安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Happy gaming mate!
I'll implement yours too later today or tomorrow.
That would be awesome honestly, I'm so bad at keeping submods up-to-date. Would there be any issues with your mod having database entries referring to my units when people aren't using both of our mods?
Thanks for your help, as usual
Hope you had some nice holidays and a great New Years Eve.
If you wan't, I can implement this into the main mod, then you no longer have to maintain this and can just link the main one instead.
I do know the OG Dirty Dan scrap mechanic mod causes CTD with the "Confederating you can get" mod, this was how i got around that to give scrap to WE! Tested removing that, and still boom :(
Would you know of anything that would cause incompatibility with it by chance? Thank you again in advance <3
I'm going to remove the workshop 'required items' and add the links to the description instead, should make it more compatible with mod managers
Thanks for letting me know