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It's in the works
And if the ancient gods of the magic funny code runes allow, it will come with better customization options \o/
(mainly separate colors for inner/outer flame and the 'ambient' glow, so it can properly replicate the Ideology DLC darkfire default appearance for example)
As far as I know, and from the bit of testing done, it should not cause any issue (as the mod just adds new buildings, instead of replacing comps on the existing ones, and don't mess with any of the systems prone to cause save breaking).
But just in case, when messing with mods mid save, do backup your save before doing that, since there is always the risk of some unknown interaction between mods happening!
Added more mods support, check the patch notes for details.
It's on my internal 'to-do' list, alongside like a dozen or so mods to check for added compatibility
Just adding the colored versions is not difficult in itself, but its a very boring, repetitive and laborious process, and full of simple but easy to miss steps, so I try pooling those and doing them in one go when I get time and mind for that sort of work... XD
But I may manage to get a pass on at least the simpler mods from the list, on the coming week or two, if all goes as planned \o/