Project Zomboid

Project Zomboid

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Long-standing Metal Constructions
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24. mar. 2024 kl. 12:02
24. mar. kl. 20:43
21 ændringsbemærkninger ( vis )

Abonner for at downloade
Long-standing Metal Constructions

Beskrivelse
Tired of your metal constructions being destroyed by small hordes?
This mod will bring some realism to your game.

Features:
  • Fully neglect damage done to metal constructions by small groups of zombies.
  • Flexible configuration options.
  • Supports barricades.

Constructions:
  • Barricades (build 42)
  • Big Double Pole Gate
  • Big Double Wired Gate
  • Big Pole Fence
  • Big Pole Fence Gate
  • Big Wired Fence
  • Garage Door
  • Jail Wall
  • Jail Door
  • Metal Wall
  • Wrought Iron Fence
  • Wrought Iron Fence Gate
  • Automatic Gate Motors' Big Double Pole Gate (mod)
  • Automatic Gate Motors' Big Double Wired Fence Gate (mod)
  • Jay's Barbed Big Wired Fence (mod)
  • Jay's Big Wired Fence Gate (mod)

If you enjoy the mod or have any suggestions for improvements, feel free to leave a comment.

If you find the mod useful please consider supporting my work.

[ko-fi.com]

Workshop ID: 3199474685
Mod ID: LongStandingMetalConstructions
Populære diskussioner Vis alle (1)
3
7. okt. kl. 7:00
Long Standing Masonry Structures?
Spectre
284 kommentarer
Mich  [ophavsmand] 29. nov. kl. 19:19 
@🌸♡Emily♡🌸 If you increase the values to be really large, they'll be pretty much indestructible.
🌸♡Emily♡🌸 29. nov. kl. 16:32 
can i make them indestructable with this mod?! that would be sick!
Mich  [ophavsmand] 19. nov. kl. 22:20 
@Dizarus I always play sandbox and I customize many settings including the values for this mod and its wooden structures mod counterpart. I don't like some of the defaults and that's why I tweak almost half the settings in the game.

I understand that what is fun for me is not fun for everyone. The defaults for this mod fall towards a middle ground that somewhat tries to follow the game's philosophy, or at least that's what I aimed for.
Dizarus 19. nov. kl. 18:58 
Hello Mitch, i was refering all of them, wondering if you just go with the default or tweak some things.
Mich  [ophavsmand] 12. nov. kl. 15:37 
@Dizarus Which fences are you talking about? Nice pfp btw
Dizarus 11. nov. kl. 16:52 
Would like to know what numbers people use on this mod and if you make some of the fences unbreakable like the iron ones.
reanimated6 27. okt. kl. 16:25 
<3
Alkanshel 26. sep. kl. 21:43 
Excellent mod! Metal doors are finally useful. I was also really annoyed when a single zombie destroyed my garage doors when I slept.
★ John Security ★ 25. sep. kl. 2:08 
Alright, what I can take away from this is that the load order does not matter and if both are used in a new save, then it will work, except for the part where Jay's tweaks increase the constructions' HP according to the player's level? Is that what you meant by upgrades?

And surely if you have the time, especially for B42, you could improve the mod's compatibility, especially since Jay's constructs are mentioned in the description, and those rely on Jay's tweaks anyways, to my knowledge. But I am in no rush. There are always nuances to running many mods together. This is just one of many.
Mich  [ophavsmand] 24. sep. kl. 17:12 
@★ John Security ★ I've looked through the code for the mod you're talking about, great mod btw. Here are my findings: new constructions will work with my mod, but upgrades won't, specifically those that have been attacked by zombies before such upgrades . This happens because of the way I designed my mod, not them. I could improve it to take upgrades into account if this turns out to be a big issue for you and other players, so please do let me know. I hope this answers your questions.