Entropy : Zero 2

Entropy : Zero 2

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Entropy Zero Remastered/Port Viewmodel Patch
   
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2 jan, 2024 @ 4:43
12 jan, 2024 @ 7:54
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Entropy Zero Remastered/Port Viewmodel Patch

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Title does what it says.

Specifically made for people who dont like having inconsistency in their entropy zero 1 campaigns (and also made because im tired of the authors of them being lazy to add the scripts to make these weapons have the ez1 viewmodels.)

Choose only one of these entropy zero 1 campaigns.
26 kommentarer
Jariner  [skapare] 24 maj, 2024 @ 12:25 
you can easily change the flashlight by doing
sv_flashlight_cc_filename ez2_overworld_simple.raw
in the developer console.
Kobold 24 maj, 2024 @ 11:41 
also is there anyway you could port the flashlight/night vision from chapter 0 aswell?
Kobold 24 maj, 2024 @ 11:41 
the hla metrocop viewmodel did not fix the kick for me
V2.ultrakill 20 apr, 2024 @ 19:43 
and proto ar2
V2.ultrakill 20 apr, 2024 @ 19:42 
make a mod that replace's the ar2 and shotgun with hl2 animations pls
gort 21 feb, 2024 @ 11:22 
i just use metrocop hla viewmodel (full game) and this combined for it to work now.
gud combo for metrocop campaigns.
Jariner  [skapare] 21 feb, 2024 @ 9:33 
probably bc theres no way to change the kick model without using commands or editing the model it self. which isnt a thing you can do.
gort 21 feb, 2024 @ 6:29 
This doesn't fix the kick sadly
TheLazyPotato 23 jan, 2024 @ 13:45 
Should already replace the kick with the metrocop model. At least, it does for me.
But that's probably because I installed a mod JUST for an EZ1 campaign so uhh

-Install HLA metrocop viewmodels
-Plop its models & materials folder into the EZ1 campaign you use
-Rename HLA MV's weapons folder directory from ez2 to ez1

Should work if you don't mind parting with the file space.
Mango3st 17 jan, 2024 @ 14:07 
Can you do the Metrocop kick?