Company of Heroes 3

Company of Heroes 3

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All Factions Defensive Doctrine
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标签: extension, tuning
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1.894 MB
2024 年 3 月 15 日 下午 8:45
5 月 22 日 下午 6:30
23 项改动说明 ( 查看 )

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All Factions Defensive Doctrine

描述
This mod is designed to increase each factions defensive capabilities while not making the game too chaotic. This adds useful emplacements to each faction such as anti air, anti tank, and artillery. The base hp of most fortifications have also been increased so they will last a little longer. Additionally, each faction's main units now have basic upgrades and camera heights have been adjusted. Each faction can also build basic front-line fortifications on flags to produce some units.

Defensive Enhancements
Infantry Fortifications: Most infantry can now build basic defenses, swiftly bolstering front-line resilience. All factions can now build a heavy tank trap which stops all vehicles.

Engineer Capabilities: Engineers gain the ability to set up Anti-air and Anti-tank emplacements, enhancing protection against diverse threats.

Heavy Tanks Access: Adds three Heavy Tanks per faction, including the King Tiger, Elefant Tank Destroyer, Tiger, Pershing, Crocodile and Black Prince, for robust armored support.

Additional Units: Each faction has a few additional units / vehicles they can produce.

Upgrades and Improvements

Unit Upgrades: Introduces RPGs and LMGs to most units, improving their combat capabilities. Most vehicles can use smoke and many will have the ability to hull-down (Hull-down WIP).

Increased Durability: Bunkers and emplacements feature boosted health for extended defense. Tank traps, sandbags, and barbed wire health and armor has also been increased. They will now withstand a decent amount of bombardment.

Snipers: View distance has increased, but their firing distance remains the same. Snipers now can be used as spotters for your front line defenses.

Adjusted Camera Heights: Default {Min: 7 Max: 35} Modded Values {Min:1, Max: 100}

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WIP, if you find any errors please inform me and I will fix them as quickly as possible.

Please leave a good rating if you are enjoying the mod! If you don't, let me know what it is you don't like about it or how you feel it can be improved.
热门讨论 查看全部(2)
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2024 年 5 月 25 日 上午 2:06
Recent Hickup
3Dog
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2024 年 3 月 21 日 上午 11:06
Balancing
The JoKeR
67 条留言
The Onyx Tiger 10 月 22 日 下午 5:02 
Hey, I was thinking about using this mod but am not too keen on the extra vehicles and unit upgrades. I was wondering if you'd be willing to make a variant that only adds buildables for Engineers.

I love playing defensively and building up forward bases and whatnot. Sandbags, tanktraps, barbed wire, concrete walls (a mod in CoH2), bunkers, etc. but Company of Heroes 3 doesn't really have that many options.

I was wondering if you'd fix that by adding several more options to each faction to make them more enjoyable to play defensively. More cover options, repair and medical stations, I saw wall and fence types in Deadly Units, etc.

I currently use the Camera Mod Tuning Pack and would gladly give that up if it meant I could build more stuff as any of the factions, be it buildings, fortifications, or emplacements.

I had to keep this brief because character limits but you can add me if you're interested and maybe I can help somehow or give more info? Cheers!
The JoKeR  [作者] 7 月 28 日 下午 9:12 
Yeah I can take a look at that
zhongminxi 7 月 23 日 上午 3:27 
Hi Jocker,
I really enjoy your mod!
Would it be possible to increase the weapon slots for the Afrika Korps and British infantry as well? That would make PvE much more fun.
Streety 5 月 24 日 上午 10:37 
Tried the fix out in-game recently, and it works flawlessly.

Thanks king.
The JoKeR  [作者] 5 月 22 日 下午 6:38 
@ Streety , I added the passive ability to the bazooka squad. Sorry for taking a little bit to get that added in. I have been a little busy recently.

I really appreciate you taking the time to let me know of issues like this. Sometimes its easy to let things slip through the cracks when patches come out. Feel free to keep suggesting modifications or issues with missing features!

Also, I'm glad to hear you enjoy the mod!!
Streety 5 月 12 日 上午 8:36 
Hey Joker,

I haven't seen any posts or comments regarding the US Bazooka team not inheriting the new 'Steady Fire' passive from Patch 1.7.0. They seem to still have the old ability, 'Destroy Cover' in place of the new passive.

I'm not sure if this is an oversight since the Vet 3 ability description would imply that they are supposed to have the new passive.

Would it be possible to update the passive? Mostly because the mod will allow us to greatly utilise it....and because I love bazookas (who doesn't).

Otherwise, this is by far my favourite mod in the workshop. Awesome work!
SSgtBulletSponge 4 月 1 日 上午 7:40 
Awesome, thank you!!!
The JoKeR  [作者] 3 月 31 日 下午 2:12 
SSgtBulletSponge, adjusted the camera heights a little more for you, hopefully that's what you were looking for. I had Min set to 5 and Max set to 85. I boosted them a little more setting Min to 1 and Max to 100. The default values are (Min = 7 , Max = 35)
The JoKeR  [作者] 3 月 31 日 下午 1:46 
HeavenStormer5249, that's an awesome idea! I'd love to implement those additions. It might require creating custom units and models, as they aren't currently in the game. I could try developing a separate mod to test them and then import them into this one if I can get them working properly. I've only dabbled in custom units once, so it might take some time to figure out. But when I have some free time, I'll definitely give it a try.

SSgtBulletSponge, I'll look into adjusting the camera height. Thanks for the feedback!

beastyg07, you'll need to enable the mod in the match settings when you start a skirmish or multiplayer match. I just tested it to confirm there were no issues, and everything looked good on my end. If you can provide more details about what you tried, I might be able to help you get it working.
beastyg07 3 月 30 日 下午 2:24 
can't seam to get this mod to work is there something that im missing