The Enchanted Cave 2

The Enchanted Cave 2

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How to Beat the Game + Get Some Achievements (With Save Editing)
由 ZodiacalFire 制作
This is a simple guide on how to alter save game files.

Many users may want to 100% the game, but the grind is kind of crazy if you accidentally NG+ before realizing you needed to finish the museum or want to finish the game in a single run without spending countless hours hoping for good RNG and maxing out Agony Stones with high rated gear after several NG++.

I highly recommend at least beating the initial game and getting the achievements the correct way, same goes for the challenges, because that's what they're meant to be, a challenge.
   
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Finding Your Save Game File
Exit the game: If you alter files while the game is active it will restore the files to their previous state!

Navigate to your "File Explorer" (Windows) or "Finder" (MAC) and go to the following directory:

Windows
%USERPROFILE%/AppData/Roaming//okshur/Enchanted Cave 2
Mac
~/Library/Application Support//Enchanted Cave 2

You are looking for a *.sol file, or multiple as there are multiple save slots. On Windows it should look like the following image:


*Note: Naming conventions for the save files
TEC2Slot0.sol == Save Slot 1,
TEC2Slot1.sol == Save Slot 2, etc.

I highly recommend for beginners fearful of losing their save game data to make a copy of these save files before editing them.

If you create a file in the save game data area, the game will not care as long as it is not named a key file name.
Example: TEC2Slot0_backup.sol
Selecting & Using Preferred Editor
I believe most, if not all, computers come standard with a variation of Notepad where you can open and create *.txt files. This can serve as your text editor or save game file editor as well.

*Note: If you have some sort of coding IDE like VSCode, then feel free to use that instead.

Navigate to the save file you want to edit: Right-Click -> Open with -> More Apps -> Notepad


 
 
Congratulations you're now in your save game data's last save state.
Actually Editing
Finally, the only part that people care about, how to have jacked stats. It's quiet simple, you are looking for short-forms of the attributes you want to alter for your character.

Example
Looking through the *.sol file you come across the following:
oy7:defensei50016y5:itemsaoy1:pzy1:dzy1:eahy1:ai1y1:izy1:vzy1:rty1:si- ...

You can parse through by noting the separator tokens ":" to find
:defensei50016y5

This snippet can be broken down like so
:
defense
i
50016
y5
Separator Token
Attribute Name
indicator for "is"
Value of Attribute
Characteristic Number

You'll probably only need to manipulate the attack and defense, so the attribute names you are looking for are:
defense(y5)
attack(y17)


I recommend crtl+f to simply search by Attribute Name or Characteristic Number

In the example above I have simply altered the armor to be 50000, which makes you relatively unkillable, therefore if you set the attack to 50000 it makes you actually unkillable since you 1-shot everything.
Thank you for Reading
Hopefully this helps some of you adventurers out there. Good luck on your endeavors.

10 条留言
Maberan 10 月 7 日 下午 5:37 
Thank you so much, I ended up figuring it out! I was making a mistake and changing the wrong value LOL ToT Thank you for the guide and the knowledge, I will learn this coding magic eventually
Maberan 10 月 7 日 下午 4:38 
Oh so it needs to be a new save :0 thank you I'll see how that goes!!
ZodiacalFire  [作者] 10 月 7 日 下午 4:03 
I believe if the run is active you cannot change the values. The save file will restore to previous unless you are in the town starting a fresh run. Ensure the game is also not running when doing the save editing.

Hopefully that helps.
Maberan 10 月 7 日 上午 3:04 
I tried doing this but as soon as I load in my save, it resets to a default fresh save :c do you have any ideas what happened there?
Aoderic 8 月 16 日 上午 5:24 
#Polabog I got the potion efficiency to work, but I had to die to do it, there might be a better method. But by dying it reverted to the save file, so ongoing games might be stored differently.
Polarbog 2024 年 8 月 7 日 上午 11:24 
Okay, cool. Thanks! Also, it's too bad that editing the potion efficiency stat in the save file doesn't actually change it in the game :(
ZodiacalFire  [作者] 2024 年 8 月 6 日 下午 1:52 
I believe they are just another type of reference but within a set. Attack is y17 and defense is y5 for the player entity, you can see a characteristic number be repeated, but they are for different sets. Another set could be dungeon entities, different items in the museum, or even the items/entities within your inventory.
Polarbog 2024 年 8 月 6 日 上午 10:24 
What do the characteristic numbers mean?
Hauw2x 2024 年 7 月 14 日 下午 10:26 
I absolutely love it when the developer made stupid achievements and we ended up getting it with cheese. Wonderful. Brilliant. 10/10 guide. Thumbs up and favorite!
MikeIron 2024 年 3 月 17 日 上午 11:48 
Nice