Realms of Arkania 1 - Blade of Destiny Classic

Realms of Arkania 1 - Blade of Destiny Classic

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Creatures and Enemies
由 Jackdaw 制作
This guide contains the stats of most enemies encountered.
   
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Introduction
The information in the tables below is taken from the official Realms of Arkania: Blade of Destiny Clue Book by Sirtech. This file is contained within the Steam local files, however it is a PDF scan so I thought I would type it so it is searchable and available on Steam for other users.
Creature Descriptions and Hints
  • Dwarves - Angry Dwarves should be avoided...their double headed axes can do a parry damage!

  • Goblins - Often band together forming dangerous mobs. A single Goblin however, is of little worry.

  • Ogres - Ogres are courageous, warlike and dine on Human meat. Their strength, size and hunger make them terrible opponents.

  • Orcs - Orcs are agressive, an honor in their land. They band together - sometimes leaving their ancestral lands to run wild across Arkania.

  • Cave Spiders - A rare species of spider with a huge body, somewhat resembling a beach ball with legs, fangs and a bad temper. It's bite and paralyzing agent affect attack, parry, agility and dexterity values.

  • Demons (Heshtots) - Generally appear only when conjured by a magically gifted character or a cleric. They cannot be destroyed in combat, but can be banished to their home spheres by using enchanted (magical) or blessed weapons.

  • Cave Dragons - A rare, flightless breed of dragon that's a highly dangerous opponent - their breath hits anyone up to five paces away. They are also magically gifted, but do not know many spells.

  • Forest Lions - Can strike out with bite and paws in one combat round. Also, because of its tremendous speed, it can use it's attacks against different opponents.

  • Harpies - An intelligent but unpredictable creature looking like a giant eagle with a female, human upper torso. Harpies can appear friendly one moment and attack viciously the next - she may then call off the fight to help your party. They have sharp claws and strong wing blows and are capable of carrying a human away.

  • Sabre-toothed Tiger - Like Forest Lions, their speed gives them two attacks per round.

  • Skeletons - In combat, only axes and other striking weapons will be of value.

  • Zombies - Disgusting undead who often succeed in driving opponents away by their appearance. They must fight with their bare hands (or the remains), and must be destroyed to their last life point before they can enter the realm of Boron, Land of the Dead. Until that time, avoid contact with them - they harbor the most dreadful diseases.
Creature Tables
The creatures in Arkania are the prime reason for the fine arsenal of weapons. In this section, you'll find out how much damage they can take, how much resistance they have...all their ins and outs.

  • LP - Life points of the creature when in full health.

  • MR - Magic resistance of the creature.

  • AC - The creature's armor class.

  • AT/CR - Attacks a creature is allowed per combat round.

  • AT - The creature's attack value with it's current weapon.

  • PA - The creature's parry value with it's current weapon and armor.

  • HP - The damage caused by a creature's successful hit.

  • MP - The amount of movement points a creature has.
Chance Encounters, Humanoids
Name
LP
MR
AC
AT CR
AT
PA
HP
MP
Brigands
30-54
(-4)-0
3
1
11-12
8-10
5-10
8
Brigand Leaders
35-72
3-5
3
1
13-15
10-12
11-16
8
Goblins
11-40
(-4)-4
2
1
7-13
6-9
3-9
7
Orcs
8-45
(-12)-8
2
1
9-14
5-10
3-8
8
Ogres
31-50
(-3)-2
3
1
9
3
8-18
10
Pirates
30-54
(-5)-0
3
1
10-12
8-9
5-10
8
Pirate Captain #1
39-84
1
3
1
15
12
9-14
8
Pirate Captain #2
35-60
0
3
1
13
10
6-11
8
Dungeon Encounters
Name
LP
MR
AC
AT CR
AT
PA
HP
MP
Dark Mages
27-55
5-10
2
1
8-10
7-10
4-9
8
Demon
20
10
0
2
12
8
2-12
8
Demons: Heshtot
20
10
0
1
13
8
1-6
8
Druids
30-42
3-6
2
1
8
7
4-9
8
Magicians
27-55
7-10
2
1
8-10
7-10
4-9
8
Mummies
35-45
15
2
1
7
7
10-15
8
Rogues
30-48
(-2)
3
1
10-12
7-9
5-10
8
Skeletons
15-25
12
1/4
1
7
7
5-10
8
Thorwalians
30-54
(-5)0
3/4
1
10-13
8-10
5-10
8
Thorwalians Leader
35-60
0
4
1
13
10
5-10
8
Torturers
41
(-1)
2
1
13
12
5-10
8
Zombies
20
10
0
1
7
0
3-8
2
Temple of the God without a name
Name
LP
MR
AC
AT CR
AT
PA
HP
MP
Cultists
32-48
(-1)-2
3
1
11-12
8-11
5-10
8
High Priests
30-55
10
2
1
10
10
4-9
8
Priests
31-42
4-5
2
1
8
7
4-9
8
The Spiders' Cave
Name
LP
MR
AC
AT CR
AT
PA
HP
MP
Cave Spiders
25-45
6
1
1
8
0/8
4-9
4
Spider Demons
45
6
1
1
10
8
4-9
4
In Town
Name
LP
MR
AC
AT CR
AT
PA
HP
MP
City Guards
30-48
(-1)-2
3
1
9-12
9-11
5-10
8
Guard Captains
34-54
4
3
1
14
11
6-11
8
Veterans
40-90
6
3
1
16
14
7-12
8
Dwarven Mine
Name
LP
MR
AC
AT CR
AT
PA
HP
MP
Dwarven Veterans
80
8
4
1
16
15
9-14
8
Dwarves
60
6
4
1
13
11
7-12
8
Special Opponents
Name
LP
MR
AC
AT CR
AT
PA
HP
MP
Estorik
50
0
4
1
13
10
5-10
8
Gorah
55
9
2
1
13
10
5-10
8
Orc Champions
50
10
2
1
18
14
10-15
8
Animals and other encounters
Name
LP
MR
AC
AT CR
AT
PA
HP
MP
Dire Wolves
15-25
0
2
1
9-10
4
2-7
12
Forest Gnomes
22-32
7-12
6
1
14
6
7-12
11
Harpies
40
10
2
1
15
10
5-10
15
Forest Lions
20
4
1
1
11
6
5-10
9
Forest Spiders
16-21
7
1
1
9
0
2-7
3
Stagga Beetles
40
10
5
2
8
7
2-7
3
Steppe Dogs
6-11
-2
1
1
5
2
1-6
9
4 条留言
Tyler Durden 2024 年 7 月 30 日 上午 10:57 
Ah yes, I remember now that dungeon. Thank you mate
Jackdaw  [作者] 2024 年 7 月 30 日 上午 10:34 
Just checked my notes from my play through. Estorik is the pirate leader on the second floor of "Daspota Treasure". I think there was a treasure cache dungeon between Daspota and Thoss.
Tyler Durden 2024 年 7 月 25 日 下午 8:44 
Where is Estorik? I am not sure I've ever fought him.
samthemightyguru 2024 年 4 月 5 日 下午 1:49 
Very useful. Thanks for this.