安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I found the cause of this issue. When you build a livery, it creates a file in Appdate > LocalLow > Shockfont > NuclearOption > Skins
There you will find a folder which has the name of the bundle when you configured the builder. In this folder you will find these set of files :
- catalog_1.hash
- catalog_1.json
- <name_of_your_bundle>_asset_all.bundle
- meta.json
When you make your first build, you will get all of these files and your skin will work in game. However, when you do another skin you will be missing catalog_1.hash and catalog_1.son.
To fix this issue, return to Unity Editor, search for a file named AddressableAssetsData and delete it.
Once this file is gone, making a build will create the missing files and your skin will work.
(I know I already said that in the Discord but I'm putting it here too for anyone who sees it later.)