HEARTSHOT

HEARTSHOT

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Infinite Ammo + Other Silly Gun Stuff!
由 BLU3GR1D 制作
So far in the time I have played HEARTSHOT, I have discovered a few quirky mechanics with how guns work currently as of launch! (Most likely will be changed/patched later on)

Including:
An Infinite Ammo Glitch
Quirks on How Chambering Works
Magazine Quirks
   
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Intro
This guide so far covers some quirks and glitches relating to some of the gun mechanics in-game.
If you notice any new ones, be sure to let me know!

I'll update the guide with some images in the future!

And devs, if you're reading this, game's pretty fun! Buggy... but really fun! Good work on the game!

Infinite Ammo
There's a weird glitch with how picking up magazines works. Picking up a magazine can be done simply by walking on it, adding to your ammo count. But there is a way to get infinite ammo through this!

-Take a magazine of any ammo amount and have it on the ground, most likely ejected from your weapon
-Walk over it
-The full amount of ammo able to be stored in the magazine is added to your ammo count, no matter if the magazine had that amount in it or not

So, shoot all the rounds from a magazine, eject it, and pick it back up again
And all the ammo you shot is now back!

There is another, not really efficient way of infinite ammo I'll mention in the next section!
Chambering Quirks
There is an odd quirk or two that chambering has for your firearm!

1. A bullet will automatically be chambered, magazine or not
If the slide is locked back after emptying a magazine, you can simply send the bolt/slide back forward and it will chamber a bullet out of thin air! Shoot once, recock, and shoot again!
You don't need a magazine in the gun to do this

That also means that you can chamber on an empty magazine, and insert a new one and not have to chamber a round from the new magazine as one will just magically be there!

2. A round can be chambered without holding the gun directly
If a gun is on the ground or on a desk or something, you can grab the slide at the right angle.
The slide doesn't visually move when grabbed like this, but you can in fact chamber the gun this way, and it also makes sounds when you do

Magazine Quirks
Technically, the infinite ammo glitch would count as a silly thing the magazine can do, but I won't add it again here.

1. Magazines can be partially inserted (And still fired from?)
When using the guns, you probably quickly notice that the magazines snap into a path to be inserted into the gun (Which feels absolutely great btw, great work on the devs there.)
The magazine can be inserted partially and removed partially and it sticks in that position and works like (somewhat) normal!

From my testing, you can fully insert it, then pull it back out to where ever on the path you'd want, and it shoots all normal! But if you just ONLY partially insert it, it will still act as no magazine being in the gun, meaning no shooting from the magazine.