Left 4 Dead 2

Left 4 Dead 2

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Witches Stay Between Map 2-3 of Hard Rain
   
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25 lutego 2024 o 7:39
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Witches Stay Between Map 2-3 of Hard Rain

Opis
Ever found it weird how all the witches from map 2 of Hard Rain seem to disappear when map 3 starts? I have, and as such made this script.

Makes it so all witches from the second map of Hard Rain that weren't killed or alerted are still alive when map 3 starts in their same positions (now sitting).

Local/dedicated server only.
Komentarzy: 18
headache guy 24 września 2024 o 15:32 
thanks lxnarr
Saxon Hale 4 sierpnia 2024 o 20:40 
i don't know why but this mod completely breaks the whole campaign
lxnarr 31 lipca 2024 o 2:23 
what awesome said, man that guy is awesome
headache guy 27 czerwca 2024 o 13:07 
i always just assumed they went somewhere not being hammered by rain
Xenorvya 14 czerwca 2024 o 8:53 
Small oversight(?) but if you lose on map 3, they won't spawn again.
Zadkiel 27 kwietnia 2024 o 7:26 
@Aleksander Drako
Its sugar cane bro.
Aleksander Drako 20 kwietnia 2024 o 2:49 
I have a mix feeling about it, as much as it is fine for the most time, it feels to somehow consistently pull 2-3 witches unto the pipe in wheat field - which with poor visibility is quite a land mine.
Baitofqualitycooking 2 marca 2024 o 1:35 
adds a level of strategy where you have to decide whether or not you should kill the witches if they will make our trip back troubelsome or risk it and leave them
ChamoChimi  [autor] 1 marca 2024 o 10:05 
@T626
i would imagine so, i dont know what part of this would break it
T626 29 lutego 2024 o 18:46 
@ChimiChamo I have just one serious question: will this work work compatibly alongside @Rise's https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2959197807&searchtext=witch+randomizer??? It's another script mod that I Love SM.