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This you can notice in GUTS on a lot of skills that do low WeaponDamagePerSecond. (WDPS).
It's something u can set in the affix settings (called: SoakScale*) or it's in the code of the skill
(*Example check affix wanderer_pulldamage2,3,4 etc.)
Example:
<STRING>FILE:media/skills/wanderer/rapidshot/wanderer_rapidshot.layout
<FLOAT>WEAPONDAMAGEPCT:25
<FLOAT>SOAKSCALEPCT:25 <------- This is the factor that scales it.
Scaling is really nice, otherwise low WDPS kind of skills had big troubles with going though (high) monster armor.
you're welcome!
This stuff makes me appreciate just how much we still don't know about TL2 including Splash and Critical interactions. Armis and Chthon only went so far with their research.
I've slowly built up over a 1000 play-hours however that's only because I've played TL2 consistently over the course of 10+ years mostly because of mod testing or looking to confirm player questions. I know of players who have 3000 and 5000+ hours (must have really liked this game; I rotate playing different genres in contrast to prevent fatigue). It really depends on whoever wishes to be involved with archiving data. I'm most glad to hear of your comment on finding this guide beneficial; it's not a complete study yet it'll serve to explain beyond the usual basics we typically find on the Fandom-Wiki.
wish you the best, I'll be making great use of these. this is one of those gold-in-the-hill internet moments for me - thank you for that!
Glad this helped! There's definitely some missing info in certain details.
I recently had a player ask about how Secondary (Splash) Damage interacts with Critical Affixes and I simply cannot find any Guides that answer this completely.
There's definitely more work and tests to be done to help answer these unknowns.
Still looking for more information about the critical hit component of monsters and how much extra critical damage they are doing than.
Another modder and myself are keeping back-ups of this for safe-keeping.