七: 增强版

七: 增强版

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Seven - 100% checklist
由 najai 制作
During my last run, I made a checklist to complete the game 100% of the content (there is no question of achievements here). However, it can be improved.
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Checklist & Credits
This spread sheet I made during my last run covers most quests, chips, runes, schemas and items (armors, weapons and book) :
https://docs.google.com/spreadsheets/d/1btzuXQA9XfgirjtPfKP4BCz7cMP97h-64I13gX8DXmY/edit?usp=sharing

I used some informations from gamepressure[www.gamepressure.com] and some from another steam guide (with the help of google trad..) : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2130145875
Quests
Every quest in the game i know about are listed below.

Main quests
  • The job
  • Arrival - 2 nectar at the beginning + 1 given during the quest
  • Lost contact - 1 nectar in the chapel+ 1 in the safe in the same chapel
  • Sanctuary
  • Down the Rabbit Hole
  • Breakout
  • Memory Lane
  • Keep it Secret, Keep it Safe
  • An Unexpected Visitor - Start DLC Drowned Past questline
  • Belly of the Beast
  • The Vault

Side Quests
These side quests are classified according to the area where they are triggered.
Zone 1
  • Tools Of The Trade - Automatic
  • Thick As Thieves - Overhear a conversation between Kailin and Colm in Lewmer.
  • Master Crafter - Speak with Master Crafter in Lewmer.
  • Master Brewer - Speak with the Biomancer in Lewmer.
  • Pulling Strings - Speak with Ramus in Lewmer. (one more task if you didn't save the thug in the decon chamber at the very beginning)
  • Valuable Experience - Speak with Devor, auryte collector, in Lewmer.

Zone 2

  • The Birdcage - Speak with the arena's owner near the Birdcage.
  • Burden Of Leadership - Speak with sheriff Whitaker in Mortbane, overhear a conversation in Mortbane or find mayor Hucknell.
  • Ancient Monolith - Get closer to the monolith in zone 2.
  • Poor Sister of Mine - Speak with Lilly or with imprisoned Lucille. (diago stash is available only if you did not talk to Lilly before saving Lucille) - 1 nectar in Diago's stash
  • Hunting the treasure - Overhearing a conversation on the farm and finding all the notes. 1 nectar in the stash
Zone 3

  • MDD - Speak with the technomagi in the visa control. (only if you lack visa 03)
  • Double Cross Marks The Spot - Finding a note at the corpse of a bandit leader during the MDD quest or while stealing from the bandit in the camp just before 'Our savior' temple. - 1 nectar
  • Taken - Examine the burned house in zone 3 or speak with Yana imprisoned in the Mire. - 1 nectar
  • Stand On Ceremony - Speak with Mitar in zone 3.
  • Power Underwhelming - Speak with Dvir in zone 3. - 1 nectar
  • Butch's Day Off - Speak with Dvir after completing Power Underwhelming quest or find Butch imprisoned in the Mire. - 1 nectar
  • Deep In The Mire - Find one of the discovery logs in the Mire.
  • You Skratch My Back... - Speak with Butch after saving him during Butch's Day Off side quest.
  • Blind Bessy - Speak with Dina in the slaughterhouse.
  • The Path To Enlightenment - Speak with the quartermaster in Our Savior's Temple. 1 nectar
  • The Sozzled Mosquito - Speak with Mungo in The Sozzled Mosquito in Everglade Swaps.
  • Cirrhoside - Speak with Cloyt in The Snozzled Mosquito in Everglade Swamps. - 1 nectar
  • Fistlewick and Scotch - Reach the group of bandits near Fistlewick's transport.
  • The Saboteur - Find the message from the Consortium in Savaash's hideout after completing Memory Lane main quest.
  • Cures Abound - Speak with Kolbrek in Artee village after starting Belly Of The Beast main quest. - 1 nectar
  • Veil Of Darkness - Speak with Kolbrek in Artee village after starting Belly Of The Beast main quest. - 1 nectar
  • The Lost Disciple - Speaking with Irdis in Artee village after starting the Belly of the Beast main quest. - 1 nectar
  • DIY - Speaking with Hinbrik in Artee village after starting the Belly of the Beast main quest.
Zone 4
  • Petals And Promises - Speak with Abel on the farm near the security checkpoint 04.
  • A Wanted Man - Find a wanted letter in bandits' corpses or speak with Drax in junkyard.
  • Judge, Jury, And Executioner - Complete A Wanted Man side quest.
  • Very Old Friends - Complete A Wanted Man side quest.
  • In The Land Of The Desperate - Overhearing a conversation between thugs in the Warden's Hold, only possible during the main quest 'Down the Rabbit Hole'. The thugs are in the crucible, in the stands, below the garden. You'll have to pickpocket one of them and steal a note to start the quest.- 1 nectar

  • Cinder Man - Speak with the guard in the Warden's Hold. - 2 nectar if you don't kill him
  • What A Pair - Speak with Leutian in the Warden's Hold. - 1 nectar
  • For Whom The Disc Tells - Speak with Wave Witch near her home in the Warden's Hold.
  • Light Of The Firefly - Automatically after completing For Whom The Disc Tells side quest.
  • Lady's Plus One - Automatically after completing Light Of The Firefly side quest.
  • Hide And Seek - Speak with Cremmel in Du Motier's property during Lady's Plus One side quest. - 1 nectar
  • Fisticuffs - Speak with the rich man in Du Motier's property during Lady's Plus One side quest.
  • Possession With Intent - Speak with Threston in Port Terminus.
  • Forged In The Crucible - Speak with the Crucible Arena Keeper in the Warden's Hold. - 2 nectars
  • The Only Way Out - Speak with Thyra after winning two fights in the Crucible in the Warden's Hold.
Zone 5
  • Exorcism For Beginners - Speak with the biomant exorcist on a farm in zone 05.
Zone 6
  • All Aflutter - Speak with Teargul in the hunter's camp.

Technomagi Quests
These quest are given by the Technomagi machines found in overseer stations.
  • Heart of Madness - Reach any of the Technomagi contracts machines at any point of the game.
  • Knowledge is Power - Reach any of the Technomagi contracts machines at any point of the game.
  • Where the Wilder Things Are - Reach one of the contracts relocation machines.
  • Now Who's The Crazy One - Say that you want to help the Wildermage during your conversation with him (Where The Wilder Things Are quest).
  • A Prickly Maneater - Reach any of the Technomagi contracts relocation machines at any point of the game.
  • Scouting Pods Recovery - Reach any of the Technomagi contracts relocation machines after completing Memory Lane main quest.
  • Graveyard of Giants and Men - Reach one of the contract machines after completing previous assignments.

Misc quest
These side quests are not set in a specific zone of Peh, but rather make you travel on the island.
  • A Monolithic mission - Speak with Pilgrim Hydlar after completing Ancient Monolith mission. This quest starts in Zone 2, but will take you to various locations throughout Peh.
  • Gold Rush - This quest is added to your journal after you get closer to one of the vessels for the first time. - 11 Nectar found in total
  • Hunters Lodge quests : In order to join the Hunter's Lodge, you must meet with Elias in the city of Warden's Hold and then complete the three trials required to acquire the hunting license.
    • Tick Tock Toff
    • A Feather in Your Cap
    • On the Rampage - 1 nectar
  • The Huntress and the Hunted - Triggered after acquiring the hunter licence and meeting with evelyn.
  • A Great Honour -Reach one of the contracts relocation machines. - 2 nectars






Quests (DLC)
Drown Past questline

  • Let there Be Light - Speak with Rovan on the main deck of the Ma'Mon.
  • Lies and Fabrications - Speak with Calithea on the Ma'Mon.
  • What A Girl Wants - After Lies and Fabrications
  • Velstet - Automatically acquired after 'What a girl wants'
  • The Plan Revealed - Automatically acquired after 'Velstet'
  • Free Will - Automatically acquired after 'Free will'
  • What Remains - Speak with the Ma'Mon during 'Free will'
Nectar
There are 37 Nectar Vials to find in Peh which is largely enough.

11 came from the quest 'Gold Rush' :
  1. In the Mire (Zealot location)
  2. In the locked room near the wild mage hideout ( 'Heart of Madness' quest)
  3. Found in the techno zone south west of the temple in zone 3
  4. Found on the cliff between the Artee camp and the Everglade swamp (Zone 3)
  5. Found in the wild magi hideout in the Everglades swamp ('Now Who's The Crazy One' quest)
  6. Found in a room in Du Motier's mansion - * This one is not identified by the game as a nectar for the Gold Rush Quest, but in the inventory it seems to count as one.
  7. Found north of Warden's Hole, in the technorot zone, juste beside the rune puzzle.
  8. Below the entry of the Repositorium
  9. Inside the Repositorium
  10. In Vaetic hideout, zone 3
  11. In a room last floor of 'Our savior' temple (south side)

The others 26 are given as rewards for or during following quests :
  1. Arrival (Main quest) : 2 nectars at the beginning + 1 given during the quest
  2. Lost contact (Main quest) : 1 nectar in the chapel+ 1 in the safe in the same chapel
  3. Poor Sister of Mine (zone 2) : diago stash available only if not talking to Lilly before saving Lucille - 1 nectar
  4. Hunting the treasure (zone 2) : 1 nectar in the stash
  5. Taken (zone 3) : 1 nectar
  6. Power Underwhelming (zone 3) : 1 nectar
  7. Butch's Day Off (zone 3) : 1 nectar
  8. Cirrhoside (zone 3) : 1 nectar
  9. The Path To Enlightenment (zone 3) : 1 nectar
  10. Double Cross Marks The Spot (zone 3) : 1 nectar
  11. Cures Abound (zone 3) : 1 nectar
  12. Veil Of Darkness (zone 3) : 1 nectar
  13. The Lost Disciple (zone 3) : 1 nectar
  14. In The Land Of The Desperate (zone 4) : 1 nectar
  15. Cinder Man (zone 4) : 2 nectar if you don't kill the cinderman
  16. Forged In The Crucible (zone 4) : 2 nectars
  17. What A Pair (zone 4) : 1 nectar
  18. Hide And Seek (zone 4) : 1 nectar.
  19. Hunters Lodge questline : 1 nectar
  20. A Great Honour : 2 nectars
Skill Chips
Skill chip
Here are the skill chip available in the game.
Name
Effect
Passive slots
Active slots
Location
Scavenger's Chip
10 maximum load, +10% item collection speed
2
2
available initially
Thief's Chip
5% speed of collecting items, +10 lock picking skill, +5 computer hacking skill, -10% noise emitted
2
2
Found during 'Lost Contact'
Assassin's Chip
-10% noise emitted, +x0.1 damage from sneak attacks, +2.5% critical hit chance, +15% critical hit damage
3
2
Reward for completing the main quest "Down the Rabbit Hole".
Script Kiddie Chip
25 energy, -10% cooldown of special moves, +10% range of abilities, +20 computer hacking skill
1
6
Reward for the main quest "Keep in secret, keep it safe"
Jack of all trades chip
+2% protection from all types of damage, +x0.1 to the radius of active skills (sphere, black hole, impulse )
3
3
reward for flawlessly completing the mission "Screaking Slaughterhouse". Issued by Butch. (before adding the laxative, you need to throw the squeak to Olaf)
Master Thief Chip
10% item collection speed, +20 lockpicking skill, +10 computer hacking skill, -20% noise
3
5
from the sarcophagus of the Ancient magician in the bunker with the puzzle. You can get there during the long quest “Great Honor”
Silent Assassin's Chip
-20% noise emitted, +x0.2 damage from sneak attacks, +5% critical strike chance, +30% critical strike damage
5
3
for completing "A Prickly Maneater"
Acrobat's Chip
-10% fall damage, +2% movement speed
6
1
R rune puzzle
Fighter's Chip
10 damage, +50 health
4
2
Reward for one of the battles in the Crucible Arena.
Active chip and Upgrades
Active chip
Name
Effect
Location
Flash
A remarkable ability that allows you to phase across a short distance extremely quickly.
Found by looting the thug in decon chamber.
Invisibility
This ability grants you invisibility.
?
Boomerang
A magical projectile that can be thrown over a short distance. It will return to you, dealing damage both ways.
Reward for main quest 'Memory Lane'
Black Hole
An ability that creates a magical vortex that will deal damage to anything caught in its area of effects.
Reward for the main quest "Keep in secret, keep it safe"
Chronosphere
A magical ability that create a sphere around you. Anything within the sphere will be slowed down aside of you.
?
MDD Pulse
This ability generate a MSS Pulse that will disable electronic devices in the vicinity for 5s.
Found in the chapel in Lewmer at the entrance of Port Horizon
Doppleganger
An ability that creates a clone, which can then be sent elsewhere to distract enemies.
Reward for 'Lies and Fabrications' - DLC questline

Active skill upgrades

Name
Skill concerned
Effect
Location
Ability Cost Upgrade
All
Decrease ability's energy cost by 5%
Found by looting the thug in decon chamber (during Arrival).
Ability Cost Upgrade II
All
Decrease ability's energy cost by 10%
In excavation site in zone 6
Ability Cost Upgrade III
All
Decrease ability's energy cost by 15%
Found in the Everglades swamp near a bandit camp
Camouflage
Invisibility
A stealth ability that, when activated, means backstab and dropkills won't cancel invisibility. Also, your footstep will be silent.
?
No Bodies left Behind
Invisibility
Enemies's bodies will turn to ash when killed by a backstab or dropkill while invisible. Useful if you don't want to leave a trail.
Found in Zone 2, South of the birdcage
Ability Radius Upgrade
All
Increase an ability's impact radius by +x1,2 .
Found in Zone 2, west side near the huntung camp
Ability Radius Upgrade II
All
Increase an ability's impact radius by +x1,2 .
Found in the techno zone south west of the temple in zone 3
Ability Radius Upgrade III
All
Increase an ability's impact radius by +x1,3 .
Found on the broken bridge in zone 6 next to wild magi hideout
Ability Range Upgrade
All
Increase an ability's effect range by 10%.
Found just before Lewmer entry.
Ability Range Upgrade II
All
Increase an ability's effect range by 15%.
Zone 5
Ability Range Upgrade III
All
Increase an ability's effect range by 20%.
North of the Everglades swamp
Dopplebomber
Doppleganger
The clone will explode apon death dealing damade to everybody in its radius.
In the Ma'Mon, in crew quarter
Dopplebrawler
Doppleganger
The clone will be able to absord more damage before dying.
On the Ma'mon, in the gym
Flashswap
Flash
An enhanced flash ability that rapidly swaps your position with an ennemy you are targeting.
Reward for completing the main quest "Down the Rabbit Hole".
Inverse Chronosphere
Chronosphere
A magical ability that creates a sphere around you. Anything outside the sphere is slowed, while time runs normally within.
Inside Port Horizon
Rebound Boomerang
Boomerang
A magical projectile that ricochets off enemies, dealing reduced damage with each rebound. It returns to the thrower.
In Zone 2 behind Port Horizon, where you go for the forth task of 'Pulling string', close to a toxic cage.
Short Circuit
MDD Pulse
An electric bolt which disables energy weapons, stuns enemies in power armour, and deals massive damage to electronic enemies.
Obtained after giving Kade a new body
White Hole
Black Hole
An ability that creates a magical vortex that will repel enemies away from its epicentre.
Found in excavation of Lewmer ('Valuable Experience' Location, inside the techno rotten ruins)
Passive chip and Upgrades - part I
Passive chip
Name
Effect
Location
Acrobat
+2% movement speed, access to throws and jump attacks
?
Assassin
assessment of the effectiveness of unexpected attacks, +10 energy drain during stealth or finishing strikes
during main quest, after visiting Savaash’s memories.
Fighter
+2.5 damage, +2.5% critical strike chance, +5% attack speed, resistance rating
Crucible arena championship reward
Thief
-10% noise emitted, +10% item collection speed, +10 lockpicking skill, +2 tracked enemies in touch mode, inspection of pockets in touch mode
on the roof of the shelter, near the bridge you can climb the mountain.
Endurance
+50 health
from the sarcophagus of the Ancient magician in the bunker with the puzzle. You can get there during the long quest “Great Honor”
Energy
+30 energy
Reward for completing quest "Deep in the Mire".

Active skill upgrades

Name
Skill concerned
Effect
Location
Acrobat Fall Damage Upgrade
Acrobat
An upgrade that slightly decrease the damage you'll sustain from falling from a height. (-2,5%)
Found in Port Horizon
Acrobat Fall Damage Upgrade II
Acrobat
An upgrade that slightly decrease the damage you'll sustain from falling from a height. (-5%)
Found in Mortbane (Chapel)
Acrobat Fall Damage Upgrade III
Acrobat
An upgrade that slightly decrease the damage you'll sustain from falling from a height. (-10%)
zone 3 : zone with technomagi fighting against zealot (just under overseer)
Acrobat Movement Speed Upgrade
Acrobat
An upgrade that increase your movement speed by +1%.
In the bandit camp in zone 2 under the rune puzzle
Acrobat Movement Speed Upgrade II
Acrobat
An upgrade that increase your movement speed by +??%.
Just south of the Repositorium
Acrobat Movement Speed Upgrade III
Acrobat
An upgrade that increase your movement speed by +5%.
In Du Motier's garden
Acrobat Special Moves Upgrade
Acrobat
An upgrade for the jumpthrow and the jumpkick abilities that allow the moves to be performed on enemies wearing power armour.
Found in excavation of Lewmer ('Valuable Experience' Location, inside the techno rotten ruins)
Assassin Bleedind Upgrade
Assassin
Dropkills, backstabs and finishers deal an additional amount of bleeding damage of 5/s for a few seconds.
Found in the big spider web west of Port Horizon
Assassin Bleedind Upgrade II
Assassin
Dropkills, backstabs and finishers deal an additional amount of bleeding damage of 10/s for a few seconds.
In the basement of 'Our Savior' temple
Assassin Bleedind Upgrade III
Assassin
Dropkills, backstabs and finishers deal an additional amount of bleeding damage of 15/s for a few seconds.
Zone 6 north of the rune puzzle
Assassin Damage Upgrade
Assassin
If executed successfully, finishers, dropkills and backstabs inflict an additional amount of damage : +x0,05
Found in Zone 2, south of the birdcage (in a bandit camp)
Assassin Damage Upgrade II
Assassin
If executed successfully, finishers, dropkills and backstabs inflict an additional amount of damage : +x0,1
Zone 3, north part, where 'Fistlewick and Scotch' quest start
Assassin Damage Upgrade III
Assassin
If executed successfully, finishers, dropkills and backstabs inflict an additional amount of damage : +x0,15
Zone 3, north of the Everglades swamp
Assassin Energy Drain Upgrade
Assassin
An enhanced ability that increases the energy regained on backstabs, dropkills and finishers by +10. The base ability is required.
Found in Mortbane (gas mine)
Assassin Energy Drain Upgrade II
Assassin
An enhanced ability that increases the energy regained on backstabs, dropkills and finishers by +20. The base ability is required.
Found during 'Power Underwhelming' next to the ghoul in the spinning wheel.
Assassin Energy Drain Upgrade III
Assassin
An enhanced ability that increases the energy regained on backstabs, dropkills and finishers by +30. The base ability is required.
Found during 'Down the rabbit Hole' in the sewer of the Consortium after jumping.
Energy Capacity Upgrade
Energy
An upgrade that increases your maximum energy capacity by +10.
Found in Zone 2, behind Port Horizon
Energy Capacity Upgrade II
Energy
An upgrade that increases your maximum energy capacity by +20.
Found under a zipline, after flying over the slaughterhouse during 'Power underwhelming'
Energy Capacity Upgrade III
Energy
An upgrade that increases your maximum energy capacity by +40.
Found in zone 6 (north west)
Energy Regeneration Upgrade
Energy
An upgrade that stimulates your body's hormones, increasing your energy regeneration rate by +1,2/s.
Found in excavation of Lewmer ('Valuable Experience' Location, inside the techno rotten ruins)
Energy Regeneration Upgrade II
Energy
An upgrade that stimulates your body's hormones, increasing your energy regeneration rate by +2,5/s.
Found between Mortbane and Lewmer's cliffs
Energy Regeneration Upgrade III
Energy
An upgrade that stimulates your body's hormones, increasing your energy regeneration rate by +5/s.
Found north of the Artee village
Passive chip and Upgrades - Part II
Name
Skill concerned
Effect
Location
Fighter Defense Upgrade*
Fighter
An upgrade that increases your acrobatic fitness levels by a small amount, meaning you'll tire less when dashing and rolling.
Found in Port Horizon
Fighter Defense Upgrade II*
Fighter
An upgrade that increases your acrobatic fitness levels by a moderate amount, meaning you'll tire less when dashing and rolling.
In the Mire (place crowded with techno-zombies)
Fighter Defense Upgrade III*
Fighter
An upgrade that increases your acrobatic fitness levels by a large amount, meaning you'll tire less when dashing and rolling.
West of the Repositorium
Fighter Offense Upgrade
Fighter
An upgrade that increases your acrobatic fitness levels by +5, meaning you'll tire less when attacking.
Found North of the Birdcage
Fighter Offense Upgrade II
Fighter
An upgrade that increases your acrobatic fitness levels by +10, meaning you'll tire less when attacking.
Found in the techno zone south west of the temple in zone 3
Fighter Offense Upgrade III
Fighter
An upgrade that increases your acrobatic fitness levels by +15, meaning you'll tire less when attacking.
Found in excavation site (zone 7)
Fighter Special Attack Cost Upgrade
Fighter
An upgrade that reduces the cooldown period on special attacks by -5%.
Inside Port Horizon
Fighter Special Attack Cost Upgrade II
Fighter
An upgrade that reduces the cooldown period on special attacks by -10%.
From the Giant's Graveyard in visa zone 7, in Port Terminus
Fighter Special Attack Cost Upgrade III
Fighter
An upgrade that reduces the cooldown period on special attacks by -?%.
???
Health Capacity Upgrade
Health
An upgrade that increases yourmaximum health capacity by +50.
Mortbane (Mayor house)
Health Capacity Upgrade II
Health
An upgrade that increases yourmaximum health capacity by +75.
???
Health Capacity Upgrade III
Health
An upgrade that increases yourmaximum health capacity by +75.
In excavation site zone 6
Health Regeneration Upgrade
Health
An upgrade that boosts your body's natural healing process, increasing your health regeneration rate by +1,2/s.
Found in excavation of Lewmer ('Valuable Experience' Location in the cliff with the workers)
Health Regeneration Upgrade II
Health
An upgrade that boosts your body's natural healing process, increasing your health regeneration rate by +2,5/s.
Basement of 'Our savior' temple
Health Regeneration Upgrade III
Health
An upgrade that boosts your body's natural healing process, increasing your health regeneration rate by +5/s.
In the Everglade Swamp east of the shrine of Drugun
Resistance Upgrade
Endurance
An upgrade that increases your poise and body's resistance to all elemental effects by +2,5%. Just remember that it wont protect you from concentrated tech rot.
Found in zone 2 near the fields in the west part of the zone (location of 'Hunting the Treasure')
Resistance Upgrade II
Endurance
An upgrade that increases your poise and body's resistance to all elemental effects by +5%. Just remember that it wont protect you from concentrated tech rot.
Found inside a sewer under the slaughterhouse in zone 3 (accessible during 'Power underwhelming' or 'You scratch my back'
Resistance Upgrade III
Endurance
An upgrade that increases your poise and body's resistance to all elemental effects by +10%. Just remember that it wont protect you from concentrated tech rot.
Found in Zone 6, close to hunter camp entrance
Thief Hacking Upgrade
Thief
An upgrade that enhances your hacking skills by +10, making it slightly easier for you to hack digital devices.
Found in Zone 2, South-west of the birdcage
Thief Hacking Upgrade II
Thief
An upgrade that enhances your hacking skills by +20, making it moderately easier for you to hack digital devices.
Zone 5
Thief Hacking Upgrade III
Thief
An upgrade that enhances your hacking skills by +30, making it much easier for you to hack digital devices.
Inside the Repositorium
Thief Lockpicking Upgrade
Thief
An upgrade that enhances your lockpicking skills by +10, making it slightly easier for you to pick locks.
Found in sanctuary
Thief Lockpicking Upgrade II
Thief
An upgrade that enhances your lockpicking skills by +20, making it moderately easier for you to pick locks.
In the technorot zone between the Repositorium and Warden's Hole
Thief Lockpicking Upgrade III
Thief
An upgrade that enhances your lockpicking skills by +30, making it much easier for you to pick locks.
Found in the Mire (zone 3), int the place with zealots.
Thief Pickpocketing Upgrade
Thief
An upgrade that enhances your pickpocketing skills by +10%, slightly decreasing the time needed to take an item.
In Zone 2 behind Port Horizon, where you go for the forth task of 'Pulling string'
Thief Pickpocketing Upgrade II
Thief
An upgrade that enhances your pickpocketing skills by +20%, moderately decreasing the time needed to take an item.
Found in zone 7 near the monolith of 'A Monolithic Mission'
Thief Pickpocketing Upgrade III
Thief
An upgrade that enhances your pickpocketing skills by +??%, largely decreasing the time needed to take an item.
Found in the Mire
Puzzle & Runes
There is 7 runes in Peh, each one corresponding to a puzzle.

  • Rune EE - Zone 2 - Found during main quest 'Lost Contact', in a secret stash, inside the destroyed house in Mortbane. - Corresponding puzzle is in zone 3, south west of the Biomancer temple
  • Rune J - Zone 1 - Obtained from the shady merchant in the Lewmer. If you progress too far in the story, the merchant will run away. - Corresponding puzzle is west of zone 2, betwen a bandit camp and holohawk nests
  • Rune O - Zone 4 - Reward for the quest "Petals and Promises" (Zone 4). - Corresponding puzzle is in zone 3, just south of Vaetic
  • Rune Y - Zone 4 - Reward for the quest "Cinder Man" (Zone 4). Do not approach the Cinder Man and just go back to the biomant's priest., OR meet with the Cinder Man and persuading him to stop the experiments. DO NOT KILL HIM. - Corresponding puzzle is North of zone 6
  • Rune Z - Zone 3 - Reward for the quest "Double Cross Marks the Spot" (Zone 3). Found inside the locker at the end of the quest. - Corresponding puzzle is inside zone 5 (you'll have to cross a rotten zone before)
  • Rune R - Zone 3 - Reward for the quest "DIY" (Zone 3) from Hinbrik in Artee village. - Corresponding puzzle is North of zone 3, west of the Artee village
  • Rune D - Zone 4 - reward for a line of quests from the Sea Witch in the main city, starting with the task “For Whom the Disc Tells” - Corresponding puzzle is In the Technorot zone, north of Warden's Hole
Tools
Name
Tier
Effect
Recipe
Obtained
Body Dissolver
I
This highly caustic substance dissolves bodily tissue. It can be useful, but not all humans have the stomach to use it.
4 Mineral Basic Component + 3 Organic Basic Component + 2 Polymer Basic Component + 10 Auryte
Complete 'Valuable Experience' quest
Metal Lockpick
I
A lockpick of impressive build quality. It should endure many thieving escapades.
1 Polymer Basic Component + 2 Metal Basic Component + 1 Metal Plates and Wires + 1 Auryte
Complete 'Master Crafter' quest
Decoy Grenade
I
A device that emits a sound to lure enemies towards it.
4 Techno Basic Component + 2 Polymer Basic Component + 2 Metal Basic Component + 5 Auryte
Found in second floor of the runied house (location of the quest 'Hunting the Treasure')
Stun Dart
I
A non-lethal dart that renders an enemy inconscious.
2 Juvelor + 2 Organic Basic Component + 1 Mineral Basic Component + 8 Auryte
Reward for the quests 'Hunting the treasure', and 'Possession With Intent'
Immobilisation Trap
I
This non-lethal, proximity trap immobilises the target, rendering them defenceless against follow-up attacks.
4 Leather Basic Component + 2 Organic Basic Component + 2 Techno Basic Component + 1 Spider Silk + 5 Auryte
Found in the trapped house where Lucille is captie (Zone 2)
Sonic Trap
I
A trap that releases a sonic wave that disorientates and deafens those caught in the blastradius.
4 Techno Basic Component + 2 Organic Basic Component + 3 Leather Basic Component + Kolohawk Vocal Chords + 5 Auryte
Complete 'Master Crafter' quest
Smoke Trap
I
A single-use proximity mine that doesn't inflict damage. Instead, it emits a disorienting cloud of smoke that obscures vision.
4 Mineral Basic Component + 2 Polymer Basic Component + 2 Metal Basic Component + 1 Tennis Ball + 5 Auryte
Complete 'Master Crafter' quest
Polymer Driller
II
You should be familiar with a Multi-Tool in your profession. This particular variety has a very durable polmer drill bit.
4 Mineral Basic Component + 3 Organic Basic Component + 2 Polymer Basic Component + 10 Auryte
Found in the house close to the Mortbane mayor house.
Polymer Lockpick
II
Polymer lockpick upgrade
4 Mineral Basic Component + 3 Organic Basic Component + 2 Polymer Basic Component + 10 Auryte
Found in the gare station of the sanctuary
Frag Grenade
II
Pull out the pin, throw it, and then take cover. Grenades are destructive, but rather unsubtle.
2 Metal Basic Component + 1 Gunpower + 1 Bolts, Nails and Screws + 20 Auryte
Reward before the fight against Thyra in the Crucible
MDD Dart
II
A dart that disables electronic devices such as switches, cameras, panels, drones and energy shields for five seconds. It can also shocks enemies in power armour.
2 Techno Basic component + 2 Polymer Basic Component + 1 electrojunk + 30 Auryte
Found in Sanctuary
Gas Trap
II
A single-use trap that spits out a puddle of acid. Deals toxic damage until the puddle dissipates.
4 Organic Basic Component + 2 Leather Basic Component + 2 Metal Basic Component + 1 Fungus spore + 5 Auryte
Found under the runic puzzle in zone 2
Zap Trap
II
This proximity trap contains a single high-voltage charge.
4 Techno Basic Component + 2 Polymer Basic Component + 2 Metal Basic Component + 1 Electrojunk + 5 Auryte
Inside the Repositorium, close to Savaash
Fake Raw Auryte
II
Fake auryte produced using the auryte fabrication machine. If it has the correct etching it should fool the authentification checks.
10 Polymer Basic Component + 1 Sporeox gland + 1 auryte
Reward for 'Lies and Fabrications'
Techno Lockpick
III
Techno lockpick upgrade
3 Techno Basic Component + 100 Auryte
Found in Blackwood's estate next to EvL
Techno Driller
III
You should be familiar with a Multi-Tool in your profession. This particular variety has an extremely durable diamond drill bit.
12 Techno Basic Component + 9 Mineral Basic Component + 1 Servomotors and transistors + 100 Auryte
Reward for the quest 'Knowledge is Power'
Explosive Dart
III
A small dart that explodes on contact, dealing damage to an enemy. It would be subtle if it didn't explode.
2 Metal Basic Component + 2 Mineral Basic Component + 1 Gunpower + 10 Auryte
In Warden Hole, in overseer station
Old Char's Medicine
III
The pyromaniac Old Char supposedly drank this flammable liquid before his untimely death. Throwing it at enemies deals fire damage in a wide radius.
2 Cloth Basic Component + 1 Empty Bottle + 1 Gasoline + 10 Auryte
North west of the Everglades swamp
Flame Trap
III
When triggered, the victim is engulfed in flames.
4 Mineral Basic Component + 2 Metal Basic Component + 2 Leather Basic Component + 1 Gasoline + 5 Auryte
In Vaetic hideout, zone 3
Shredder Trap
III
A single-use proximity trap. The shrapnel that it discharges is capable of shredding human flesh and piercing most armour.
4 Metal Basic Component + 2 Leather Basic Component + Techno Basic Component + 1 Bolts, Nails and Screws + 5 Auryte
In the shack with agrume in the slaughterhouse (zone 3)
Alchemy
Name
Effect
Recipe
Obtained
Small Health Syringe
This syringe contains small quantities of a healing compound. It will restore 100 health.
1 Meditrus + 1 Mineral Basic Component + 5 Auryte
available initially
Medium Health Syringe
This syringe contains moderate quantities of a healing compound. It will restore 200 health.
2 Meditrus + 2 Mineral Basic Component + 10 Auryte
In the stash - quest 'Double Cross Marks The Spot'
Large Health Syringe
This syringe contains highly-concentrated quantities of a healing compound. It will restore 400 health.
4 Meditrus + 4 Mineral Basic Component + 20 Auryte
Inside the bedroom in "A Prickly Maneater"
Small Health Regeneration Syringe
A weak healing compound that gradually releases itself into the bloodstream. Regenerates +5 health over 0,1s.
1 Juvelor + 1 Mineral Basic Component + 5 Auryte
Found in Mortbane (Chapel)
Medium Health Regeneration Syringe
A mid-strength healing compound that gradually releases itself into the bloodstream. Regenerates +10 health over 0,1s.
2 Juvelor + 2 Mineral Basic Component + 10 Auryte
Found in cinderman hideout (Warden's Hole)
Large Health Regeneration Syringe
A concentrated healing compound that gradually releases itself into the bloodstream. Regenerates +20 health over 0,1s.
4 Juvelor + 4 Mineral Basic Component + 20 Auryte
Reward for the second task of the hunting lodge : 'A Feather in Your Cap'
Small Vigor Syringe
Grants small health regeneration and melee damage boost, for a short period of time.
1 Small Health Syringe + 2 Mineral Basic Component + 1 Organic Basic Component + 5 Auryte
available initially
Medium Vigor Syringe
Grants medium health regeneration and melee damage boost, for a short period of time.
1 Medium Health Syringe + 4 Mineral Basic Component + 2 Organic Basic Component + 10 Auryte
In Zone 7
Large Vigor Syringe
Grants high health regeneration and melee damage boost, for a short period of time.
1 Large Health Syringe + 8 Mineral Basic Component + 4 Organic Basic Component + 20 Auryte
In the Everglades swamp during the quest Light Of The Firefly
Small Energy Syringe
This syringe contains a diluted energy compound that will restore 25 energy.
1 Ionic Liquid + 2 Polymer Basic Component + 1 Techno Basic Component + 5 Auryte
available initially
Medium Energy Syringe
This syringe contains a medium-strength energy compound that will restore 50 energy.
1 Ionic Liquid + 4 Polymer Basic Component + 2 Techno Basic Component + 10 Auryte
Zone 5 - bandit camp
Large Energy Syringe
This syringe contains a concentrated energy compound that will restore 100 energy.
2 Ionic Liquid + 8 Polymer Basic Component + 4 Techno Basic Component + 20 Auryte
In oversteer station of zone 6
Small Energy Regeneration Syringe
A weak energy compound that gradually releases itself into the bloodstream. Regenerates +3,1 energy over 0,1s.
1 Ionic Liquid + 2 Polymer Basic Component + 1 Techno Basic Component + 5 Auryte
???
Medium Energy Regeneration Syringe
A mid-strength energy compound that gradually releases itself into the bloodstream. Regenerates +6,,2 energy over 0,1s.
1 Ionic Liquid + 4 Polymer Basic Component + 2 Techno Basic Component + 10 Auryte
After winning at the Crucible
Large Energy Regeneration Syringe
A concentrated energy compound that gradually releases itself into the bloodstream. Regenerates +12,5 energy over 0,1s.
2 Ionic Liquid + 8 Polymer Basic Component + 4 Techno Basic Component + 20 Auryte
In excavation site in zone 6
Small Potency Syringe
A fascinating compound that increases elemental resistances and critical chance for a short period of time.
1 Small Health Regeneration Syringe + 2 Mineral Basic Component + 1 Organic Basic Component + 5 Auryte
For completing the 'One on one ' fight in 'Birdcage'
Medium Potency Syringe
A fascinating compound that increases elemental resistances and critical chance for a moderate period of time.
1 Medium Health Regeneration Syringe + 4 Mineral Basic Component + 2 Organic Basic Component + 10 Auryte
Where you meet Elbenok van Lumier at the end of 'A great Honour'
Large Potency Syringe
A fascinating compound that increases elemental resistances and critical chance for a long period of time.
1 Large Health Regeneration Syringe + 8 Mineral Basic Component + 4 Organic Basic Component + 20 Auryte
Found at the end of 'In the land of the desesperate'
Small Adrenaline Syringe
This syringe grants a small energy regeneration boost and reduces ability cooldowns, all for a short period of time.
1 Small Energy Syringe + 2 Mineral Basic Component + 1 Organic Basic Component + 5 Auryte
Mortbane (Savaash 's ruined house)
Medium Adrenaline Syringe
This syringe grants a small energy regeneration boost and reduces ability cooldowns, all for a moderate period of time.
1 Medium Energy Syringe + 4 Mineral Basic Component + 2 Organic Basic Component + 10 Auryte
Found during 'Down the rabbit Hole' in the sewer of the Consortium after jumping.
Large Adrenaline Syringe
This syringe grants a small energy regeneration boost and reduces ability cooldowns, all for a long period of time.
1 Large Energy Syringe + 8 Mineral Basic Component + 4 Organic Basic Component + 20 Auryte
Reward for 'The Saboteur'
Antidotum syringe
A syringe containing a powerful herbal compound that is an antidote for most known toxins.
1 Monster Shroom + 2 Cyanix + 6 Organic Basic Component + 2 Auryte
In Petalyn estate in Warden's Hole
Weapons
There's a lot of weapons in Peh. Only the most remarkable ones are listed here (see the cheat sheet for the others)

Spears & Staffs
Weapons with average damage, fairly fast attacks and an impressive range of damage.
Special attack - a wide swing that repels enemies and deals damage.
Name
Rarity
Obtained
Physical Damage
Other Damage
Crit Chance
Crit Damage
Backstab Damage
Upgrade slot
Searmaker
Blue
Reward for giving the artefact to Lady Firefly, in "Lady Plus One" - Mutually exclusive with 'Shock Therapy'
34
6 (fire)
15%
x1,8
x10,5
Blade/Pommel
Short circuit
Orange
Obtained from the body of Inon Sekler
46,8
13,2 (shock)
16%
x0,2
x10,5
Blade/Pommel


Swords
Weapons with average performance.
Special attack (sword) - swings in front of you, repelling enemies and causing damage.
Name
Rarity
Obtained
Physical Damage
Other Damage
Crit Chance
Crit Damage
Backstab Damage
Upgrade slot
Thyra's Sword
Blue
obtained from Tyra in the final battle in the Crucible arena.
46,8
13,2 (toxic)
12,00%
x2,1
x8,5
Blade/Pommel
Vulcan
Orange
reward for the task "Drunken Mosquito", for this you will need the alcoholic drink "Blind Bessie", which can be obtained in the task of the same name.
55,4
10,6 (fire)
13,50%
x2,2
x9
Blade/Pommel


Dual Wielding (swords, daggers, shotgun, shield)

Name
Rarity
Obtained
Physical Damage
Other Damage
Crit Chance
Crit Damage
Backstab Damage
Upgrade slot
Techno Sword and Shield
Orange
In the Ma'mon (crew quarter) The presence of a shield changes the weapon’s special attack, and also allows you to raise a block while holding the special attack button. Special attack (sword and shield) - strike with a shield.
48
0
10%
x2,2
x12
Core/Blade/Pommel
Mukuk's Sword and Dagger
Blue
obtained in one of the battles in the Crucible arena.
24,3
5,7 (shock)
15%
x0,2
x10,5
Blade/Pommel
Shotgun and Dagger
Orange
obtained from the Z rune puzzle. The moveset and indicators are close to daggers, only the special move is different - it is a shot at a short distance reminiscent of a special blow from a sword.
42
0
16%
x3
x11,5
Core/Blade/Pommel


Daggers
Weapons with very high attack speed, as well as critical damage and finishing damage, but relatively low range and damage.
Special attack - a sweeping thrust, quite difficult to hit.
Name
Rarity
Obtained
Physical Damage
Other Damage
Crit Chance
Crit Damage
Backstab Damage
Upgrade slot
Shock Therapy
Blue
Reward for giving the artefact to the Sea Witch, in "Lady Plus One". - Mutually exclusive with 'Searmaker'
28
7 (shock)
16,50%
x3,3
x10
Blade/Pommel
Daggers of Savaash
Orange
obtained during the main story.
39,4
8,6(fire)
17%
x3
x11
Blade/Pommel
Virulents
Orange
?
33,6
12,4 (toxic)
16%
x3,2
x11,5
Blade/Pommel

Heavy weapons
Weapons with very high damage, but also very low attack speed.
Special attack - (charged) ground strike with a huge damage radius and destructive power
Name
Rarity
Obtained
Physical Damage
Other Damage
Crit Chance
Crit Damage
Backstab Damage
Upgrade slot
Combustor
Orange
obtained in one of the battles in the Crucible arena. (Krol)
73,3
20,7 (fire)
15%
x1,6
x6
Blade/Pommel

Crossbows and Bows
Crossbows do not require energy or ammunition, but have long reload time. Repeater crossbows can fire three shots before reloading.
Name
Rarity
Obtained
Physical Damage
Other Damage
Crit Chance
Crit Damage
Backstab Damage
Upgrade slot
Kral's Crossbow
Blue
obtained in one of the battles in the Crucible arena
38,4
9,6 (toxic)
12,50%
x1,8
x1
Sight/Latch/Foregrip
Energy Bow III
Blue
Crafted - Plan found in the spa inside the Ma'mon - You'll need to craft the fist two version of this bow to be able to craft the third one.
51
0
12,50%
x2,8
x1
Sight/Latch/Foregrip

Energy rifles
Energy rifles use the character's energy to fire.
Name
Rarity
Obtained
Physical Damage
Other Damage
Crit Chance
Crit Damage
Backstab Damage
Upgrade slot
Emelina's gun
Orange
obtained from Emelina's body. She will go with you on a mission after you join the Hunters, you have to kill her without dividing the prey.
35,9
10,1 (shock)
15%
x1,5
x1
Sight/Foregrip
Vaethik's sniper rifle
Orange
obtained from Vaetic's body. You will meet him at the end of the quest line: “wanted criminal” -> “judge, jury and executioner” -> “very old friends”. To get the weapon, you have to choose to kill him though
54,4
9,6 (fire)
16%
x1,4
x1
Sight/Foregrip
Flamethrower III
Blue
Crafted - plan obtained automatically during DLC - You'll need to craft the fist two version of this bow to be able to craft the third one.
0
24 (fire)
12,50%
x1,5
x1
Sight/Latch/Foregrip
Weapon upgrade - part I
Name
Effect
Recipe
Obtained
Core Upgrade Electricity I
Adds 10% electricity damage to a weapon
4 Techno Basic Component + 3 Metal Basic Component + 1 Electrojunk + 5 Auryte
Zone 5 (basement of the farm)
Core Upgrade Electricity II
Adds 15% electricity damage to a weapon
8 Techno Basic Component + 6 Metal Basic Component + 4 Organic Basic Component + 1 Electrojunk + 1 Bulb And Coils + 10 Auryte
In the Mage hideout (Heart of Madness) in the Mire
Core Upgrade Electricity III
Adds 20% electricity damage to a weapon
12 Techno Basic Component + 9 Metal Basic Component + 6 Organic Basic Component + 1 Electrojunk + 1 Bulb And Coils + 20 Auryte
Inside the Repositorium, in Orad office
Core Upgrade Fire I
Adds 10% fire damage to a weapon
4 Mineral Basic Component + 3 Techno Basic Component +1 Gasoline + 5 Auryte
In the bandit camp with an MDD device, where you can start the 'Double Cross Marks the Spot' quest
Core Upgrade Fire II
Adds 15% fire damage to a weapon
6 Mineral Basic Component + 4 Techno Basic Component + 4 Leather Basic Component + 1 Gasoline + 10 Auryte
In hunter camp in zone 6
Core Upgrade Fire III
Adds 20% fire damage to a weapon
12 Mineral Basic Component + 9 Techno Basic Component + 6 Leather Basic Component + 1 Gasoline + 1 Coal Dust + 20 Auryte
Quarantine zone in Warden's Hole (roof - room with the safe ('Great Honor' quest)
Core Upgrade Toxic I
Adds 10% toxic damage to a weaponv
4 Organic Basic Component + 3 Cloth Basic Component +1 Monster Shroom + 5 Auryte
Reward for completing the quest 'Stand On Ceremony'
Core Upgrade Toxic II
Adds 15% toxic damage to a weapon
8 Organic Basic Component + 6 Cloth Basic Component +1 Monster Shroom + 10 Auryte
In Warden's Hole, in the crime scene of the 'Cinderman' quest
Core Upgrade Toxic III
Adds 20% toxic damage to a weapon
12 Organic Basic Component + 9 Cloth Basic Component + 6 Leather Basic Component +1 Monster Shroom + 1 Monster Mucus + 20 Auryte
Ine the Artee village, zone3
Blade Upgrade Sharpening I
Increase of +5% the physical damage of a weapon
4 Metal Basic Component + 3 Mineral Basic Component +1 Flint + 5 Auryte
Not found
Blade Upgrade Sharpening II
Increase of +10% the physical damage of a weapon
8 Metal Basic Component + 6 Mineral Basic Component + 4 Leather Basic Component + 1 Flint + 10 Auryte
Found in the technomagi complex zone 7
Blade Upgrade Sharpening III
Increase of +15% the physical damage of a weapon
12 Metal Basic Component + 9 Mineral Basic Component + 6 Leather Basic Component +1 Flint + 20 Auryte
Reward for 'DIY'
Blade Upgrade Opportunity Damage I
Increase the damage of Backstabs, dropkills and finisher of +0,1.
4 Metal Basic Component + 3 Leather Basic Component +1 Metal chain piece + 5 Auryte
For completing 'Pulling String'
Blade Upgrade Opportunity Damage II
Increase the damage of Backstabs, dropkills and finisher of +0,2.
8 Metal Basic Component + 6 Leather Basic Component + 4 Techno Basic Component +1 Metal chain piece + 10 Auryte
In the slaughterhouse in the nurse office (zone 3)
Blade Upgrade Opportunity Damage III
Increase the damage of Backstabs, dropkills and finisher of +0,3.
12 Metal Basic Component + 9 Leather Basic Component + 6 Techno Basic Component +1 Metal chain piece + 20 Auryte
Found in Sanctuary
Blade Upgrade Critical Damage I
A weapon attack ignore a small percentage of the opponent's armour. (+0,1)
4 Metal Basic Component + 3 Polymer Basic Component +1 Metal Rivet + 5 Auryte
Zone 7
Blade Upgrade Critical Damage II
A weapon attack ignore a moderate percentage of the opponent's armour. (+0,2)
8 Metal Basic Component + 6 Polymer Basic Component + 4 Leather Basic Component +1 Metal Rivet + 10 Auryte
Obtained by comlpeting first task of the hunting lodge quest (Tick Tock Toff)
Blade Upgrade Critical Damage III
A weapon attack ignore a high percentage of the opponent's armour. (+0,3)
12 Metal Basic Component + 9 Polymer Basic Component + 6 Leather Basic Component +1 Metal Rivet + 20 Auryte
In the warehouse under the market in Warden's Hole
Pommel Upgrade Precision I
Increase Critical hit chance of 1,5%.
4 Cloth Basic Component + 3 Leather Basic Component +1 Duct Tape + 5 Auryte
In the bandit camp in zone 2 under the rune puzzle
Pommel Upgrade Precision II
Increase Critical hit chance of 2,5%.
8 Cloth Basic Component + 6 Leather Basic Component + 4 Metal Basic Component +2 Duct Tape + 10 Auryte
In the bandit camp with an MDD device, where you can start the 'Double Cross Marks the Spot' quest, in the wild magi hiedout in the everglade swamp
Pommel Upgrade Precision III
Increase Critical hit chance of 5%.
12 Cloth Basic Component + 9 Leather Basic Component + 6 Metal Basic Component + 4 Duct Tape + 20 Auryte
Inside the Repositorium
Pommel Upgrade Energy Efficiency I
Reduce the cooldown of special attacks of -15%.
4 Cloth Basic Component + 3 Techno Basic Component +1 Metal Plates and Wires + 5 Auryte
Found in the Mire (zone 3), int the place with zealots.
Pommel Upgrade Energy Efficiency II
Reduce the cooldown of special attacks of -30%.
8 Cloth Basic Component + 6 Techno Basic Component + 4 Mineral Basic Component +1 Metal Plates and Wires + 10 Auryte
In the Tower of Thorns (zone 6 )
Pommel Upgrade Energy Efficiency III
Reduce the cooldown of special attacks of -45%.
12 Cloth Basic Component + 9 Techno Basic Component + 6 Mineral Basic Component + 1 Metal Plates and Wires + 20 Auryte
Afte 'A wanted man', you can find it out of the arena with the giant crab., in Artee village
Pommel Upgrade Attack Speed I
Increase attack speed (-15%)
4 Cloth Basic Component + 3 Leather Basic Component +1 Monster Polymer bone + 5 Auryte
For completing the 'Free for all ' fight in 'Birdcage'
Pommel Upgrade Attack Speed II
Increase attack speed (-30%)
8 Cloth Basic Component + 6 Leather Basic Component + 4 Polymer Basic Component + 1 Monster Polymer bone + 10 Auryte
Found in the lying tree trunk near Mitar in zone 3 (quest 'Power Underwhelming')
Pommel Upgrade Attack Speed III
Increase attack speed (-45%)
12 Cloth Basic Component + 9 Leather Basic Component + 6 Polymer Basic Component + 1 Monster Polymer bone + 20 Auryte
???
Weapon upgrade - part II
Name
Effect
Recipe
Obtained
Sight Upgrade Range I
Increase weapon range (+10%)
4 Metal Basic Component + 3 Techno Basic Component +1 Metal Rivet + 5 Auryte
Found in Port Horizon
Sight Upgrade Range II
Increase weapon range (+15%)
8 Metal Basic Component + 6 Techno Basic Component + 4 Leather Basic Component +1 Metal Rivet + 10 Auryte
???
Sight Upgrade Range III
Increase weapon range (+20%)
12 Metal Basic Component + 9 Techno Basic Component + 6 Leather Basic Component +1 Metal Rivet + 20 Auryte
Inside Repositorium, near the electric trap
Foregrip Upgrade Precision I
Increase Critical hit chance of 2,5%.
4 Cloth Basic Component + 3 Polymer Basic Component +1 Duct Tape + 5 Auryte
Complete 'Master Crafter' quest
Foregrip Upgrade Precision II
Increase Critical hit chance of 5%.
8 Cloth Basic Component + 6 Polymer Basic Component + 4 Metal Basic Component +2 Duct Tape + 10 Auryte
???
Foregrip Upgrade Precision III
Increase Critical hit chance of 7,5%.
12 Cloth Basic Component + 9 Polymer Basic Component + 6 Metal Basic Component + 4 Duct Tape + 20 Auryte
Found in Sanctuary
Latch Upgrade Speed I
Increase reload speed (-10%).
4 Cloth Basic Component + 3 Metal Basic Component +1 Monster Polymer bone + 5 Auryte
Found after flying over the slaughterhouse during 'Power underwhelming', on a Drugun's altar
Latch Upgrade Speed II
Increase reload speed (-20%).
8 Cloth Basic Component + 6 Metal Basic Component + 4 Polymer Basic Component + 1 Monster Polymer bone + 10 Auryte
Found in excavation of Lewmer ('Valuable Experience' Location in the cliff with the workers)
Latch Upgrade Speed III
Increase reload speed (-30%).
12 Cloth Basic Component + 9 Metal Basic Component + 6 Polymer Basic Component + 1 Monster Polymer bone + 20 Auryte
In Artee village
Armor
There's a lot of armour in Peh. Only the most remarkable ones are listed here (see the cheat sheet for the others)

Helmets

Name
Rarity
Obtained
Physical Resist
Fire Resist
Electrical Resist
Toxic Resist
Movement Speed
Gas Protection ?
Upgrade slot
Bolk's Helmet
Blue
Worn by the first crucible opposant : Bolk
12%
3,10%
2,20%
2,70%
-6,20%
NO
-
Inon Sekler's Helmet
Orange
Worn by Inon Sekler
9,10%
9,10%
3,00%
6,10%
-5,40%
YES
Core/Lining/Coating
Savaash's Hood
Orange
Worn by Savaash
9%
2,50%
2,30%
3,10%
-2,80%
NO
-

Thorax

Name
Rarity
Obtained
Physical Resist
Fire Resist
Electrical Resist
Toxic Resist
Movement Speed
Upgrade slot
Emeline's Jacket
Green
If you kill Emeline during 'The Huntress and the Hunted'
14,00%
3,50%
3,00%
4,00%
-7,00%
Core/Lining/Coating
Mysterious Hazard Armour
Green
The armor can be obtained on the deck of the Ma'mon after the end of the auction,if you get not caught during the auction.
9,40%
3,60%
2,50%
1,60%
-11,50%
Core/Lining/Coating
Thyra's Vest
Blue
Worn by Thyra in th crucible
15,50%
5%
3,80%
7%
-7%
-
Inon Sekler's Robe
Orange
Worn by Inon Sekler
25%
9%
11%
18%
-7,50%
-
Savaash's Jacket
Orange
Worn by Savaash
18%
6%
5,20%
6,20%
-7%
-

Gloves

Name
Rarity
Obtained
Physical Resist
Fire Resist
Electrical Resist
Toxic Resist
Movement Speed
Upgrade slot
Mysterious Hazard Gloves
Green
in a small, locked room, next to a submarine on which you can leave the ship; to open the door you need an android's head.
3,20%
1,20%
0,80%
0,50%
-3,80%
Core/Lining/Coating
Ma'Mon captain's gloves
Blue
in the captain quarter
7%
2,70%
1,80%
1,20%
3,80%
Core/Lining/Coating
Mukuk's Gloves
Blue
By beating Mukuk Crucible champion.
5,30%
1,50%
1,30%
1,70%
-3%
-


Trousers

Name
Rarity
Obtained
Physical Resist
Fire Resist
Electrical Resist
Toxic Resist
Movement Speed
Upgrade slot
Mysterious Hazard Trousers
Green
in the captain's cabin, it is behind a locked door behind the machine for producing fake aurite, it requires an android's head to open it.
4,70%
1,80%
1,30%
0,80%
-5,80%
Core/Lining/Coating
Emeline Selar's Trousers
Gray
If you kill Emeline during 'The Huntress and the Hunted'
6%
1,50%
1,30%
1,80%
-4%
Core/Lining/Coating
Sygol's Trousers
Blue
Worn by the first crucible opoosant : Sygol
4%
1,20%
2,50%
1,70%
0%
Core/Lining/Coating
Inon Sekler's Skirt
Orange
Worn by Inon Sekler
12,50%
7%
1,50%
14%
-6,80%
Core/Lining/Coating
Savaash's Trousers
Orange
Worn by Savaash
10%
3%
3,50%
3%
-3,50%
-


Boots

Name
Rarity
Obtained
Physical Resist
Fire Resist
Electrical Resist
Toxic Resist
Movement Speed
Upgrade slot
Emeline Selar's Boots
Gray
If you kill Emeline during 'The Huntress and the Hunted'
4%
1,00%
0,80%
1,20%
-2%
Core/Lining/Coating
Kral's Boots
Blue
obtained in one of the battles in the Crucible arena
5,50%
1,50%
1,30%
1,70%
-2,30%
-
Mysterious Hazard Boots
Green
in the corner of the rightmost cabin of the Ma'mon. There is also a gym in this compartment; it will be on the opposite side.
3,20%
1,00%
0,80%
0,40%
-3,80%
Core/Lining/Coating
Savaash's Boots
Orange
Worn by Savaash
4,70%
1,20%
1%
1,30%
-2,30%
-
Armor upgrades
Name
Effect
Recipe
Obtained
Core Upgrade Physical Resist I
Increase Base resistance by +10%
4 Metal Basic Component + 3 Leather Basic Component + 1 Monster Crest + 5 Auryte
For completing third task of 'Pulling String'
Core Upgrade Physical Resist II
Increase Base resistance by +20%
8 Metal Basic Component + 6 Leather Basic Component + 4 Cloth Basic Component + 1 Monster Crest + 10 Auryte
In the Mire (in the wild mage hideout - 'Heart of madness')
Core Upgrade Physical Resist III
Increase Base resistance by +30%
12 Metal Basic Component + 9 Leather Basic Component + 6 Cloth Basic Component + 1 Monster Crest + 20 Auryte
Basement of 'Our savior' temple
Core Upgrade Speed I
Decrease armour movement speed penalty by 12,5%
4 Polymer Basic Component + 3 Cloth Basic Component +1 Monster Pellicle + 5 Auryte
Found in the Mire (zone 3), int the place with zealots.
Core Upgrade SpeedII
Decrease armour movement speed penalty by 25%
8 Polymer Basic Component + 6 Cloth Basic Component + 2 Mineral Basic Component +1 Monster Pellicle + 10 Auryte
By activating the monolith of Lewmer cliff (A Monolithic mission)
Core Upgrade Speed III
Decrease armour movement speed penalty by 50%
12 Polymer Basic Component + 9 Cloth Basic Component + 4 Mineral Basic Component +1 Monster Pellicle + 20 Auryte
Inside the Repositorium
Lining Upgrade Thief Skills I
Increase the thief skills of lockpicking and looting by 2,5.
4 Cloth Basic Component + 3 Leather Basic Component +1 Monster Pellicle + 5 Auryte
For completing first task of 'Pulling strings'
Lining Upgrade Thief Skills II
Increase the thief skills of lockpicking and looting by 5.
8 Cloth Basic Component + 6 Leather Basic Component + 2 Polymer Basic Component + 10 Auryte
Found in the technomagi complex zone 7
Lining Upgrade Thief Skills III
Increase the thief skills of lockpicking and looting by 10.
12 Cloth Basic Component + 9 Leather Basic Component + 4 Polymer Basic Component + 20 Auryte
In Du Motier's estate
Lining Upgrade Noise I
Decrease noise made whilst moving by -2,5%.
4 Leather Basic Component + 3 Polymer Basic Component +1 Leather Stripes + 5 Auryte
For completing secondtask of 'Pulling strings'
Lining Upgrade Noise II
Decrease noise made whilst moving by -5%.
8 Leather Basic Component + 6 Polymer Basic Component + 2 Techno Basic Component +1 Leather Stripes + 10 Auryte
In the quarantine zone in Warden Hole, room with Romeo.
Lining Upgrade Noise III
Decrease noise made whilst moving by -10%.
12 Leather Basic Component + 9 Polymer Basic Component + 4 Techno Basic Component +1 Leather Stripes + 20 Auryte
Inside the Repositorium
Lining Upgrade Weight I
Increase capacity by +5
4 Cloth Basic Component + 3 Polymer Basic Component +1 Leather Stripes + 5 Auryte
In Mortbane, next to the elevator
Lining Upgrade Weight II
Increase capacity by + 7,5
8 Cloth Basic Component + 6 Polymer Basic Component + 2 Techno Basic Component +1 Leather Stripes + 10 Auryte
In Port Horizon
Lining Upgrade Weight III
Increase capacity by +10
12 Cloth Basic Component + 9 Polymer Basic Component + 6 Techno Basic Component +1 Leather Stripes + 20 Auryte
In 'Our savior' temple
Coating Upgrade Fire Resist I
Adds +5% fire resistance.
4 Metal Basic Component + 3 Cloth Basic Component + 1 Magnet + 5 Auryte
North of Everglades swamp
Coating Upgrade Fire Resist II
Adds +10% fire resistance.
8 Metal Basic Component + 6 Cloth Basic Component + 4 Polymer Basic Component + 1 Magnet + 10 Auryte
Reward for the monolith in Paladial ('A monolithic mission')
Coating Upgrade Fire Resist III
Adds +15% fire resistance.
12 Metal Basic Component + 9 Cloth Basic Component + 6 Polymer Basic Component + 1 Magnet + 20 Auryte
zone 6
Coating Upgrade Electric Resist I
Adds +5% electric resistance.
4 Polymer Basic Component + 3 Leather Basic Component +1 Various Polymer Containers + 5 Auryte
Found in zone 2, west of Lewmer ? Reward for the second task of 'A Monolithic mission'
Coating Upgrade Electric Resist II
Adds +10% electric resistance.
8 Polymer Basic Component + 6 Leather Basic Component + 4 Mineral Basic Component +1 Various Polymer Containers + 10 Auryte
Found in the techno zone south west of the temple in zone 3 ? Reward for the final task of 'A monolithic mission"
Coating Upgrade Electric Resist III
Adds +15% electric resistance.
12 Polymer Basic Component + 9 Leather Basic Component + 6 Mineral Basic Component +1 Various Polymer Containers + 20 Auryte
Found in the technomagi complex zone 7
Coating Upgrade Toxic Resist I
Adds +5% toxic resistance.
4 Leather Basic Component + 3 Polymer Basic Component +1 Gas Mask + 5 Auryte
In the bandit camp in zone 2 under the rune puzzle
Coating Upgrade Toxic Resist II
Adds +10% toxic resistance.
8 Leather Basic Component + 6 Polymer Basic Component + 4 Metal Basic Component + 10 Auryte
Found next to Mitar ('Stand on Ceremony'), From the Giant's Graveyard in visa zone 7
Coating Upgrade Toxic Resist III
Adds +15% toxic resistance.
12 Leather Basic Component + 9 Polymer Basic Component + 6 Metal Basic Component + 20 Auryte
In the closed room after Inon Seklar
7 条留言
surplus_newt 4 月 20 日 上午 11:01 
"Jack of all trades chip before adding the laxative, you need to throw the squeak to Olaf."

I think there's a translation or autocorrect issue here. During the slaughterhouse quest, you need to: Brew the Blind Bessy and complete all of Creck's tasks. You should have one skretch pill left over after 'delivering' them. Talk to Creck, offer him the Blind Bessy, he'll offer to take you to meet Offle ("Olaf" must be a typo or autocorrect error). During that meeting you can plant the skretch in his office. After this you can trigger the inspection by using the laxative on the machine, but if you do things this way Offle is implicated and Butch takes over the entire operation.
NewtL 2 月 26 日 下午 12:14 
What do you mean by "throw the squeak to Olaf" ? Who's him anyway?
Wurmhol 1 月 21 日 下午 12:42 
Hey, thanks for the guide! I am probably late to the party and present myself with a dumb question, but would it be possible for someone to let me know where/when the DLC quest starts? I can't seem to find Calithea... dumb me, I know
B0RIS 2024 年 10 月 12 日 上午 9:44 
This is much better than a walkthrough.

Thanks for making the effort. Too much lazy copy pasted content on steam.
Agrajag 2024 年 6 月 16 日 上午 5:45 
"Jack of all trades chip before adding the laxative, you need to throw the squeak to Olaf."

I have completed this quest but don't know who Olaf is or what a squeak is. Is there any other way to get it?
💖Alice Cousland💖 2024 年 4 月 5 日 上午 9:50 
Thanks for the guide! It helped me a ton with getting the 40 sidequests achievement done. :stella_happy:
Starkiller 2024 年 3 月 30 日 下午 12:46 
First of thank you for the guide, it is a great help. I wanted to ask about a schematic. After I found the skill upgrade for the fighter defence II the map icon changed to a schematic (the place in the mire with lots of ferals) and I cant seem to find the schematic. Is it a bug.