部落幸存者

部落幸存者

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长期档的轻松游戏 A casual game for the long run
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2.751 MB
2024 年 3 月 9 日 上午 6:26
2024 年 9 月 6 日 上午 6:04
28 项改动说明 ( 查看 )

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长期档的轻松游戏 A casual game for the long run

描述
2024.9.6日更新内容:
添加了英文版介绍
Added English version introduction

2024.6.26日更新内容:
1.高级铁匠铺添加了战乱模式配方
2.箭塔和瞭望塔覆盖范围扩大,血量和防御大幅增加,并且欠薪不会降低攻击力
3.训练营及各类兵营消耗物资减少,包括编队所消耗资源

ps:我分别在10级20级和30级山贼营地给大家留了亿点小惊喜,希望大家玩的愉快。。(某一级山贼营地可拆除,大家自己发现吧!!)


因为上一个MOD的产能过于溢出,我自己玩着感觉也没劲,所以诞生了现在这个版本,资源基本不会过于溢出,特别是生产类建筑

下面是修改内容:

As you can guess, it's a cheat mod, meant to make your gameplay as relaxed as possible over an extended period. This is a rework of an earlier mod which the author felt was too OP'd (lol) since the production capacity was overwhelming. This mod addresses that.

Here are its features, in the order that the author listed:

住房类:
1.所有住房不再受市集范围影响,并适当提升了住房的储存上限
2.大幅提升了住房为居民提供的幸福度,并且公寓类住房也可以提供幸福度
3.适当调整了各类住房可容纳的家庭数以及最大家庭成员
Housing:
1) All housing is no longer affected by the range of marketplaces, and the storage capacity of housing has been appropriately increased.
2) The happiness provided to residents by housing has been significantly increased, and apartment-type housing also provides happiness.
3) The number of families that each type of housing can accommodate and the maximum number of family members has been adjusted.

存储和物流类:
1.所有可存储类建筑存储量大幅提升,露天仓库和坚固堆放场单个存放量为999万
2.码头可以订购所有物品,包括蓝图和银币,并且修改了一些贸易品、书籍、生活品的价格
3.码头订购时间CD修改为45天(基本第一艘订购船到了就可以订购下一批物品了)
4.商队可携带重量大幅提升,并且降低了遇险概率
ps:因为银币重量为0所以订购时需要添加一个其他物品
蓝图在贸易类物品里可以订购
Storage and Logistics:
1) The storage capacity of all storable buildings has been greatly increased, with the open-air warehouse and sturdy storage area each having a capacity of 9.99 million.
2) The dock can now order all items, including blueprints and silver coins, and the prices of some trade goods, books, and household items have been adjusted.
3) The caravan's carrying capacity has been greatly increased, and the probability of encountering danger has been reduced.

服务类:
1.所有服务类建筑的服务范围为60,服务人数随着建筑等级上升 例:诊所服务人数500,医院服务人数1000,并且大幅提升了建筑为居民提供的健康值和幸福度
2.市政厅可以雇佣10位市长
3.大幅提升了研究类建筑产出的科技值
4.大幅提高了法令币的产出
5.大幅提升了教育类建筑最大服务人口
Services:
1) The service range of all service-type buildings is now 60, and the number of people served increases with building level. Example: Clinics serve 500 people, hospitals serve 1,000 people, and the buildings now provide significantly more health and happiness to residents.
2) The town hall can employ 10 mayors.
3) The output of science points from research buildings has been significantly increased.
4) The output of decree coins has been greatly increased.
5) The maximum population served by educational buildings has been greatly increased.

资源和采集类:
1.提高了所有矿井的产出,并且所有矿井可拆除
2.露天矿井和深层露天矿井现在可以产出:石头、黑曜石、宝石、玉石和金沙
3.山地矿井可以不建造在山体上了(包括山地仓库)
4.大幅提升了采集类建筑的产量
5.水井和大水井现在可以产出盐
Resources and Gathering:
1) The output of all mines has been increased, and all mines can now be demolished.
2) Open-pit mines and deep open-pit mines can now produce: stone, obsidian, gems, jade, and gold sand.
3) Mountain mines no longer need to be built on mountains (this includes mountain warehouses).
4) The output of gathering buildings has been greatly increased.

加工类:
1.节日配方常驻(例:鞭炮,屠苏酒,汤圆等)
2.大幅提升了加工类建筑的产量,适当降低了一些配方所需的原料数量(例:饲料、年糕、汤圆)
Processing:
1) Festival recipes are now permanent (e.g., firecrackers, Tusu wine, tangyuan, etc.).
2) The output of processing buildings has been greatly increased, and the amount of raw materials required for some recipes has been slightly reduced (e.g., feed, rice cakes, tangyuan).

旅游类:
1.所有景点覆盖范围大幅提升,并且可叠加建造
2.景点可吸引游客数量翻倍
Livestock:
1) All livestock can now be ordered, and the prices have been significantly reduced.
2) The daily output of livestock (e.g., manure, wool, milk, eggs, etc.) and slaughter yields (e.g., meat, leather, etc.) have been increased.

作物类:
1.所有种子(包括各势力的特殊种子)均可订购,并且大幅降低了价格
需要农田种植的作物产量统一修改为60~48之间
需要果林种植的作物产量统一修改为30
需要苗圃种植的作物产量统一修改为60~50之间
需要特殊建筑种植的作物产量统一修改为20~16之间
Crops:
1) All seeds (including special seeds from various factions) can now be ordered, and their prices have been significantly reduced.
2) The output of crops that need farmland has been unified to between 60–48.
3) The output of crops that need orchards has been unified to 30.
4) The output of crops that need nurseries has been unified to between 60–50.
5) The output of crops that need special buildings has been unified to between 20–16.

牲畜类:
1.所有牲畜均可订购,并且大幅降低了价格
2.提高了牲畜的日常产出(例:粪便、羊毛、牛奶、鸡蛋等)和宰杀产出(肉类、皮革等)
3.修改了畜栏可饲养马和驴的数量上限
Livestock:
1) All livestock can now be ordered, and the prices have been significantly reduced.
2) The daily output of livestock (e.g., manure, wool, milk, eggs, etc.) and slaughter yields (e.g., meat, leather, etc.) have been increased.

野生资源类:
提高了野生树木、石头、铁矿、作物、动物的产量
Wild Resources:
The output of wild trees, stone, iron ore, crops, and animals has been increased.

大神庙只献祭55岁以上老年人

这个MOD主要还是我自己平时玩,不过如果大家有什么更好的想法也可以评论区提出来,我也会适当采用你们的意见的

最后希望大家能喜欢我的Mod,,蟹蟹~~啾咪~~

ps:喜欢资源多到变态的请移步老版MOD:https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2915931765

我可能会陆续把这个版本的一些新改动移到老版里
From the author:

This MOD is mainly for my own play, but if anyone has better ideas, feel free to share them in the comments. I’ll consider incorporating your suggestions where appropriate. Lastly, I hope everyone enjoys my MOD. Thanks~ muah~

P.S.: For those who prefer excessive resources, please refer to the old version of the MOD:https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2915931765 (I may gradually transfer some of the new changes from this version to the old one).
热门讨论 查看全部(1)
0
8 月 12 日 下午 8:40
Description of Mod - English via Google Translate
kitten2021
90 条留言
贝尔摩德 8 月 26 日 上午 8:44 
首先感谢作者倾力付出,很好的mod。但是~~!!!

箭塔的攻击范围好像有问题,并没有显示的那么大。每次都是小兵或者野兽近战了,才开始反击。
ymwl 8 月 14 日 上午 1:15 
范围应该不止60,大的有点过于超标了
kitten2021 8 月 12 日 下午 8:37 
I know this is an old mod, but I still want to say thank you for this. When I play, I tend to go slow, plan for the long-run and was always bothered by how little you got in the return for things crafted/collected/etc. The storage situation was problematic for me as well, I always had so many warehouses all over the place and it was really driving me nuts. Thank you for these quality of life fixes.
purpleAzI 5 月 20 日 上午 8:29 
good!赞美作者大大:steamhappy:
Mr.Zhang 4 月 22 日 上午 3:40 
箭塔的攻击范围貌似不太对。。。。实际攻击范围貌似没变
老羊三岁半  [作者] 3 月 21 日 上午 4:48 
@我像冰块一样冷静:这个我还真没注意到,我最近半年多比较忙,没什么时间,等有大段时间的,再研究一下怎么改吧
老羊三岁半  [作者] 3 月 21 日 上午 4:46 
@nnnnnneko2016:目前不会改动生育率的。因为改动生育率很容易导致婴儿潮,后期人口动辄2000+不好控制。而且我并没有出现生育率低的情况。你可以看看是不是配套设施没跟上,或者食物和水的品质没跟上
老羊三岁半  [作者] 3 月 21 日 上午 4:44 
@别急我来表演:我没理解你的负向改动是什么意思。我住宅改动都是增加居住人数和家庭数的,并且也改了建筑热力值和幸福度。而且花园别墅的原版是两个家庭,每个家庭4个人。
别急我来表演 3 月 20 日 下午 12:51 
住宅方面怎么是负向改动啊?花园别墅只能住2个家庭10人口吗?
nnnnnneko2016 2 月 11 日 下午 9:46 
可以增加调节生育率的功能吗?想慢慢地长期玩一个档,但是生育率很容易特别低。想要一个可以调节生育率的功能,可以自己控制在多少那样