Tick, Tank, Boom

Tick, Tank, Boom

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Hit zones
由 PixelSnake 制作
This guide contains information and numbers on how much damage different parts of the tank receive from which ammunition and how that damage affects the tank's performance
   
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General
Depending on where you hit a tank, different amounts of damage are dealt and different components of the tank can be damaged.

Each tank has the best armor on the front, so you should always try and face an enemy head-on to reduce the chance of receiving high amounts of damage. All tanks have a damage multiplier of 0.5 on the front for armour piercing ammunition. T09 has an additional multiplier for non-armor-piercing ammunition of 0.5 on the front, Bangur and Mayraj of 0.65.

Some parts have an additional health value. Damage received to that particular part will reduce the part health and the part will not be damaged before it's health is reduced to 0.

The amount of damage received is calculated by taking the base damage of the projectile and multiplying it with the damage multiplier of the part of the hull that was hit. If the ammunition is not armor-piercing, an additional "non-armor-piercing-multiplier" is factored in, further reducing the damage received. The following tables list all values that are used for calculation.
T09
Ammunition: HEAT (high explosive anti-tank)

Location Damage Multiplier Non-Armor-Piercing Multiplier Effect Part Health Front 0.5 0.5 - - Side 1.2 0.8 - - Rear 1.5 1 Disable Motor 25 Turret 1 0.5 Disable Turret 40 Tracks L 0.8 1 Disable Trks L 20 Tracks R 0.8 1 Disable Trks R 20
Bangur
Ammunition: EF (explosive fragmentation)

Location Damage Multiplier Non-Armor-Piercing Multiplier Effect Part Health Front 0.5 0.65 - - Side 1.2 1 - - Rear 1.5 1 Disable Motor 20 Turret 1 0.8 Disable Turret 50 Tracks L 0.8 1 Disable Trks L 20 Tracks R 0.8 1 Disable Trks R 20
Mayraj
Ammunition: Guided Rockets

Location Damage Multiplier Non-Armor-Piercing Multiplier Effect Part Health Front 0.5 0.65 - - Side 1 1 - - Rear 1.5 1 Disable Motor 25 Turret 1 0.8 Disable Turret 40 Tracks L 0.8 1 Disable Trks L 20 Tracks R 0.8 1 Disable Trks R 20
Ammunition
Name Base Damage Is Armor Piercing EF 50 No HEAT 80 Yes Rocket 70 No