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I haven't tried this method, but as an alternative you could maybe try importing a Source map as workshop furniture and using that as a base. You might run into issues with importing and you'd have to make your own collision, either with canvases/blocking volumes or by separating each surface into different objects in your modeling software, but it could be a bit more efficient than making the whole thing with canvases like I did.
Also, I'm just wondering, how difficult is it to port Source-based maps into this game (pretty sure the engine is UE4)?