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Last note, because we did both mention base ATK value and written power mods, no, Skill Power Up does not affect healing in any way, whether it's Resna's odd 5% afterthought heal or Meruru's targeted skill.
Assume Ryza does 10k damage with her S2 with no gear. With one crappy sword with Fire Damage Up V, she should do exactly 25% more, 12.5k. With a different crappy sword with Skill Power Up V, she would still do 12.5k. Even though we only have one trait in this example the next part is where we see the value of Skill Power traits.
Ryza throws a Drachen Pot and two Red War Powders, adding together for a total of 145% Damage up. All of this is added to Fire Damage Up V, giving her 170% extra damage, 27k. But those items are added together then multiplied by the Skill Power Up bonus for a grand total of 245% x 1.25, 30,625 total damage.
As you factor in more and more damage up bonuses during combat, like those from items or supports, they diminish in value rather quickly. The only source of Skill Power modifiers (that I know of anyway) is traits on gear, and I suspect it's poorly worded, but also abilities on gear (Hero's Sword for a well-known example).
I think it is absolutely worth very specifically noting the importance of this trait, because being completely honest, Damage Up traits are about as useful as accidental Stun Damage traits on an attacker's gear: more than nothing, but hardly noticeable.
I like that you are making resources on Steam to help new players, because many games don't have easy-to-read guides to get a newbie caught up on the basics.