Radius increased.
Damage Up: Missile's Damage increased.
Ironclad Lvl.3: Decoy HP greatly increased.
Continuous Taunt: Decoy's duration increased.
Slow Amp: Decoy's slow effect enhanced.
[*] Buddy: Damage Mods > Element Mods, Range Mods
[*] Bubble: Self-Repair > Superior Shield, Large Battery Lvl.1 > Lvl.2
Auto Gathering > Gather Acceleration, Resource Conversion Mods
Owl:
Damage Mods: Mech Buddy's base damage increase when in fixed position.
Element Mods: Mech Buddy's Elemental Build-up greatly increased when in fixed position.
Range Mods: Mech Buddy's max range greatly increased when in fixed position.
Self-Repair: Shield auto-regenerates after not taking damage for a period of time.
Superior Shield: Shield increased.
Large Battery Lvl.1: Shield duration increased.
Lvl. 2: Shield's duration greatly increased.
Auto Gathering: Modified Bubble Shield gathers nearby materials automatically.
Gather Acceleration: Auto-gathering efficiency increased.
Resource Conversion Mods: Enemies who died around the Bubble Shield will be converted into materials.
[*] Force Field: XEN Counter, Quick Draw > Electro Conversion
[*] Slash: 2-Hit Slash > 3-Hit Slash
Power of Fists
Hare:
XEN Counter: Convert blocked projectiles into the current XEN and shoot them.
Quick Draw: Activating Force Field reduces Power Slash's cooldown by 5s.
Electro Conversion: Power Slash Base Damage +50% while Blade Field is active.
2-Hit Slash: You can use Power Slash again within 3s of using it.
3-Hit Slash: If the 2nd Power Slash kills an enemy, you can use it again within 3s and deal 50% more damage.
Power of Fists: Hitting enemies with melee attack reduces Power Slash's CD by 1s.
For the Hare Squad "2-Hit/3-Hit" is exclusive as is "Strong/Element Blade" or "Refresh and Extension". You will NEVER get more then one of those Skills at the same time.