Stellaris
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Additional Vanilla Buildings (3.11 Patch)
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23 ian. 2024 la 15:00
7 mart. 2024 la 15:39
3 jurnale de actualizare ( vizionare )

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Additional Vanilla Buildings (3.11 Patch)

Descriere
A patch for the original version by Sam_ to bring the mod into verison 3.11.x
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2062849120

Mod works standalone and doesn't require the original version to function.
63 comentarii
Kal Skirata 15 febr. la 11:00 
I seem to be having some troubles with the sentry nexus self destructing after upgrading from the vanilla security building.

mod updates are required
BlackJäger74 14 oct. 2024 la 15:57 
Since I just noticed these differences, I would advise any player having issues to just switch to vanilla for the early game and using the decision from time to time to see if anyhting can be upgraded (will not destroy/downgrade buildings but will shuffle jobs)

Also coming back to the alloy buildings (and equivalent effects) I have seen that the description for "tier 4" (AVB only) does not mention any +X alloy per alloy job, but rather adding like 15 new open jobs for the building which changes its purposes so be carefull.
BlackJäger74 14 oct. 2024 la 15:57 
Also I noticed that my alloy factories would not have the stated effect on the number of ressources produced by alloy jobs, uppon using the decision to switch off AVB, my now vanilla alloy nano plant's description changes a bit, however my allo production per job goes from like 10 to 17 on my ecumeopolis, wich is a massive difference of +1000 a month.
(After further tests, this issue is present with all buildings that add +X ressources production to a single job)

I also noticed that some ruler jobs are created when the capital building is vanilla and not AVB, I suspect that this is due to some updates from the devs since the mod has not been updated for a few months at this point.
BlackJäger74 14 oct. 2024 la 15:56 
Hello, I noticed a few issues while using the mod. (I have to make several posts cause of 1k character limitation)

Starting with the basics but the below comments for refineries and such are still relevant.

Also and maybe it was mentionned elswhere but you can build multiples of the same building that should normally be limited to one per planet in vanilla (alloy, consumer godds, unity...)
Mishal Killecs 23 sept. 2024 la 2:27 
@[ https://psteamcommunity.yuanyoumao.com/profiles/76561198989989135 ] Papa_Stalin101 [/url]
Turn off vanilla buildings upgrades, it's related to the planetary administration.
Papa_Stalin101 10 aug. 2024 la 11:37 
Currently I cannot upgrade any exotic gas refineries, chemical planets or synthetic crystal plants even tho I have researched the tech to do so. I tested the mod by itself and even uninstalled and reinstalled it. Not sure if anyone else has the same problem.
ArchTerran 7 iun. 2024 la 2:57 
Steam really need to rework their safety protocol. Click on steams own link & it's acting like it's encountered the greatest threat, itself, & refusing to let me see that link. lol
Zethar 3 iun. 2024 la 9:37 
This doesn't currently work with [The Zenith of Fallen Empires] (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2958421797) since the custom capital buildings e.g. `Enigmatic Palace` don't allow building the upgrade structures.
Brulikrax 18 mai 2024 la 0:38 
Dragon, I'll take your word and will hold you accountable... Super Earth like...
Dragon352 17 mai 2024 la 21:29 
it doesn't crash for me...